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Old 03 December 2007, 20:22   #1
BippyM
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replay breakpoints

When I set a breakpoint with Action Replay 3.xx (all versions) it doesn't actrivate

When I set same breakpoint with winuae's debugger it activates, so is the replay faulty or emulation?

Any ideas?
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Old 03 December 2007, 20:27   #2
Toni Wilen
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Your question is faulty

I guess you mean normal AR3 instruction breakpoints, they do work but note that they only work in ram and they can be overwritten (if code is self-modifying etc..)
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Old 03 December 2007, 20:30   #3
BippyM
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Okay here is what I am trying to do

Captive loads its mapgen to a certain location then naturally jumps to that location to execute

now I cannot find the jump (I guess it's using registers and stuff) so I figured i'd breakpoint the location it starts and then hopefully it'd jump in there

I tried using the debugger but I need the emulation to pause when returning to winuiae so I can activate the debugger and single step thru (I prefer action replay to debugger for some reason!)
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Old 03 December 2007, 20:50   #4
Toni Wilen
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Pause won't help because while paused winuae won't pass any events to emulated side.

Possible solution: use built-in debugger breakpoint normally, when it breaks, use H or HH commands to check last few instructions until you find better breakpoint location. (that is not unpacked/loaded from disk)
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Old 03 December 2007, 21:14   #5
BippyM
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is it possible to pause emulation but maybe still read instructions, so I can just go straight into replay when unpaused
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Old 03 December 2007, 22:59   #6
musashi5150
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A lame solution bippy is to activate AR while the code is still being loaded/decrunched but the start of it is already there. If you breakpoint the address now it should then fire AR when it is run.
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