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#1 |
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Registered User
Join Date: Oct 2006
Location: London UK
Posts: 136
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Ps3 Uae
How is Amiga emulation on the PS3? Stable?
Got a mate who's desperate to find out. Wasn't there some DVD floating about with all the games nicely installed or whatnot? How about CD32 CDs? Sorry for vague. Jon |
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#2 |
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Zone Friend
Join Date: Apr 2005
Location: UK
Posts: 283
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Its alright, but it's linux, isnt it, so everything's a pain in the arse from the joypad to the wireless networking. Linux for the desktop still stinks.
Performance -wise it seems to do an A500 ok from my tests. But there's no vsync so you get screen tearing which I don't like. Didn't try any cd32 isos. |
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#3 |
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Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 1,297
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Can't they just code UAE to run right from the PS3 environment (no Linux) like the do on PSP?
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I'm not an Amiga user, I just play one on TV. |
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#4 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 8,331
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I think if you hacked the PS3 you'd be a god... not to mention quite wealthy if you created some hardware to sell
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Thalion Webshrine |
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#5 |
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Registered User
Join Date: Nov 2007
Location: Western Australia
Posts: 30
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I've been mucking about with Ubuntu on my PC for a while now
and am about to put YDL 6.1 on my PS3. (after the 4 Gig download!!!) It might be better now that RSX memory is available for swap. Fingers X'd. |
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#6 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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i though YellowDogLinux was supposed to be the option of choice for PS3/Linux usage - but now i see this:
http://psubuntu.com/forum/viewtopic.php?t=904 plus the download is only ~600mb I dont know... i dont have a PS3 yet, but i am getting prepared ![]()
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Last edited by Hungry Horace; 20 December 2008 at 16:04. |
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#7 | |
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Sound deconstruction
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Yes HungryHorace, i have it installed for months. The wireless is a pig to get working but wired it works like a charm. Disabling the desktop effects it is very usable. For me it was just more of a curiosity to see it work on the PS3, and what it does, does well for the tasks at hand with only 192Mb Ram available. Edit: if yu want to install it on a SD TV don't forget the alt key + left mouse click to move those big windows or you're stuck on the install! |
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#8 |
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HIGH FIVE!!
Join Date: May 2001
Location: Derby
Age: 32
Posts: 1,608
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YellowDog was the one that appeared first and had Sony's approval.
Everyone I've seen talking about seem to be using Ubuntu though these days.
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If you are reading this you are gay. |
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#9 | ||
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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Quote:
http://psubuntu.com/forum/viewtopic.php?t=904 there is not a great deal of things i want to do with ps3-linux, but speccy & amiga emulation with wireless pads -are- amongst th desktop effects, and even other 'standard' activities such as spreadsheet or worded documents are not really amongst them (my mac laptop manages all of those fine at the mo!) heaven forbid that i might one day actually 'phase out' my windows PC completely! edit: i have a 250 gig hd 'in waiting' that i think will suit my needs, but like everyone else i am a wee bit disappointed in the limitations Sony have imposed (although i completely understand why they have set them in place).... it would be nice to have at least a bit more standard ram in place for this kind of usage.
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Last edited by Hungry Horace; 21 December 2008 at 08:35. |
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#10 |
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Sound deconstruction
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Yes Hungry I've passed thorough that tutorial, but never actually proceeded with it because i thought that just to see how things moved i've done plenty enough. I think that if anyone is really serious of using Linux on PS3 is mandatory to make these upgrades to the system. In this way you have a fully functional Linux PS3 that you can do anything if properly configured.
For me XMB is more than enough. PS3 is only to play games and see movies streaming from the PC on the big screen. I'm happy enough with it. Hehe I wonder what you can do with 250Gb. Even with Linux taking 10Gb I've still have 3Gb or so of a 40Gb hardrive full of games and demos. |
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#11 | ||
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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Quote:
i am of course also holding out that -one day- there will be some proper PS3 hacking to use all that space with!
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#12 | |
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Sound deconstruction
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"Look my new 500Gb hard drive!" 6 months later: "ups need to backup" |
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#13 |
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Registered User
Join Date: Nov 2007
Location: Western Australia
Posts: 30
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I dualboot my PC into Ubuntu (Hardy)
and will install YDL 6.1 onto my PS3 as soon as it's finished formatting! If anyone wants to post links for either E-UAE for Ubuntu Hardy X86 (I have Uae) or E-UAE for YDL PPC that would be great. ![]() |
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#14 |
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Registered User
Join Date: Jul 2005
Location: Australia
Age: 32
Posts: 623
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You can get E-UAE for Hardy from Morgoth's Backport repo as for Yellow Dog I have no idea.
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#15 |
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Registered User
Join Date: Nov 2007
Location: Western Australia
Posts: 30
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Thankyou OddbOd, it turn out that YDL has been sorted by an unnamed party. SWEET!
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#16 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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i got YDL installed on my new PS3... bluetooth ps3 pad, and the Sony keyboard on-top are working great. (ubuntu turned out to be more problems than it was worth)
E-uae runs well, but atm i am on an SDTV so it doesnt fit on the screen, so i've put the whole thing on hold until my HDTV turns up in the week. I also noticed the pad mapping was only on the analogue stick with 'select' to fire :/ i had a similar problem with e-uae on my mac and my PS2-USB adaptor, so i guess it will just be a matter of creating a customised config file to suit general amiga usage (cd32 layout, with mouse on right analogue stick sounds good!)... i couldnt find a config file though, and e-uae on linux is new for me, so i might have to seek some advice on that one. Alien Breed looked great though ![]()
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#17 |
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Registered User
Join Date: Nov 2007
Location: Western Australia
Posts: 30
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It's working sweet!
I'm having a problem organizing and setting up the hard drive folders I nabbed off of my PC but. Any tips? *EDIT:I got it working, full screen (1200x680), Magic Workbench, and I'm even posting this via Aweb.1 :O I can't seem to get fast net speed, looks like the options only allow for 36k modem speeds. o_O Also .mp3 playback is a joke. I am having a retrogasm otherwise! BIG THANKS TO MICK! Last edited by Lernatix; 07 February 2009 at 00:07. Reason: Aweb.1 FTL! |
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#18 |
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Zone Friend
Join Date: Feb 2005
Location: Weymouth, Dorset, England
Age: 28
Posts: 61
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Does 2 player work ok on the ps3, me and my m8 wanna play master blaster on me gurt hdtv
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#19 |
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Registered User
Join Date: Nov 2007
Location: Western Australia
Posts: 30
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I don't see why not. (although I have not tried)
I guess you would need to initialize both sixaxis' by pressing the PS button before loading e-uae and set up controls in the uae menu. |
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#20 |
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Registered User
Join Date: Nov 2007
Location: Western Australia
Posts: 30
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Anyone got an easy fix for the "select button for fire" problem?
All I could find was this... http://psubuntu.com/forum/viewtopic.php?t=1768 |
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#21 |
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Registered User
Join Date: Jul 2007
Location: Australia
Posts: 92
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Hi Guys & Gals,
I'm about to go out, so this'll be short. I've modified e-uae to suit the PS3 controller. inputdevice.c was the culprit. Here it is: (Outdated, check below posts for updated ver) X is fire, Circle is secondary fire, Triangle is 3rd. Should work on both gameports for 2 player games as well. Just run with "./ps3uae" Hope this helps you out, Lernatix. Don't you just love being able to play Amiga games on the Playstation 3? Fantastic stuff.Edit: Appears you can modify .uaerc to do it too.. I tried that before but I think I missed something. JOY2 not JOY1, heh. Edit2: Successfully compiled this: http://www.freelists.org/post/uae/euae-tester-needed,20 - I will upload binary later on. Edit3: uaecvs2 from freelists ml is unstable. Last edited by MickJT; 01 March 2009 at 06:40. |
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#22 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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i see no need to edit the source to get the layout right, i managed it with the following setup - this also has exit emulator on the PS button (handy for in full-screen) and whdload-quit on 'select':
input.config=1 input.joymouse_speed_analog=20 input.joymouse_speed_digital=10 input.joymouse_deadzone=33 input.joystick_deadzone=33 input.mouse_speed=100 input.autofire=10 input.1.joystick.0.disabled=0 input.1.joystick.0.axis.0=JOY2_HORIZ.0 input.1.joystick.0.axis.1=JOY2_VERT.0 input.1.joystick.0.button.0=KEY_NP_MUL.0 input.1.joystick.0.button.3=JOY2_CD32_PLAY.0 input.1.joystick.0.button.4=JOY2_UP.0 input.1.joystick.0.button.5=JOY2_RIGHT.0 input.1.joystick.0.button.6=JOY2_DOWN.0 input.1.joystick.0.button.7=JOY2_LEFT.0 input.1.joystick.0.button.10=JOY2_CD32_RWD.0 input.1.joystick.0.button.11=JOY2_CD32_FFW.0 input.1.joystick.0.button.12=JOY2_CD32_YELLOW.0 input.1.joystick.0.button.13=JOY2_CD32_BLUE.0 input.1.joystick.0.button.14=JOY2_CD32_RED.0 input.1.joystick.0.button.15=JOY2_CD32_GREEN.0 input.1.joystick.0.button.16=SPC_QUIT.0 this came in handy for me when setting up: #1 = SELECT #2 = L3 #3 = R3 #4 = START #5 = DPAD UP #6 = DPAD RIGHT #7 = DPAD DOWN #8 = DPAD LEFT #9 = L2 #10 = R2 #11 = L1 #12 = R1 #13 = Triangle #14 = Circle #15 = X #16 = Square #17 = PS Button #18-19 = nothing my only problem is that i want to map the right analogue stick to the mouse, and L2,R2, to the mouse buttons. However, i've never had joystick-as-mouse working nicely (certainly not like it does on PSPUAE) , and ideally it would be set up that way for the whole of YDL6.1 and not just e-uae. EDIT: i'm going to ask around about adding the PSP mouse-control code to the e-uae source anyway. Might be worth a shot.
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Last edited by Hungry Horace; 28 February 2009 at 14:56. |
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#23 |
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Registered User
Join Date: Nov 2007
Location: Western Australia
Posts: 30
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Can't wait to try this.
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#24 |
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Registered User
Join Date: Jul 2007
Location: Australia
Posts: 92
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Here's an updated build from the test20080820 folder. I know modifying .uaerc does the trick but it's nice to have it all as default.
http://www.mediafire.com/?ldzjwo39vnw Stay tuned, i'm about to upload both GnoStiC's uaecvs versions. They're unstable; Zool doesn't play. Reference: http://www.freelists.org/post/uae/Wi...EUAE-release,4 uaecvs1: http://www.mediafire.com/?cuvmxcsi4ax uaecvs2: http://www.sendspace.com/file/ybbdgl (mediafire stalled) Last edited by MickJT; 01 March 2009 at 07:34. |
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#25 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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i found a number of things that crash on gnostics's 2nd version. However, if it has the mouse fix it might be worth using on certain games exclusively, although i think i'm just gonna investigate how to get the mouse working on the analogue stick for everything.
at least something has managed to stop me from playing GTAIV for a bit....
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#26 |
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Registered User
Join Date: Jul 2007
Location: Australia
Posts: 92
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HungryHorace, some interesting things.
I got the right analog stick working for the mouse. It's modified source again, so it'll be on config 0 (compatibility mode). Select Joystick 0 for Gameport 1. Gameport 0 can be "None" or whatever you like, including Mouse. The right analog stick, as long as it's being moved in whatever direction, the mouse will move in that direction. If you hold the stick in a direction, the mouse will stop. It's not too bad, because you can maneuver the stick in a way where the mouse will continue to move. I also set up the D-Pad, up/down to move the mouse up and down. This is a lot better. You can hold a direction and the mouse will continue to move in that direction. However, MOUSE1_RIGHT and MOUSE1_LEFT events don't seem to do a damn thing... so no left/right unfortunately. You can use a combination of analog and d-pad though. L3 is left-click. R3 is right-click. Keep in mind, Gameport 1 joystick is controlling the Gameport 0 mouse. So, no good for Cannon Fodder. I can change that later on though. http://www.sendspace.com/file/u2pean Edit: Off-topic. I also compiled X-Moto 0.2.7 with SDL graphics rendering. It works with -drawlib SDLgfx but it's painfully slow. Ugly mode works OK and it's playable with a small bit of latency.... though, ugly mode is.. ugly. Last edited by MickJT; 01 March 2009 at 17:02. |
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#27 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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err.... nice work but sounds a bit horrid to me! (Cannon Fodder is one of many i will want to play!)
i am thinking more and more this is something best done in Linux itself. (i know before you mentioned recompiling BlueUtils) http://www.yellowdog-board.com/viewt...hp?f=19&t=4380 perhaps this may help, though it looks like the problem wasnt solved all-round
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#28 | ||
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
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right, so i decided to give this mouse-malarky a go.
i dont quite understand what you were saying about Cannon Fodder? that uses the normal mouse control so it should work the same as any other no? as long as its controlling the mouse in Amiga port 0, (like every other mouse game) it's fine. I was testing with Lemmings myself as it's a 2 mouse game. I see what you mean about no left/right on the d-pad. a real shame as that is otherwise quite smooth control. Do you think it's something you could correct in the source code mick? i'd really like the analogue to control the same way, but at the moment it largely moves in "steps" like you said. its probably just a matter of finding good settings for these: input.joymouse_speed_analog=20 input.joymouse_speed_digital=10 input.joymouse_deadzone=33 input.joystick_deadzone=33 input.analog_joystick_multiplier=100 input.analog_joystick_offset=0 input.mouse_speed=100 although i confess, i've always avoid these in the past, since i've usaully had access to a proper mouse! I dont really agree that Quote:
anyway, i will keep experimenting, and i hope to have another video of some game in-action up later. edit: i know these (the stopping thing, the left/right control) were all fixed in PSPUAE, which is based on e-uae, so i've uploaded - http://pspuae.condor.serverpro3.com/.../inputdevice.c in case its something that has changed in there which you can spot.
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Quote:
Last edited by Hungry Horace; 02 March 2009 at 01:46. |
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#29 |
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Registered User
Join Date: Jul 2007
Location: Australia
Posts: 92
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Oh ok, I thought I remembered it using gameport 1's mouse... but it's been over a decade since I played it.
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#30 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 34
Posts: 7,381
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So is it worth the hastle of installing Linux on my PS3 for Amiga Emu?
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Terence Andrews (DAD)
Nov 1951 - Apr 2008 Sorely Missed and Loved by ALL |
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#31 | ||
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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Quote:
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#32 | |
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Super Hang-On King
Join Date: Sep 2005
Location: Manchester
Age: 34
Posts: 355
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Quote:
![]() (although if i do get Amiga and MAME running i'll probably stop playing PS3 games )
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We did exist..........Honest :) |
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#33 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 28
Posts: 1,935
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i uploaded another video of PS3 running WHDload games on e-uae to youtube.
Those interested can search for it ![]()
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#34 |
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Registered User
Join Date: Feb 2008
Location: Germany
Age: 31
Posts: 1,934
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#35 | ||
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
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Posts: 1,935
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Quote:
rubbish. your PC wont use the PS3 pads wirelessly, and they are the best pads in the world.
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#36 | |
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Registered User
Join Date: Feb 2008
Location: Germany
Age: 31
Posts: 1,934
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Quote:
And the Dualshock 2's R2-Trigger is digital which is better suited for Amiga games. Other than that the buttons and dpad of Dualshock 2 are identical to the Dualshock 3 (which you can also use wired on PC). |
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#37 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
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That's your opinion.
That the wireless pads do not work wireless on Windows is -not- bullsh*t. It's a fact - maybe the driver will come along, but it hasnt yet. We all know windows / winuae can do no wrong for you john4p (we've been here before) , so we'll have to disagree on this one. The R2/L2 triggers are still operated as digital switched on Linux by the way, so they are identical to using the ones on the PS1/2 pads.
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#38 | |
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Has the Amiga bug again
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http://www.dcemu.co.uk/vbulletin/showthread.php?t=45209 |
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#39 |
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Registered User
Join Date: Jul 2007
Location: Australia
Posts: 92
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I've never gotten the PS3 gamepad working on the PC under 64bit Windows.
Haven't tried any bluetooth method though. Must be new. Edit: tonyyeb, still seems to me that the wireless pad doesn't work wirelessly in Windows. No way of doing it yet, that I can see. The link you provided is very old. There's a new 32bit actual driver out that cuts a lot of those steps out. Anyway, new build: http://www.yellowdog-board.com/viewt...p=26462#p26462 Horace, I don't have Cannon Fodder installed, but do you know how 2 player works? Gameport 0 mouse controls player 1 and Gameport 1 mouse controls player 2? Is that right? I'm thinking I can just add the exact same changes for port 0 (even though mouse movement is s***house) and then 2 player will be playable (sort of) with 2 controllers. I notice that E-UAE only has one "Mouse" option under Gameports. I wonder how that works if you plugged in 2 mice. Last edited by MickJT; 03 March 2009 at 11:55. |
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#40 |
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Has the Amiga bug again
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More info:
http://davieslim.wordpress.com/2008/...ess-bluetooth/ Not tried it myself yet as I dont have a bluetooth dongle. |
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