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Old 28 July 2007, 15:43   #21
BippyM
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How does the amiga store such big scores internally?

Considering 32bit only allowed 4.3billion
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Old 28 July 2007, 16:56   #22
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Sheffield Wednesday once got beaten by Newcastle United 8-1 (no surprises we got relegated that season)
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Old 28 July 2007, 16:59   #23
Graham Humphrey
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Norwich won 12-0 at Lowestoft the other week, I guess that's a pretty big score
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Old 29 July 2007, 01:19   #24
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Quote:
Originally Posted by bippym View Post
How does the amiga store such big scores internally?

Considering 32bit only allowed 4.3billion
It's certainly possible. C64 could handle 16bit+ numbers and that's only an 8bit CPU - it just involves some coding jiggery-pokery with only adding parts of the number at a time But that score does sound suspiciously large to me...
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Old 29 July 2007, 03:58   #25
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Quote:
Originally Posted by bippym View Post
How does the amiga store such big scores internally? Considering 32bit only allowed 4.3billion
Its not the Amiga, its the programmers They would have had to split the score over more than 32 bits and handle carries over 32 bits manually, if they were even storing the score as a simple binary number like that. They could also have stored the score as BCD, as the 68k has BCD instructions that can be quite easily chained together to handle arbitrarily large numbers. Or even as an ASCII string! A quick examination of the code should reveal the method

But essentially, if they were expecting scores > 4.3 billion they would have had to code for it specially.
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Old 29 July 2007, 04:43   #26
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Or you cheat, and have a smaller internal score, then when you display it just draw a few extra 0's on the end to simulate pinball machine type scores. (I'm not sure if it applies in this case but I've seen that in quite a few games).
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Old 29 July 2007, 10:31   #27
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Back in mid 90's I thought that the biggest score I could achieve was a billion or so in Pinball Fantasies in One Billion Dollar Game Show Table. But when Slam Tilt appeared everything has changed. Billions are just a normal score there.
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Old 30 July 2007, 09:31   #28
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I'm sure people have done better but I got 462,000,000 on Pinball Dreams Nightmare table once
I think nearly all pinball games have a very ....irritating...score-system
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Old 30 July 2007, 10:00   #29
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I suppose it wouldn't be as much fun if you got 1pt for each bumper you hit and 100pts for a bonus feature. You'd feel kinda cheated wouldn't you?
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Old 30 July 2007, 23:59   #30
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I remember a galaga like game for the Vic-20 where you had to shoot big round faces of several colors. The game went crazy about point scoring giving millions!!!
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Old 31 July 2007, 00:34   #31
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Not as big as 13-14 billion though
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Old 01 August 2007, 09:29   #32
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I suppose it wouldn't be as much fun if you got 1pt for each bumper you hit and 100pts for a bonus feature. You'd feel kinda cheated wouldn't you?
Not really. Giving 10.000 pts for a bonus feature would be ok. But often itīs 10.000.000 and more. Thatīs really childish.
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Old 01 August 2007, 11:03   #33
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Not really. Giving 10.000 pts for a bonus feature would be ok. But often itīs 10.000.000 and more. Thatīs really childish.
Why is that childish? There's nothing wrong with that sort of scoring system.
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Old 18 August 2007, 00:50   #34
alban lusitanae
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99999999 in Monty Python's Flying Circus

Obviously, the idea was to LOSE points in the game.
You started with these!
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