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Old 20 April 2010, 17:37   #21
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Quote:
Originally Posted by Galahad/FLT View Post
Now trying putting the disk into your A500 without moving from your seat or moving the A500
Haha, the A500 is 2m away and it's drive is pointing away from me, so no can do. I could have stuck it in the A3000 or A4000 by just leaning over.. :-D

Quote:
Originally Posted by XimeR View Post
Stick it in DF1 (if you have an external floppy)
Those are 2m away too. ;-)

I was a bit amused at the sentence in parenthesis..

http://jope.fi/amiga/floppy.jpg
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Old 20 April 2010, 17:40   #22
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On this token does kick start 2 and up just expect you to through the disk in the drive?
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Old 20 April 2010, 21:09   #23
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What's also interesting is that her page mentions "Bards Tale IV (unpublished)".
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Old 20 April 2010, 21:35   #24
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it's interesting to learn who drew it, but it really is a bad drawing.
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Old 20 April 2010, 22:07   #25
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it's interesting to learn who drew it, but it really is a bad drawing.
I disagree.
Considering you want something small (not much "k" in ROM/RAM) but easily convey's what to do, I think it's a great use of minimized graphics.

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Old 20 April 2010, 22:32   #26
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You also have to keep in mind how it's drawn. It's basically constructed from graphics.library's Move(), Draw() and Flood() functions with only Amiga (twice), Work, bench and V 1.3 being single color bitmaps. So you only draw some lines and fill areas, which is obviously artistically limiting. A 4 color bitmap of this size would have been bigger than this.
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Old 20 April 2010, 23:20   #27
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It's rough. The disc isn't even in the right scale... it's too big compared to the hand and it's too wide. You can only blame that on limitations of the person drawing - and I'm pretty sure she'd agree too.

If I'd been in charge and the option was that or just text, I'd have picked text only.
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Old 21 April 2010, 00:07   #28
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Quote:
Originally Posted by birdy-scc View Post
It's rough. The disc isn't even in the right scale... it's too big compared to the hand and it's too wide. You can only blame that on limitations of the person drawing - and I'm pretty sure she'd agree too.

If I'd been in charge and the option was that or just text, I'd have picked text only.
Well, that would've solved ONE technical problem, that some guy in Sweden asked a swedish computer magazine to help with. When he got his Amiga, the hand came up, and he thought it was a virus (which he's obviously heard a lot of). He turned off, wrote a letter to DMZ and asked if it was safe to turn on. This was back when getting a letter into a magazine probably took a month.

But still, I'm glad you weren't the one to decide. While it may not be proportionally correct or particularly well-drawn, it was awesome to have actual graphics showing up from the get go. It made the Amiga look so far ahead (which it basically was) and almost futuristic. If you only had text, it would seem like a step back, when compared to the C64, where you could just turn it on and begin to type in commands.
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Old 21 April 2010, 00:20   #29
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I have always dreamt of having the possibility to hack both 1.3 and 3.1 kickstart rom images into something more meaningfull. Think for example, on changing 3.1 insert floppy anim, by a rotating boing ball for example, a spinning hard drive or whatever
I wish Remus had such capabilities!
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Old 21 April 2010, 00:38   #30
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Old 21 April 2010, 04:39   #31
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Quote:
Originally Posted by birdy-scc View Post
It's rough. The disc isn't even in the right scale... it's too big compared to the hand and it's too wide. You can only blame that on limitations of the person drawing - and I'm pretty sure she'd agree too..
I doubt that.
I think the sizing was intentional to emphasize the disk and show the logo rather than a too scale, but less "Amiga" hand.

It's not a work of art. It's a graphic designed to convey an action without using much memory.

Very very impressive, IMHO.

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Old 21 April 2010, 05:53   #32
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I will agree with desiv too, specially knowing how the disk is written on screen. Fucking real time graphics? Who would have thought?

It's very functional and conveys pretty much what you had to do when you were faced with the screen.

I wonder though why Sheryl does not mention this on her page. It has to be her biggest hit
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Old 21 April 2010, 12:41   #33
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Nice to hear about the author of this design =)
Some remixes of the famous hand (demoscene intros):
Attached Thumbnails
Click image for larger version

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ID:	25088   Click image for larger version

Name:	odissey.png
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Size:	13.2 KB
ID:	25089   Click image for larger version

Name:	hackingrelation.png
Views:	265
Size:	25.3 KB
ID:	25090  
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Old 21 April 2010, 12:49   #34
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My favourite :



<3 \o/
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Old 21 April 2010, 16:34   #35
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Quote:
Originally Posted by desiv View Post
It's not a work of art.
Yes, it's a bad drawing.

The sentimentality of it is entirely separate - a bit like remembering the very first crudely drawn vagina that you saw on a toilet wall.
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Old 21 April 2010, 19:57   #36
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Quote:
Originally Posted by birdy-scc View Post
Yes, it's a bad drawing.

The sentimentality of it is entirely separate - a bit like remembering the very first crudely drawn vagina that you saw on a toilet wall.
Um.. Funny.. I don't have any such feelings/memories for bathroom art..

We just disagree...
on several things...

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Old 21 April 2010, 23:31   #37
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Clearly we do - it's evocative and memorable, but it's not a good drawing by any stretch of the imagination.
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Old 22 April 2010, 00:37   #38
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what! I think it rivals Disney
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Old 22 April 2010, 04:21   #39
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At last an opportunity to pimp my work after all these years lol i knocked this up 18 years ago if iirc my first little demo for the amiga using the famous hand

www.freehand.dsl.pipex.com/image/FREEHAND-Toxic&Jay.adf

Mods please feel free to remove link if this against the rules.

Cheers jay.
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Old 22 April 2010, 05:03   #40
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I would love to see the woman behind that picture interviewed on Matt Chat!

The show is focused on games only, though (I think, anyway)... but maybe a 'special edition' or something?
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