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Old 14 May 2007, 19:03   #61
BippyM
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Quote:
Originally Posted by s2325
Swiv have some unofficial continuations on Amiga.
I would say they are more like shit attempts at copying than continuations!
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Old 14 May 2007, 19:28   #62
s2325
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If you play on something better than 68000 scroll is smooth in those SEUCK games. It's nothing special, but I know worse PD games.
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Old 14 May 2007, 19:33   #63
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Wish this would exist on my a500 512kb:

BIG screenshot, I don't care what the mods say ... BTW.. doens't that red hud guy look like Prince Adam?? (especially the head and posture)

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Old 14 May 2007, 19:55   #64
ungi
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i would have loved to see an amiga version of

Sundog (from the guys who made Dungeon Master) and

Wasteland (my all time rpg on the C-64). And there was a game from Dynamix... what was it called?
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Old 14 May 2007, 20:54   #65
Graham Humphrey
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Quote:
Originally Posted by s2325
It's Raid, Raid 2 - Mission X, Raid 3 - Total Fire, Raid 4 - Super Raid
SEUCK games usually, well, suck, but I must admit I thought Raid and Mission X were quite good.
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Old 14 May 2007, 21:24   #66
thinlega
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Quote:
Originally Posted by killergorilla
I would have liked to have seen Felix Meets The Evil Weevils on the Amiga. I used to love playing that game on my BBC.

I used to love that game as well! I also had the other felix games. But they were not as good as 2 player SWAG



I also would have liked:
Skate or Die
720
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Old 14 May 2007, 21:55   #67
Retroplay
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I sooo wanted these two.


Splatterhouse


Aliens

And for these two it would have been nice with some good conversions instead of that crap we got.


Turbo Outrun


RoboCop
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Old 14 May 2007, 21:59   #68
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Quote:
Originally Posted by s2325
It's Raid, Raid 2 - Mission X, Raid 3 - Total Fire, Raid 4 - Super Raid
You gotta be shittin' me!
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Old 14 May 2007, 22:13   #69
seuden
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Quote:
Originally Posted by Retroplay
I sooo wanted these two.


Splatterhouse


Aliens

And for these two it would have been nice with some good conversions instead of that crap we got.


Turbo Outrun


RoboCop
Agreed, nice choice's.
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Old 14 May 2007, 22:34   #70
dlfrsilver
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Yes, there must be a possibility to convert them on our machines ^^ !

and then rip music in a perfect way. amiga especially 1200 can push 20 khz music !!!
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Old 15 May 2007, 00:39   #71
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Quote:
Originally Posted by Zetr0
Resident evil would of been awsome for the amiga too!!!

Agreed, I remember being scared playing the first Resi Evil on the PSX.
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Old 15 May 2007, 05:53   #72
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Scared!? I remember absolutely shitting myself
Specifically when those damn dogs first burst through the window.. what a great game.

Resident Evil 060.. I would LOVE to have seen this.
 
Old 15 May 2007, 12:19   #73
DamienD
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Quote:
Originally Posted by VermillioN
Scared!? I remember absolutely shitting myself
Specifically when those damn dogs first burst through the window.. what a great game.
...and also when you first encounter a hunter
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Old 15 May 2007, 12:40   #74
Coagulus
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agreed about the dogs in resi - Jeezus!!

Hmmm, games I'd have liked on the miggy. Yeah Oids, Slap Fight, Super Turrican II, Sonic

Older games, Park Patrol (loved it), Elektraglide, Stella Shuttle, Saboteur - basically that's why I kept my old machines too amongst many other games,
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Old 15 May 2007, 13:40   #75
DrBong
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Quote:
Originally Posted by s2325
H.E.R.O. was as PD game for Amiga.

Code:
ftp://de.aminet.net/pub/aminet/game/misc/heroed2.lha
Short:    Amiga version of the classic C-64 H.E.R.O. by Activision
Author:   Wiebo.de.Wit@p30.f407.n286.z2.fidonet.org  => EVO, WdW, Soft Ice & Jazz
Uploader: Peter.Koen@p5.f310.n286.z2.fidonet.org
Type:     game/misc
                              -- Introduction --
Hello H.E.R.O. Helpers (H.H.H. for short)
Something is going to happen. A big interactive event is going to take place.
We are about to release a game which we had to miss for a long time now (too
long if you ask me!). Coming soon is an Amiga version of the old Activision
game H.E.R.O. And that's not all. You can be a part of its release.
In the archive you will find a level-editor and an enemy-editor to make levels
for our game. You can make levels with the map editor and add the enemies later
on. If you choose to do so, you will be given the change to actually play these
levels in an actual H.E.R.O. game.
Now here's the deal:
If you choose to make levels, and they're fun to play, you can pass them on to
us, and we'll implement them in the game! Or we'll keep them to use them in a
future H.E.R.O.-deluxe release (or something like that)...
The finished H.E.R.O. game can be registered and you will recieve a complete
version. Hopefully an AGA version will be an option featuring fully rendered
graphics and enhanced sounds and stuff....
Yep, I've played the Aminet version before. It's quite good (especially for an AMOS game), but it's shareware and I haven't been able to find the full game. Anyone have the full game in their collection by any chance?
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Old 15 May 2007, 13:41   #76
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Warlords 2 (1993) We got the first in the series but it stopped there.

Alone in the Dark 1 & 2 (1992, 1993) Succesfull action horror adventure series on the pc.

Return Fire (1995) I used to play this alot in multiplayer, simple awesome little game!
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Old 15 May 2007, 13:53   #77
Zetr0
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Quote:
Originally Posted by VermillioN
Scared!? I remember absolutely shitting myself
Specifically when those damn dogs first burst through the window.. what a great game.

Resident Evil 060.. I would LOVE to have seen this.
I will have a lookie latter and see if the source code is released for it after all its 95% static screenies...
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Old 15 May 2007, 17:20   #78
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I yearned for Mortal Kombat 3, King of Fighters...and just more fighters, really. I was disappointed that the Amiga had poor tournament fighters. And poor First Person Shooters. I really wanted Doom to come out on my Amiga.
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Old 15 May 2007, 21:36   #79
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A game doesn't just "need to be ported to Amiga". It needs to make proper use of the hardware too. I think the problem of most games on Amiga was that they didn't make full use of the hardware. I'd rather play a game with a proprietary idea that suits the Amiga than some laggy crap that is exactly like the original.

Slap Fight... didn't think it was fun to play on C64. But the Amiga had a fair share of excellent shoot'em-ups... Hybris, Battle Squadron, Datastorm... X-Out, I discover now, has more depth when you try stuff out than when I first tried it and just started it and began shooting. And very well programmed.

I'm a fan of Graftgold ever since I visited them, so I wouldn't mind seeing a Gribbly's Day Out. Apparently they were going for the US market on Amiga as well, so all (?) their games were half framerate. GDO should be fully possible at full framerate though

BTW, looking for work. Anyone wanna pay me to code Amiga games? hehe Would be a sweet job
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Old 16 May 2007, 01:01   #80
killergorilla
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Quote:
Originally Posted by Muzkat
I yearned for Mortal Kombat 3, King of Fighters...and just more fighters, really. I was disappointed that the Amiga had poor tournament fighters. And poor First Person Shooters. I really wanted Doom to come out on my Amiga.
You've pretty much pin pointed the Amiga's two worst genres.

The Amiga couldn't do decent FPS because it didn't have good enough hardware, and it couldn't do decent fighters because it's default control scheme sucked arse. You can't have a decent beat-em-up planned around a 1 button system.
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