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Old 14 November 2007, 00:55   #21
s2325
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but ST can play samples without problems, check Golden Axe from Atari ST
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Old 14 November 2007, 03:16   #22
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I don't recall many in-game samples in ST games, there were a few. Some ST games had decent titlescreen tunes, but mostly the in-game ones were a series of bleeps, blurps, farts and other gibberish, reminiscent of Amstrad CPC...
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Old 14 November 2007, 17:26   #23
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the YM 2149 is a clone of AY-3910 of the amstrad CPC !!!
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Old 14 November 2007, 17:58   #24
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the YM 2149 is a clone of AY-3910 of the amstrad CPC !!!
This explains everything.
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Old 14 November 2007, 21:24   #25
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Old 01 January 2008, 15:00   #26
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BEST AMIGA VERSION??

I'm looking version of this game with INTRO and level selector...

In TOSEC there's versions:

One disk without level selector and intro (nice - no disk swapping)

Two disk version with intro (no level selector)

Two disk version without intro but with level selector (no intro!)

Is there FLASHTRO version...?
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Old 01 January 2008, 15:15   #27
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There's no flashtro version, but you do know there's an inbuilt cheat to select levels don't you?
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Old 03 January 2008, 19:43   #28
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Now I know, found level cheat from HOL, thanks! So afterall I use the 2-disk-ver. with intro
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Old 10 June 2008, 12:14   #29
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Old 10 June 2008, 12:48   #30
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nice pic any chance of using that copy (the girl)
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Old 10 June 2008, 15:55   #31
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FWIW:
The Acorn version looks exactly the same as the Amiga version to me.
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Old 10 June 2008, 19:15   #32
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Quote:
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FWIW:
The Acorn version looks exactly the same as the Amiga version to me.
I played most of the games released on the Arch in the late 80's and most looked very similar to the Amiga versions. They were always very good conversions and showed the Archimedes could easily give the Amiga a run for its money.

The arch was a powerful system, with a true 32bit RISC based ARM processor (earlier models used 8MHz ARM2, later models had a 25MHz or 33MHz ARM3 CPU), Even the slowest 8MHz ARM2 processors were over 4 times faster than the 68000 of the A500.

It also came with between 1-8MB ram, and many models came as standard with an HD. It also had 8 channel stereo sound.

Even the early Archimedes A3000 model was more on a par with the later Amiga A1200 than the A500.

It was a great system, but sadly it never did well outside of education and the number of games were quite limited, although what was available were pretty good. I used to play E-Type a lot at school
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Old 10 June 2008, 19:21   #33
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After all the 'commercials' that Charlie did for the Acorn and your statement Harrison, I really must have a look at the Acorn (well at least emulated ). It seems to be a really good machine. Back in the days nobody I knew had it (too expensive ).
For now I would say the Amiga version is the best
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Old 10 June 2008, 20:13   #34
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After all the 'commercials' that Charlie did for the Acorn and your statement Harrison, I really must have a look at the Acorn (well at least emulated ). It seems to be a really good machine. Back in the days nobody I knew had it (too expensive ).
For now I would say the Amiga version is the best
Try Elite on it, it's rather a spiffy version too!
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Old 10 June 2008, 23:53   #35
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Try Elite on it, it's rather a spiffy version too!
Okay I will. Thanks for the tip
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Old 11 June 2008, 03:01   #36
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The CD32 version of Chuck Rock and Chuck Rock II unfortunately still use the OCS A500 version of the game, which plays perfectly and sounds awesome, but doesn't look as good as the Mega Drive version. This is due to the OCS chipset being limited to 8 colours for foreground and 8 colours for background parallax. The Mega Drive, like AGA, could use 16 colours per playfield (up to a maximum of four, and a total of 61 colours if three layers have transparent 0-colours). It's a real shame the CD32 version didn't use the more colourful, layered graphics from the Mega Drive version, since the hardware is easily capable, but I guess it was easier to port the A500 version over. Of course, the Amiga versions are enhanced somewhat by the extra colours of the raster bar added by the Copper chip.

If you have a look at Chuck Rock, Chuck Rock II, Wonderdog and Wolfchild, all Core platform games, you'll notice they all use the same or similar game engines, and all four games have nicer-looking, worse-sounding Mega Drive versions. The ST versions of these games were missing the parallax layer in the background, but the platform engine they had coded allowed for scrolling of a 8-colour playfield, which was quite impressive for the ST. I guess Core had a pretty good system for developing games simultaneously on the three different 68000 platforms at the same time.

I also have the Master System versions of Chuck Rock and Chuck Rock II, which are totally different from the Amiga/Mega Drive/ST versions. All the graphics had to be redrawn and resized, and the level designs simplified, but they're both still good games for the old 8bit Sega.

So, in conclusion:

CD32: Best music, best sound, best intro, best gameplay.
Mega Drive: Best graphics.
A500: Better than the ST version.
Atari ST: Shit.

I haven't played the Sega MegaCD version, but I'm assuming it has better graphics than the CD32, the same CD music, and not much else missing, although the CD32 possibly still has the best intro, as it could play higher colour/resolution video and animation than the MegaCD due to its faster CD-ROM drive and larger colour palette. I haven't got the SNES or Acorn versions of these games yet though, so I can't compare those. I've got a few SNESs and an Acorn RiscPC600 here so I might look into trying to find the games for them, Chuck Rock II is one of my favourite platformers.
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