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Old 06 May 2015, 16:13   #121
mjnurney
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i stil haven't tried this , are all the disks available ?
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Old 06 May 2015, 16:46   #122
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Quote:
Originally Posted by mjnurney View Post
i stil haven't tried this , are all the disks available ?
Disks used to be available here but seems locked now. I found a mirror here. Edit: I deleted the links because of dogy pop-ups

Last edited by Lemming880; 07 May 2015 at 00:43.
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Old 06 May 2015, 17:03   #123
mjnurney
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I better take a look
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Old 06 May 2015, 17:46   #124
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thanks for the link but i'll find another , that is full of spyware

:-)
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Old 07 May 2015, 00:45   #125
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Yeah I saw some pop-ups so I deleted the links to be sure. I've uploaded it to the zone for your convenience.
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Old 07 May 2015, 00:56   #126
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oh good man :-)
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Old 18 September 2015, 03:41   #127
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RealityGameEngine disks

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Originally Posted by mjnurney View Post
i stil haven't tried this , are all the disks available ?
Not sure if still relevant, but here's all disks what i have about Reality Game Engine.
Attached Files
File Type: 7z RealityGameEngine.7z (2.40 MB, 138 views)
 
Old 22 December 2015, 01:58   #128
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For those interested in this software - I have now experimented with all three skeleton disks

The last one being the Platform skeleton disk - I have created a short video of my WIP at [ Show youtube player ]

The disks available and my corresponding demo games are:

Shoot Em Up - Created Kingdoms of Steam - link to youtube video - [ Show youtube player ]
Adventure - Created Dylan the Spaceman and the Smelly Aliens from Mars - Demo
Platform - WIP demo Super Robin

The best one is by far the Adventure the disk and this can be used to create games very close to the original dizzy adventures

The shoot em up disk is limited due to no in game music and not being able to change the sound effects - unless some one can work out how to convert samples to the format used by reality

The platform disk is quite good - biggest problem is the map is limited to one size and there are constraints on the number of enemies - moving platforms you can place in each level.

Last edited by amigapd; 22 December 2015 at 02:36.
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Old 22 December 2015, 02:07   #129
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I like your graphics style alot - can you change the speed its like its scrolling 16pixels!

I also llike Brian Bell stuff so if anyone ever makes contact with him please tell him - side note he did a strange double buffer causes some flicker sometimes, and I think I read his office was broken into and Amigas stollen and source lost and that was the end.
Quote:
Originally Posted by amigapd View Post


For those interested in this software - I have now experimented with all three skeleton disks

The last one being the Platform skeleton disk - I have created a short video of my WIP at [ Show youtube player ]

The disks available and my corresponding demo games are:

Shoot Em Up - Created Kingdoms of Steam
Adventure - Created Dylan the Spaceman and the Smelly Aliens from Mars - Demo
Platform - WIP demo Super Robin

The best one is by far the Adventure the disk and this can be used to create games very close to the original dizzy adventures

The shoot em up disk is limited due to no in game music and not being able to change the sound effects - unless some one can work out how to convert samples to the format used by reality

The platform disk is quite good - biggest problem is the map is limited to one size and there are constraints on the number of enemies - moving platforms you can place in each level.
The end of video shows some info? are you ok with that

Last edited by Retro1234; 22 December 2015 at 02:24.
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Old 22 December 2015, 02:12   #130
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Thanks for the comment about the graphic style - it was meant to be a Xmas themed game but sort of morphed into something different.

You can change the speed - it looks better on real hardware rather than on the screen capture - You can make it faster or slower than my current setting.

Also would be great if anyone could make contact with Brian Bell - it would also be brilliant if the graphic adventure skeleton disk was ever discovered.
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Old 25 March 2016, 23:33   #131
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Sorry for the necro of the thread, but I just came across it.

Does the Adventure Skeleton disk support BOBs and Player shooting? It seems to be the best one to use and sadly, the Shoot 'em up Disk looks to be god awful. :?
 
Old 05 June 2016, 17:56   #132
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Hi all

I still have all the disks for this and the manual. A long, long time ago I made all the art, sprites and game map for a puzzle platform game in the Dizzy mould but never got very far with it.

Since then I've made a ZX Spectrum-like game using Multimedia Fusion 2 on PC. I'd like to try and finish the game I intended to make about 22 years ago so I've converted all my .iff tiles and sprites to .png for use in MMF2, however I need the game map.

I just loaded up Reality on my ageing A500+ but when I try to load the game map from a floppy of my game files it makes a "boom-ding-boom-ding-boom" noise and goes back to the load game map screen. If I click Cancel the game map screen appears with the top half of the screen grey and the bottom half blue and does the same "boom-ding-boom-etc" sound and returns to the load screen.

What's going on?

It has been way too long since I last used this software and I have no idea why it is doing this and won't load my game map. I only need to load it up so I can photograph the screen so I can re-create the game map in MMF2.
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Old 06 June 2016, 13:17   #133
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I'm glad someone had fun with the Platform Skeleton Disk I uploaded. shame that none of the others have been found.
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