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Old 27 September 2007, 03:55   #1
turrican3
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remakes on amiga ??? coders wanted

is there no coders on amiga who could make this kind of remakes on amiga ?
http://remakeszone.com/

f1 spirit seems to use sdl is it possible to make it work on amiga ?
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Old 27 September 2007, 05:49   #2
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Ya know, for a second there it sounded like you were planning remakes and are looking for help. At least, that's what the thread title suggests.
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Old 27 September 2007, 10:27   #3
Graham Humphrey
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If someone is going to program on the Amiga I think it would be better if they wrote a new game.
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Old 27 September 2007, 12:12   #4
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Ya know, for a second there it sounded like you were planning remakes and are looking for help. At least, that's what the thread title suggests.
i make no game it was just a proposal,an idea.
And for asking if the sdl games could run on amiga
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Old 27 September 2007, 12:27   #5
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Oh, my God, I just went to that link. Why, oh why, don't people remake the games I like?
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Old 27 September 2007, 15:34   #6
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On Aminet, there is a port of SDL 1.2.0 to Amiga which requires CGX3 or 4 (it says it maybe works on P96 too) and AHI.

It's not just a case of installing AmiSDL and running the games of course You need to recompile the game's source code to an Amiga target. SDL 1.2.0 is quite old and I don't know if any of the commonly used SDL helper libraries have been ported, so you may get compilation problems with missing and changed functions.

But it wouldn't be impossible to port SDL games to Amiga, and a lot of the hard work has already been done.
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Old 01 October 2007, 18:37   #7
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I've been thinking about remaking certain gba games, such as advance wars, fire emblem and others, but ripping all the graphics and sound is a lot of work, and of course, this material is copyrighted, so it's probably not going to happen, because I wouldn't be able to share the games with other people. Actually doing all the work is not a problem, though!
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Old 01 October 2007, 21:09   #8
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Originally Posted by Graham Humphrey View Post
If someone is going to program on the Amiga I think it would be better if they wrote a new game.
Nooooooooooooo

Get all the old decent teams to go back and re-do all the naff arcade conversions ballsed up by others.

Anco's Death Trap engine would be good for a proper Black Tiger conversion

I'll end it there or i won't stop typing
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Old 01 October 2007, 21:28   #9
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yes you're right !!! i'd love to see them redone, since they bitched most conversions !
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Old 01 October 2007, 23:04   #10
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Quote:
Originally Posted by turrican3 View Post
is there no coders on amiga who could make this kind of remakes on amiga ?
http://remakeszone.com/

f1 spirit seems to use sdl is it possible to make it work on amiga ?
Good Question Its just more fun playing stuff on an Amiga - A lot of good software has come out for 8bit hardware lately but not 16bit?

Pinball Dreams for C64
http://www.interstyles.nl/pinball/

Quote:
Originally Posted by Thorham View Post
I've been thinking about remaking certain gba games, such as advance wars, fire emblem and others, but ripping all the graphics and sound is a lot of work, and of course, this material is copyrighted, so it's probably not going to happen, because I wouldn't be able to share the games with other people. Actually doing all the work is not a problem, though!
Dont worry about Copyright I wont tell anyoneIf you have any Beta demos or test programs youve put together with ripped sprites e.t.c Id love to try them out
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Old 02 October 2007, 02:56   #11
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yes you're right !!! i'd love to see them redone, since they bitched most conversions !
Mmm...Out-Run using the Lotus Turbo Challenge 2 Engine
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Old 02 October 2007, 04:42   #12
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Mmm...Out-Run using the Lotus Turbo Challenge 2 Engine
Yes it could be incredible
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Old 02 October 2007, 19:30   #13
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ahh yesss what a good idea !!!
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Old 02 October 2007, 20:41   #14
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But who could do it ?
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Old 02 October 2007, 22:07   #15
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Quote:
Originally Posted by Marlon View Post
Mmm...Out-Run using the Lotus Turbo Challenge 2 Engine

Girv could do it!!!

Go on go on go on go on Go on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go onGo on go on go on go on GO ON!!
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Old 03 October 2007, 01:10   #16
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You're all mental
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Old 03 October 2007, 01:37   #17
turrican3
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do it do it girv.
But could you do it ?
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Old 03 October 2007, 01:39   #18
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It'd be easier to write a new "Lotus like" engine from scratch that try to patch a new game into the existing one, I think.

But someone prove me wrong eh?
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Old 03 October 2007, 01:42   #19
turrican3
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it's possible for you to make a better version of outrun ?
or more easier by exemple add music to ufo from the pc version ??
Is it easier
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Old 03 October 2007, 11:25   #20
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Someone who made Lotus 96k probably can do it.
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