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Old 14 October 2007, 17:38   #41
Korodny
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It's online at Aminet now:

http://aminet.net/package/game/demo/SPB_PRV
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Old 14 October 2007, 17:56   #42
Graham Humphrey
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Cool, look forward to trying this out
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Old 14 October 2007, 20:37   #43
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Looks and plays great! Although it's darn difficult in single player mode but I guess it's just a demo. Keep up the great work guys!
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Old 14 October 2007, 20:58   #44
Graham Humphrey
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Didn't find any bugs in this preview - perhaps I was just lucky?
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Old 14 October 2007, 21:51   #45
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Very nice, I really like it!!!!!!
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Old 14 October 2007, 21:56   #46
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it's cool this game but I have desire of more,only there is one level.

I have noticed that you are killed without reason,anyone happens the same?
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Old 14 October 2007, 22:06   #47
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There really are some bugs. Where do you want to report them, Nori? Here in forum, or via email?
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Old 15 October 2007, 06:17   #48
Rebel-CD32
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This is going to be an awesome game. The controls work okay, but as some others have noticed, there are some bugs.

The Amiga I tried it on is my A1200 with Kickstart 3.0, 030/50 accellerator, 16MB Fast RAM, running from a PCMCIA-CF card.

The problems I got after playing a few times are:

*There is some strange colour flashing up the bottom half of the screen in the black border (around the main game in the overscan areas). This happened after playing for a few minutes.
*The second player sprite seems to be corrupt. It is split in half, as if the right and left sides were flipped inside out.

I can't remember any more now, but I'll play it a few times again and see if I find any more bugs.

Are you going to ad an option to use the second button (or Blue button on CD32 pads) for jump? Just adding the option on the options screen will make all the joypad users happy.

The game is looking great, I feel like I'm playing a real arcade game when I play it. Keep up the good work!
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Old 15 October 2007, 06:59   #49
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What resolution screen does this game run on?
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Old 15 October 2007, 07:05   #50
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320 x 256 in PAL mode.
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Old 15 October 2007, 07:25   #51
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How many colors?
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Old 15 October 2007, 09:33   #52
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Okay, I was wrong the first time, the game seems to be in 320 x 272 and 256 colour mode. I took a screenshot and it was using 230 colours at the time, and since there's no copper background it must be in 256 colour mode.

Here's the screenshot (better quality than the older ones in this forum):

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Old 15 October 2007, 09:55   #53
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Awesome info! Thanks!

Does it use an Intuition (system-friendly) screen?
Or does it use a take-over-the-machine screen?
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Old 15 October 2007, 10:02   #54
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It doesn't work in multitask, dude. But who cares.

BTW: how it is possible the screen is 320 x 272, while the picture fits to 320 x 256 PAL?
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Old 15 October 2007, 10:28   #55
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It uses the magic of Overscan
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Old 15 October 2007, 11:26   #56
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It looks great, just like an arcade game! It reminds me of Bubble Bobble and Super Methane Bros. I love all the colours and the background. Maybe the little guy jumps and falls a little bit fast though, it's sometimes hard to aim where you land. And if it had a button to jump it would be easier too, but apart from that I love it!
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Old 15 October 2007, 16:17   #57
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the enemies rolling,the character firing, turn the enemies in balls they are Snow Bros things,it's clear that they have been inspired but creating something new.
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Old 16 October 2007, 15:08   #58
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write me if you need music and soundfx for this game.
i'll hook you up.
spotATtriadDOTse
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Old 16 October 2007, 15:35   #59
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Quote:
Originally Posted by Rebel-CD32 View Post
Here's the screenshot (better quality than the older ones in this forum):
Now that is what AGA games SHOULD look like
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Old 16 October 2007, 19:42   #60
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Very nice professional looking - definitely check out updates
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