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#1 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Dpainter's Deluxe Paint Gallery
It's true, I did buy Deluxe Paint and Deluxe Paint II and I used them. Here are some very old pictures I drew on my Amiga.
This one I drew for a Christmas graphics contest at my local Amiga users group. I placed 2nd. The first place winner drew some really elaborate fonts. In .IFF form, the snow on the little monitor cycled. |
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#2 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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This one was more an exercise in drawing very small, but as most of us know, pixels blend better on an older monitor.
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#3 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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This one shows just how serious I was about making a Deluxe Paint fonts disk that would make me a small fortune. I never made the disk after realizing that fonts disks don't make fortunes. (Side note: I once met "KARA" of Kara Fonts fame and discovered that she is actually a he, and I mean make-up, dress and all.)
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#4 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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"Homeless for the Holidays" which I drew rather quickly using the "squiggly-fill" tool or whatever it is called in Deluxe Paint. Notice the date: 1989.
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#5 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Forgive me if this one is way too large, but this was my vision of Workbench 3.0 during the 1.3 days. I was going to send this to the JumpDisk magazine but I think they went under by then.
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#6 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Believe it or not, I drew this Workbench prompt by hand from looking at a photo! This was before any tool existed, that I knew about, which could rip the image from memory.
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#7 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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If you have the June 1988 issue of Commodore magazine, you can find this picture on page 71. I was one of the runners-up and won $100, which I think I spent on games. (Original image was 320x400)
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#8 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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A very enthusiastic lawyer and "game developer" convinced me to join up with him to do the graphics for what was going to make us rich -- a virtual online community where users walked about a town. I think it really was a great idea, just too ambitious for the existing technology. I worked my little tail off, photographing buildings and drawing detailed tiles and panoramas. I didn't earn a cent. The programmers got scared off and I learned an important lesson: Get as much money as you can up front.
Last edited by DPainter; 20 January 2002 at 08:22. |
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#9 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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DAMN, dude! Excellent stuff! Now I know who to call when I need gfx work (my old artist, The Tapeworm, has temporarily disappeared...I may post some of his work soon, though).
If you have more, by all means post them. Were any of these spread on BBS's back in the old days? My guess is no, or I would already have them... ![]() |
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#10 |
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Posts: n/a
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Your work is brilliant!!! Ah you already know it don't you
Your workbench 3.0 looks wonderful. It's so..."AMIGA" unlike os 3.9 or AIAB or MagicWB or Newicons. I want that desktop!!! ![]() |
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#11 |
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RIP Friends
Join Date: Sep 2005
Location: UK
Posts: 2,157
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Thats why you are called DPainter.
WOW great work. |
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#12 |
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Junior Member
Join Date: Dec 2002
Location: The Streets
Age: 29
Posts: 2,579
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Great job, DPainter!
You must be the Deluxe Paint Master by the looks of it. You've played around with all the Deluxe Paints?Your prediction of Workbench 3.0 looks so treeeemendously COOL, man! I wonder why Amiga never noticed your work though? They could've made WB3.0 into something like that! ![]()
__________________
Meh. |
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#13 |
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Administrator
Join Date: Feb 2001
Location: Paris / France
Age: 34
Posts: 2,541
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Really nice work
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#14 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Hey, thanks for all the compliments! Wish I could say I did this game and that game, but the only thing I worked on was the Disney Animation Studio (splash screen and icons). There was a CDTV demo I worked on but I don't know if that saw the light. It featured a kid walking through a museum, and he had a remote control that brought art objects to life. Here's a Paradox logo I drew back when I fancied I could be a scene artist:
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#15 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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fecking awesome, me mate. You could have been a scene gfx man IMO, that Paradox logo kicks arse.
keep'em coming... I wonder where MY old DP pics are??? |
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#16 |
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breakpointUK.com
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dpaint - your vision of Workbench 3.0, had way too much STYLE for commodore... :-)
can you remember how long roughly how much time did each image take to design? my pics disk, has long since died, so it's a shame i can't up some of my pics :-( anyway much respect! |
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#17 |
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Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 1,148
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Reminds me a bit of the look of ProjectD and/or PowerPacker...
__________________
Programmer, Amigan Software |
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#18 | |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Quote:
I think I recall Jim Sachs saying once that it took him about 24 hours to draw one of his masterpieces. I'm sure it took me at least that long, and I have very few completed pictures to show for it. Too bad you didn't save yours! I transferred mine to PC back in 1992, otherwise I would have lost my pics too. |
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#19 | |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Quote:
Having a small color palette actually forces the artist to make better use of color and contrast. You can tell right away when comparing Amiga stuff with the early 256-color SVGA stuff on IBM. |
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#20 |
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Junior Member
Join Date: Jan 2002
Location: Australia
Age: 34
Posts: 369
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Awsome Graphics!!!
Dpainter your gallery is very impressive, I do like you version of WB3.0 .. _very_ slick indeed!
Out of intrest what sort of paint programs do you use today? |
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#21 | |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Re: Awsome Graphics!!!
Quote:
Oh, I can't forget Deluxe Paint II (PC version)! I still use that. I can't use anything else for pixel-level detail. I made a Frogger skin for Winamp with it: |
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#22 |
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Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 1,497
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Photogenics
You might want to give Photgenics 5 a go DPainter. I think you would like it and it is even available for PDA's! Or you can use it on Linux, Amiga or if you must Windows.
www.paulnolan.com |
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#23 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Can you post your Frogger skin to the Zone?
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#24 |
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Registered User
Join Date: Aug 2001
Location: Germany
Age: 40
Posts: 3,704
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Ahhhh, good old pixel days
I still have 6 disks of DPaint Artwork from myself, if I find some time, I will upload some too ... anyway ... @DPainter : these images are VERY impressive, more of that please ![]()
__________________
--~~= RetroMan =~~-- -= AmigA =- -= ForeveR =- |
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#25 |
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Into the Wonderful
Join Date: Jul 2001
Location: The Delta Quadrant
Age: 31
Posts: 1,138
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Top stuff mate:thumbs_up Keep it coming!
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#26 |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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Great artwork DPainter.
I too was into drawing with Dpaint. I started with DPaint2 and progressed upto 3 and then 4. While trying not to sound like a bighead here, my own artwork was also of a very high standard. I would love to share it, but its forever locked on my old floppy disks because I dont have the know how to transfer it from Amiga to PC. I probably have about 10 disks in total of work from the beginning to when I actually got any good. I was often accused of lying and told I couldnt have drawn what I was showing my friends. To me though this was the highest compliment they could give me. My best pieces were of a mock Alien breed 2 screen shot which I spent approx 3 hours on, another character for the game CHAOS ENGINE, a pic of a Gameboy, which I was told looked photo realistic and countless font designs and level objects for a game that never saw the light of day. Id love to see those pics again but really cant be arsed with connecting my Amiga to the PC. |
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#27 | |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Quote:
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#28 |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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Yeah I might do that one day. I would like to get some opinions from everyone.
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#29 |
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Wurk???
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hei DPainter, do you have any advice about workin on the IFF palettes between PC and Amiga? trasparent colours etc. also do you use some similar program on PC these days?
i had found a couple, but they are either discontinued or not perfect for what i inted to do: http://pxp.grapefruitopia.com/ http://www.squirreldome.com/cyberop.htm |
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#30 | |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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Quote:
![]() I also liked ArtGem but it is discontinued shareware so you'd have to find a reg code to use it after 30 days. Haven't tried Cosmigo Pro Motion but it looks very DPainty, although it isn't free. I don't have specific recommendations for IFF/PC conversion except ULEAD has a GIF Animator that features a color cycling utility which I think they must have designed for converting cycled IFF pics. It ships with PhotoImpact which is like a poor man's PhotoShop. Last edited by DPainter; 09 October 2005 at 19:12. |
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#31 |
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Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 38
Posts: 9,185
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Thats some impressive work there DPainter infact soo good it got all that nostalgia running that i felt if you could share then perhaps i should lol
so i hit the disks (meta-phoric-ally) and i this lil collection is when i was working on a game in late 93 early 94 i think it was.. it was called "Core 274" and was kinda like a eye of the beholder and a much later released death masque sorta like game since i was principle artist and coder (not initially btw i got stitched) of this project it toooook a long time and unfortuntely got shelved aout 7 months in, if i find the amiga .exe i will zone it if any one is interested... theres no gui just cursor keys lol. any way thanks for the memories DP and some really seriously cool work ![]() *please note the doom weapon grabs, yeah i snatched 'em from a 386 at the time from work... and i didn`t give 'em back thier floppy disks too MUWAHAHHAHAAH!!!!! |
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#32 |
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Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 38
Posts: 9,185
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and the last few that are worth showing ....
its good to get these out upon the light of day... tooo long have they been kept in the dark (which i belive was the orginal name for this game (in the dark) ) heh... anyway immma tihnking DPainter may have started something serious here... perhaps a dedcated thread for amiga pictures or users artwork or even music that could be cool too ( i did a lot of that lol ) anyways DPainter your a star.... |
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#33 | |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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Quote:
![]() I really ought to get back into doing some pixel stuff, its been a while. |
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#34 |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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and the last few.
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#35 |
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Wurk???
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why don't we find a programmer and do the definitive RPG or game ever?
eh? eh? eh? |
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#36 |
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-
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Aah, I love that old style clean pixel art.
Thanks for posting these. :-) |
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#37 | |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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Quote:
If a project ever gets off the ground Ill be happy to do some graphics. Im sure EAB has all the talent it needs to come up with a cracking little game. |
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#38 |
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Wurk???
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yeah i have already suggested i know, but also given my disponibility, musicians too. what it seems it lacks are the coders.
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#39 |
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Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 38
Posts: 9,185
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*ahem* did some one mention coders?????? I thought I heard Amiger arround here some where.....
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#40 |
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Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 38
Posts: 9,185
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hmmmm imma thinking you need three peeps in each catagory i.e three coders, three script writers /editors, three musicians and 3 artists and finally a consortium of producers that have a final say.
no person can have any more than one role. and the first job of the ruling consortium is what type of game ie. platform, rpg etc. and then onto assigning roles from willing *victims* ahem i mean members. I would be happy to help out in any of the four primarys (scripting / writer, artist, coding and musician ) perhaps a poll or few to assend some of the peoples that are willing to say share a few hours a week into the producing / directing level to then follow onto the next phases etc. hmmm sounds yummy and i cant wait to do it all ready... EAB (its of the game) *hehe* i couldn`t help that.... I would say lets bring it on!!!!! i thinks we need a dedicated sign up thread those that wanna contrib (with amount of hours say upto 9 that they could donate to the project) this will be good in assertaining those that are better commited this doesn`t rule out those that have nothing better to do, after all there are concepts that need to be implaced in code, music, script everything... damn it marco.... now you got my brain buzzing!!!!! see how you are DPainter!!!!! its your fault too... |
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