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Old 29 September 2008, 13:47   #81
Joe Maroni
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Quote:
Originally Posted by Cammy View Post
Does anyone feel like tracking these guys down and finding out what's happening with their game? (I'd try but I'm too busy trying to get my own game finished)
well, ive found an email adress and contacted him...

perhaps he reply to it....

what about halloween nightmare ??
how is development going ??
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Old 29 September 2008, 18:43   #82
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Thanks Joe, I hope he replies too.

As for Halloween Nightmare, I hope to have a game available to download and play by the end of this month. It will be like a prequel to a much larger game we're still developing, and it won't be very long, maybe about five or so levels. Hopefully I'll have some screenshots by the end of the week, and maybe a website with info too.

I want to set up a couple of Amigas for kids to play this Halloween, so I was hoping Super Pumpkin Bros would be finished by then. At least I hope they've made some progress, because that first demo was promising.
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Old 30 September 2008, 12:52   #83
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@Cammy

as i told on IRC yesterday the first mail adress was not active anymore...

the second adress was a full success...this is his reply to my question if he is still alive:

Quote:
Sure I am. If you refer to the preview game "Super Pumpkin Bros" I can answer
that the game is not cancelled but the time allowed to its dev. is narrow; I am
mainly coder on Commodore 64 and there've been still some projects I'm working
on. As I make it on my spare time the work looks slow...slow...slow.


Friendly regards,
Nori
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Old 30 September 2008, 22:57   #84
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second reply today:

Quote:
Super Pumpkin is my first project game on Amiga. May be I'll try the Amiga 500
in a few years ?

When I'll able to finnish my 2 projects on C64 and will be ok with PHP/MySQL,
xHTML/CCS I will work back more seriously on SPB.


Friendly Regards,
Nori
sounds like we have to wait for the complete game some more years..
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Old 01 October 2008, 05:00   #85
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I checked out some of his C64 stuff on pouet.net and it looks good. It's a shame the Amiga community will have to wait a bit longer, but at least the C64 community is getting something too.
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Old 01 October 2008, 06:21   #86
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I would have thought the Amiga would be a much more enjoyable environment to program for than a poor old C64! (Don't abuse me, I have a C64 aswell and love it, but 680x0 is far nicer than 6502!)
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Old 09 November 2008, 23:43   #87
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Sorry for the ultra long delay but I definitely can't say no to a girl who speaks italian.
More serioulsy, I have worked a little bit on SPb (the intro to be more precise) between others projects and I have also drawn 3 others maps. I noticed that I started very wrongly when creating the way the sprites detect the obstacles...I will not have the time to rewrite the routines so the aftermath is : it will take more time to design levels.

My real A1200 is out of order (the led makes the amiga crash...) and I really sucks regarding the hardware problems. I have to work under WinUAE, not a problem but the tests will not be complete (WinUAE is good but I don't think it would emulate 100% the hardware) and also AsmOne seems to crash often under the emulator (strange...really strange).
I met Ralph Le Gall (a very cool guy) and he gave me his A500 (Salut a toi RalpH si tu me lis...).

Expect the intro of the game being released before 2009 (I sware!).
There is still bugs under WinUAE that didn't appeared on the real thing...strange, anyway I'll release the intro.

I apologise for not coming often and never gave a pseudo diary but I am unable to make several things at same time (I know people who are able but I can't), I work during my spare time and I've lazyness tendencies regarding the forums and email reactions-behaviours.


Cheers,

P.S. : sry for my bad english hope you will understand me stilll.
 
Old 23 February 2009, 11:16   #88
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Not any news with SPb?
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Old 29 March 2009, 04:02   #89
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@Joe Maroni

perhaps you could send another email regarding this recent post at Lemon,

Quote:
Originally Posted by bitman_dk
Game looks promising - there's a thread about it here: http://eab.abime.net/showthread.php?p=363445

If the games is a great as it looks - it would help publish it with box etc.
(I run a med. size company that could finance it) - so Nori where are you?
may not help much, but might provide some motivation for completion!!
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Old 29 August 2011, 02:14   #90
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gameplay (no sound): [ Show youtube player ]
entry on pouet.net: http://pouet.net/prod.php?which=32545
floppy disk version in the Zone
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Old 29 August 2011, 10:29   #91
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Abandoned project I think.
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Old 29 August 2011, 12:15   #92
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Yes, I believe you are correct Preseda.

Shame - it looked extremely promising. And my hopes were briefly raised when I saw new replies to this thread! Cruel world
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