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Old 24 December 2007, 11:39   #1
ST Dragon
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2D Shoot Em Up with these specific characteristics?!

2D Shoot Em Up with these specific characteristics?!

I was wondering if there is a 2D Shoot Em Up (Horizontal or Vertical), where you start off with all weapons maxed up and as you progress your primary weapons’ power / ammunition gradually decrease?!
So in this fashion you’re forced to kill off everything fast and complete each level before your primary weapons are completely depleted?!

The closest to this scenario I can think of are 2 Shooters:

Carrier Airwing / U.S. Navy (Arcade/ Mame)
Where your energy bar / fuel tank is gradually decreasing (especially even more if you’re shot)!

Macross 2 (Arcade / Mame).
The levels have a timer pushing you to finish each level and boss fast before it runs out.

I would like to try something different more challenging and more adrenaline oriented than the classic 2D Shmup formula.
It can be on any system, as it’ll do just fine
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Old 24 December 2007, 12:47   #2
Photon
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You are going to make such a game? Worst idea I've heard in a while. The reward for making progress is getting robbed of energy?

There might be a reason this idea is not in any game, you know.

If you want to make a game with a new idea, innovate in the "satisfaction of just blowing stuff up". If it's a 2D SEU, then you might find it's hard to find new ideas.

If you've made up your mind and would like a penalty, check out X-Out, where the price to upgrade your ship is "paying" for it with a hefty chunk of your score (score=cash).
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Old 24 December 2007, 13:18   #3
blade002
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Quote:
Originally Posted by Photon View Post
You are going to make such a game? Worst idea I've heard in a while. The reward for making progress is getting robbed of energy?

There might be a reason this idea is not in any game, you know.

If you want to make a game with a new idea, innovate in the "satisfaction of just blowing stuff up". If it's a 2D SEU, then you might find it's hard to find new ideas.

If you've made up your mind and would like a penalty, check out X-Out, where the price to upgrade your ship is "paying" for it with a hefty chunk of your score (score=cash).
I don't know, maybe if its implemented well enough, it could work quite well and its an original take on an old formula

Seen you mention X-Out here too, now THERE'S A SHOOTER !!!!... Love that game!, and it comes close to being my all time Amiga favourite, although a lot sit on par with it, but X-Out has class, it simply oozes it
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