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Old 31 October 2007, 14:52   #1
Cammy
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Evil grin Happy Halloween

Hey everyone!

Here's a little Halloween gift for everyone. We only decided to make it two weeks ago, so it's a little rushed, the graphics and music will be finished off by the time the full game comes out, but here's a little demo of our new game, Halloween Nightmare.

http://www.spin.net.au/~amiga/Hallow...htmareDemo.lha

It should run on most Amigas with a hard drive, but extra RAM and a faster CPU will help speed it up since it was made in Backbone (a game engine based around Amos routines).

I hope you like it!

HAPPY HALLOWEEN!!!

Love from Moya

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Old 31 October 2007, 16:18   #2
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Could you upload it to the Zone?
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Old 31 October 2007, 16:40   #3
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Wow, what a nice demo. All the sprites looks really beautiful, even a joypad is supported. A smooth 50 FPS scrolling would slow down the game speed, or is it possible with Backbone?

This cute main character reminds be a bit of Cotton 100%.


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Old 31 October 2007, 16:42   #4
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Happy Halloween and congratulations developers!!!

I love this game but it needs more difficult enemies.



I'd like to participate in the development.
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Old 31 October 2007, 19:34   #5
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It is great!

I have first few but reports:
1.) The main character - whed duck - doesn't animate
2.) When the main character is followed by a rescued child and falls to its head (for example from ladder), the weird collisions occur.

All on my A1200/030.
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Old 01 November 2007, 02:47   #6
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The lack of animation in the characters is my fault, I just wasn't fast enough to finish all the pixelling in time for Halloween, but it will be fixed by the time the full game comes out (probably in a few months time).

We'll fix the head-bouncing thing with the kids too, so they'll just cross past each other rather than bouncing off their heads.

The full game will have more, harder enemies, and different weapons.

And due to the limitations of Backbone, there's not much we can do about the scrolling except reduce the screen size so it runs faster on slower Amigas, so when the full game comes out we will have a few different releases for slower and faster Amigas.

I've never seen Cotton 100% before, I'd like to check it out though. Which system is it for?

I'm uploading the demo to the Zone now.
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Old 01 November 2007, 02:54   #7
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May the spirit of the Great Pumpkin be with you.
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Old 01 November 2007, 02:56   #8
Retro-Nerd
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Quote:
Originally Posted by Rebel-CD32 View Post

And due to the limitations of Backbone, there's not much we can do about the scrolling except reduce the screen size so it runs faster on slower Amigas, so when the full game comes out we will have a few different releases for slower and faster Amigas.
I have a A1200 030/42Mhz. No chance for 50 FPS?

Quote:
I've never seen Cotton 100% before, I'd like to check it out though. Which system is it for?
Cotton 100% is a 2D shooter series for various systems like the Saturn, PSX, Snes, PC-Engine and some arcade versions.

Choose your emulated system, if you like 2D shooter.

http://planetemu.net/?section=recher...&rubrique=roms
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Old 01 November 2007, 03:00   #9
YoJoe!
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I have a A1200 030/42Mhz. No chance for 50 FPS?
Dude... its AMOS
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Old 01 November 2007, 03:03   #10
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DiscreetFX already gave it's treat instead of a trick.

http://eab.abime.net/showthread.php?t=32899

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Old 01 November 2007, 04:41   #11
Rebel-CD32
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Hopefully a coder will come along and think "This looks like a fun game, I might offer to code it from scratch in something better than a point & click game maker program" and then we'll have our 50fps version. On my A1200 030/50 it stil runs pretty slow, unless I reduce the size of the screen. I'll upload a smaller, quicker version later.

I decided to have a look for Cotton 100%, and found the SNES version so I'll give it a go, thanks for that.

Great news from DiscreetFX. If only I had broadband and a computer capable of running their software, I'd get it.
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Old 01 November 2007, 08:43   #12
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Will there be secret doors/corridors?
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Old 01 November 2007, 16:45   #13
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Congratulations on getting a Demo out Good Start
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Old 01 November 2007, 16:50   #14
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It´s great!!!
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Old 02 November 2007, 02:20   #15
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There will be plenty of hidden doors, switches and passages in the full game. It's a shame we can't put a shop in there too, but it's not possible with Backbone.
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Old 02 November 2007, 07:52   #16
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It think the shop is nothing difficult for average skilled programmer. It is only the couple of variables + some graphics.
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Old 03 November 2007, 04:42   #17
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Would you please write a review of Backbone?

Could you please explain to everyone what are its strengths and weaknesses?
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Old 03 November 2007, 06:17   #18
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Unfortunately we don't have an averaged skilled programmer working on the game, hopefully one will come along and join the team. Until then, we'll have to stick to using the point & click game creators out there like Backbone, SEUCK, GRAC and GRAAL. I would try using Reality, but the disks I received when I bought it from Ireland back in the day don't work. The postal service had opened the package and put some sort of glue inside the floppy disks, and I never got a replacement (that was money down the drain). Perhaps the title on the label (Shoot em up) made them think they were terrorist plans or something.

I guess I could write a review of Backbone. Even though the program was never finished, it's still the best game creation software I've used. I might write something up over the weekend.
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Old 23 March 2008, 19:54   #19
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Backbone Halloween

Are there anymore pictures?
It looks cool so far.
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Old 30 March 2008, 12:11   #20
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We'll try and release some more information soon once work on our website has been completed. We have a few games coming up from Underground Arcade this year!
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Old 30 March 2008, 12:29   #21
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We'll try and release some more information soon once work on our website has been completed. We have a few games coming up from Underground Arcade this year!

Sounds promising.
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Old 30 March 2008, 12:42   #22
frikilokooo
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I'm glad much to hear this too
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Old 17 April 2008, 19:19   #23
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great job cammy, i'm really waiting for you game
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Old 18 April 2008, 12:22   #24
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Nice work!

Pretty slow, jumpy, etc on a 2mb A600, but on the 10mb A1200 it played VERY smoothly indeed.

Can't wait for progress updates!

PZ.
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Old 19 April 2008, 08:37   #25
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Thanks guys, we're working as hard as we can, when we can. Progress is slow because we only have one graphic artist working full time on the game, with a few submissions from others. We'll be releasing a few different versions, one for expanded Amigas, one for low-end, one for CD32. Unfortunately not much can be done about the speed because of the program we're making the game with (Backbone, available on Aminet).

Underground Arcade is working on a few games which we hope to have out this year. If anyone would like to join our team, all you need is an interest in making games, but some coding, graphics or music skills are always helpful too.

We'll try and release an updated demo in the next few weeks!
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Old 11 September 2008, 01:23   #26
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Project: Halloween Nightmare

I hope this game is available in time for Halloween (UK). It looks greats. I like these types of platform games, especially cute ones like this, Magic Boy, Rodland, New Zealand Story etc.

Keep us posted as and when it will be available

Paul.
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Old 11 September 2008, 01:25   #27
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Have you seen this thread Skippy?
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Old 11 September 2008, 01:39   #28
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Hooooo

Nope! What is it?
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Old 11 September 2008, 01:48   #29
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Nope! What is it?
The thread about the website for the projects of Underground arcade (including Halloween Nightmare). I think it is a good place to check if there are any news about the project
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Old 11 September 2008, 02:55   #30
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What thread?
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Old 11 September 2008, 03:41   #31
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Hey everyone. I'm sorry but the planned full game won't be finished by Halloween this year, we just haven't had enough support to finish it yet. We are striving to bring out either a demo or a mini game by Halloween though. The graphics are taking a long time for our pixel artist to draw (it's all in 16 colours), and it looks like we may have lost our original music composer.

But I'm still definitely working on this game. I have my CD32 set up with a SX32 now, which is what I'm using to make games at the moment. I'm still making the game in Backbone, which means it won't run as smoothly as it would had we found someone to code the game, but it should still be playable on most Amigas with a hard drive (although extra RAM and a faster CPU will help greatly).
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Old 11 September 2008, 07:13   #32
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What thread?
Maybe you can't click the the link inmy first post, so here's the link again : http://eab.abime.net/showthread.php?t=39305

@Cammy
Good to hear you're still on it.
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Old 11 September 2008, 11:44   #33
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All posts from the recent thread "Project: Halloween Nightmare" merged into this one
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Old 11 September 2008, 11:59   #34
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Happy

Quote:
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Maybe you can't click the the link inmy first post, so here's the link again : http://eab.abime.net/showthread.php?t=39305
I'm joking CyberDude, I just wasn't aware that there was another thread. I was simply browsing over the EAB site when I came across a Project involving a couple of new Amiga Games that looked quite interesting so decided to post a bump thread of encouragement to find out a little more.

Release that DEMO !!

Last edited by Graham Humphrey; 11 September 2008 at 13:06. Reason: Fixed 'quote' tag
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Old 11 September 2008, 12:02   #35
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Release that DEMO !!
See Cammy's first post in this thread for a link to the old demo
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Old 11 September 2008, 12:04   #36
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@Skippy
Damn, I thought you might be kidding, but decided to believe you surfed with your ol' Miggy and didn't see the link. Stupid me

@Damien
Thanks for the hint at the demo. Will have a look on the weekend
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Old 11 September 2008, 12:34   #37
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Well, I've just played it and I thought it was enjoyable. Music reminded me of The Addams Family and the graphics are cute Anime style. I tested it on an a1200 30@50 with 32MB Fast and CD32 Joypad and had no problems.

Awaiting the final release.

Good work!

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