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#1 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Hey everyone!
Here's a little Halloween gift for everyone. We only decided to make it two weeks ago, so it's a little rushed, the graphics and music will be finished off by the time the full game comes out, but here's a little demo of our new game, Halloween Nightmare. http://www.spin.net.au/~amiga/Hallow...htmareDemo.lha It should run on most Amigas with a hard drive, but extra RAM and a faster CPU will help speed it up since it was made in Backbone (a game engine based around Amos routines). I hope you like it! HAPPY HALLOWEEN!!! Love from Moya Last edited by Cammy; 25 February 2010 at 21:08. |
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#2 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,274
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Could you upload it to the Zone?
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#3 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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Wow, what a nice demo. All the sprites looks really beautiful, even a joypad is supported. A smooth 50 FPS scrolling would slow down the game speed, or is it possible with Backbone?
This cute main character reminds be a bit of Cotton 100%. ![]() ![]() Last edited by Retro-Nerd; 31 October 2007 at 16:56. |
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#4 |
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Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 33
Posts: 1,102
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Happy Halloween and congratulations developers!!!
![]() I love this game but it needs more difficult enemies. ![]() ![]() ![]() ![]() ![]() ![]() I'd like to participate in the development. |
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#5 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,416
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It is great!
I have first few but reports: 1.) The main character - whed duck - doesn't animate 2.) When the main character is followed by a rescued child and falls to its head (for example from ladder), the weird collisions occur. All on my A1200/030.
__________________
Download Downfall AGA for free for your Amiga! |
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#6 |
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Amiga will never die!
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The lack of animation in the characters is my fault, I just wasn't fast enough to finish all the pixelling in time for Halloween, but it will be fixed by the time the full game comes out (probably in a few months time).
We'll fix the head-bouncing thing with the kids too, so they'll just cross past each other rather than bouncing off their heads. The full game will have more, harder enemies, and different weapons. And due to the limitations of Backbone, there's not much we can do about the scrolling except reduce the screen size so it runs faster on slower Amigas, so when the full game comes out we will have a few different releases for slower and faster Amigas. I've never seen Cotton 100% before, I'd like to check it out though. Which system is it for? I'm uploading the demo to the Zone now. |
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#7 |
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Amiga Enthusiast
Join Date: Oct 2007
Location: USA
Posts: 217
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May the spirit of the Great Pumpkin be with you.
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#8 | ||
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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Quote:
Quote:
Choose your emulated system, if you like 2D shooter. http://planetemu.net/?section=recher...&rubrique=roms |
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#9 |
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Amiga Enthusiast
Join Date: Oct 2007
Location: USA
Posts: 217
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#10 |
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Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 1,497
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__________________
I'm not an Amiga user, I just play one on TV. |
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#11 |
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Amiga will never die!
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Hopefully a coder will come along and think "This looks like a fun game, I might offer to code it from scratch in something better than a point & click game maker program" and then we'll have our 50fps version. On my A1200 030/50 it stil runs pretty slow, unless I reduce the size of the screen. I'll upload a smaller, quicker version later.
I decided to have a look for Cotton 100%, and found the SNES version so I'll give it a go, thanks for that. Great news from DiscreetFX. If only I had broadband and a computer capable of running their software, I'd get it. |
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#12 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,416
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Will there be secret doors/corridors?
__________________
Download Downfall AGA for free for your Amiga! |
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#13 |
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HONEY
Join Date: Jun 2006
Location: south
Posts: 2,587
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Congratulations on getting a Demo out Good Start
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#14 |
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Moderator
Join Date: Apr 2006
Location: Germany
Age: 33
Posts: 3,035
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It´s great!!!
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#15 |
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Amiga will never die!
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There will be plenty of hidden doors, switches and passages in the full game. It's a shame we can't put a shop in there too, but it's not possible with Backbone.
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#16 |
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Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,416
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It think the shop is nothing difficult for average skilled programmer. It is only the couple of variables + some graphics.
__________________
Download Downfall AGA for free for your Amiga! |
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#17 |
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Amiga Enthusiast
Join Date: Oct 2007
Location: USA
Posts: 217
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Would you please write a review of Backbone?
Could you please explain to everyone what are its strengths and weaknesses? |
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#18 |
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Amiga will never die!
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Unfortunately we don't have an averaged skilled programmer working on the game, hopefully one will come along and join the team. Until then, we'll have to stick to using the point & click game creators out there like Backbone, SEUCK, GRAC and GRAAL. I would try using Reality, but the disks I received when I bought it from Ireland back in the day don't work. The postal service had opened the package and put some sort of glue inside the floppy disks, and I never got a replacement (that was money down the drain). Perhaps the title on the label (Shoot em up) made them think they were terrorist plans or something.
I guess I could write a review of Backbone. Even though the program was never finished, it's still the best game creation software I've used. I might write something up over the weekend. |
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#19 |
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Posts: n/a
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Backbone Halloween
Are there anymore pictures?
It looks cool so far. |
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#20 |
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Amiga will never die!
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We'll try and release some more information soon once work on our website has been completed. We have a few games coming up from Underground Arcade this year!
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#21 |
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Moderator
Join Date: Apr 2006
Location: Germany
Age: 33
Posts: 3,035
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#22 |
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Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 33
Posts: 1,102
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I'm glad much to hear this too
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#23 |
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the amiga will never die!
Join Date: Apr 2007
Location: belgium
Age: 37
Posts: 1,971
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great job cammy, i'm really waiting for you game
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__________________
AMIGA : the biggest near death experience ! |
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#24 |
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Amiga Nut
Join Date: Oct 2006
Location: Belco, Australia
Posts: 2,116
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Nice work!
![]() Pretty slow, jumpy, etc on a 2mb A600, but on the 10mb A1200 it played VERY smoothly indeed. Can't wait for progress updates! ![]() PZ. |
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#25 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Thanks guys, we're working as hard as we can, when we can. Progress is slow because we only have one graphic artist working full time on the game, with a few submissions from others. We'll be releasing a few different versions, one for expanded Amigas, one for low-end, one for CD32. Unfortunately not much can be done about the speed because of the program we're making the game with (Backbone, available on Aminet).
Underground Arcade is working on a few games which we hope to have out this year. If anyone would like to join our team, all you need is an interest in making games, but some coding, graphics or music skills are always helpful too. We'll try and release an updated demo in the next few weeks! |
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#26 |
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Users Awaiting Email Confirmation
Join Date: Feb 2008
Location: Bristol, UK
Posts: 213
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Project: Halloween Nightmare
I hope this game is available in time for Halloween (UK). It looks greats. I like these types of platform games, especially cute ones like this, Magic Boy, Rodland, New Zealand Story etc.
Keep us posted as and when it will be available ![]() Paul. |
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#27 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,484
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Have you seen this thread Skippy?
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#28 |
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Users Awaiting Email Confirmation
Join Date: Feb 2008
Location: Bristol, UK
Posts: 213
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Nope! What is it?
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#29 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,484
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The thread about the website for the projects of Underground arcade (including Halloween Nightmare). I think it is a good place to check if there are any news about the project
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#30 |
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Users Awaiting Email Confirmation
Join Date: Feb 2008
Location: Bristol, UK
Posts: 213
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What thread?
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#31 |
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Registered User
Join Date: Aug 2007
Location: Gold Coast, Australia
Age: 28
Posts: 1,098
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Hey everyone. I'm sorry but the planned full game won't be finished by Halloween this year, we just haven't had enough support to finish it yet. We are striving to bring out either a demo or a mini game by Halloween though. The graphics are taking a long time for our pixel artist to draw (it's all in 16 colours), and it looks like we may have lost our original music composer.
But I'm still definitely working on this game. I have my CD32 set up with a SX32 now, which is what I'm using to make games at the moment. I'm still making the game in Backbone, which means it won't run as smoothly as it would had we found someone to code the game, but it should still be playable on most Amigas with a hard drive (although extra RAM and a faster CPU will help greatly). |
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#32 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,484
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Maybe you can't click the the link inmy first post, so here's the link again : http://eab.abime.net/showthread.php?t=39305
@Cammy Good to hear you're still on it. ![]() |
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#33 |
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Registered User
Join Date: Aug 2005
Location: Sydney / London
Age: 36
Posts: 5,059
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All posts from the recent thread "Project: Halloween Nightmare" merged into this one
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#34 | |
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Users Awaiting Email Confirmation
Join Date: Feb 2008
Location: Bristol, UK
Posts: 213
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Quote:
Release that DEMO !! ![]() Last edited by Graham Humphrey; 11 September 2008 at 13:06. Reason: Fixed 'quote' tag |
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#35 |
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Registered User
Join Date: Aug 2005
Location: Sydney / London
Age: 36
Posts: 5,059
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#36 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,484
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@Skippy
Damn, I thought you might be kidding, but decided to believe you surfed with your ol' Miggy and didn't see the link. Stupid me ![]() @Damien Thanks for the hint at the demo. Will have a look on the weekend ![]() |
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#37 |
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Users Awaiting Email Confirmation
Join Date: Feb 2008
Location: Bristol, UK
Posts: 213
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Well, I've just played it and I thought it was enjoyable. Music reminded me of The Addams Family and the graphics are cute Anime style. I tested it on an a1200 30@50 with 32MB Fast and CD32 Joypad and had no problems.
Awaiting the final release. Good work! Last edited by SkippyAR; 11 September 2008 at 18:28. |
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