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Old 08 July 2007, 12:57   #41
Graham Humphrey
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Awesome work, well done guys!

When can we expect to see this released then? Can't wait to play it!
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Old 08 July 2007, 15:02   #42
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Ah Fritx!! My word! Cup of tea anyone!?
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Old 08 July 2007, 15:08   #43
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Awesome work, well done guys!

When can we expect to see this released then? Can't wait to play it!
Should be soon, just a tiny bit of tampering to do
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Old 08 July 2007, 16:23   #44
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We've just been wandering thru the original script at my end and found out something that may explain the error in spelling, the original title screen (that I think Vic-e-Babes did) has the same error! Thing is I'm not sure whether or not it was used!? And if not, should it be used now? It might just be easier to accept that everyone calls it Elektrek and just change to that spelling, least that way we can use Vic's pic without confusing things further...

Can anyone who has the demo version (I don't) tell me if the title screen with the mispelling is used?
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Old 08 July 2007, 17:41   #45
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Not sure if this is what you mean, but if you look at the first post in this thread and the third screen attached by s2325 then it says Electrek on that one.
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Old 08 July 2007, 17:53   #46
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Not sure if this is what you mean, but if you look at the first post in this thread and the third screen attached by s2325 then it says Electrek on that one.
Nah, sorry, I should explain a bit clearer, the title screen in question is of Ralph standing on a giant light switch with the tag line 'He Has The Power', I have no clue if it was used on the demo or not tho.
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Old 08 July 2007, 20:14   #47
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No, no screen with giant light switch in preview version.
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Old 08 July 2007, 21:08   #48
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Hi s2325, see what you've started!?

Quote:
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No, no screen with giant light switch in preview version.
How odd then that both Vic and the mag apparently independently made the identical spelling mistake, thought I'd figured out the explanation there for why that happened, but apparently not.

It doesn't seem to have been used in the full game version either, seems it's just floating about amongst the files in the folder, tho I could be wrong.

Well, I'm completely leaving it up to Chris/Stoff to handle the mysteries of the actual game and what to do with it's quirkier little details anyway, we're playing with recording excerpts of it for Youtube now, tho we're having terrible trouble getting a good clean direct visual off the Amiga, for some reason just about every form of digital recording equipment we possess either rejects or corrupts the signal, must have something to do with the 'old meets new' problems of the mis-matched tech I guess, but I reckon we'll get there if we just keep at it.

**STOP PRESS** Chris is having a little trouble, what he thought was the full game seems to only be about 2 thirds of it, now we need to know if my version is really the full version or no, but asides from finding some platform game god who can get thru all 52 levels, I'm not quite sure how to tell! I'll prolly just send Chris what I have and let him look it over.

It had better make it out for this month or my Youtube movies will be made a lie! (just like proper official release dates then!)

I did a short (crap) play through preview, sorry in advance that I'm so rubbish at playing it! http://uk.youtube.com/watch?v=H65vaxPKi2Q

Last edited by Wilfy; 09 July 2007 at 03:03. Reason: New Information and I just wanted to see what happened if I did...
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Old 09 July 2007, 15:00   #49
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Oh that's not good. Do we still have the source and assets?
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Old 09 July 2007, 19:10   #50
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All I know is I have what appears to me to be the complete game and the whole world of bits and pieces including all the original animations and fonts in Deluxe Paint III, I'll compile a couple of disks tonight and send 'em onto The Stoff and we'll see what he makes of it all, but without some idea what I'm looking for or some passwords I really don't know how to ID if what we have is the full finalized game or not.

At the very least I deffo have enough here to be playable, and I'm sure if we all pool what we have we'll have enough to make something worthwhile releasing.
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Old 19 July 2007, 12:16   #51
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Just a quick update for all you guys wondering why the thread went cold, I sent a disk to Chris but the damn post office and it's current penchant for strikes seems to have lost it in some bored postal workers pocket (along with a package for Shal and a birthday card I sent just FYI, so be careful of posting anything when the PO gets p*ssed), so I've sent another and fingers crossed this one gets there.

It does seem to be the full game I have as far as I can tell, but until Chris gets a proper look at it, I can't be absolutely sure, so I do want him to get an eyeball at it.

Patience folks, we'll get there.
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Old 19 July 2007, 12:27   #52
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Nice one Wilf Got my emulator sorted out and raring to give it a bash.
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Old 19 July 2007, 12:32   #53
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Cheers for the update!
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Old 19 July 2007, 20:14   #54
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Just a quick update for all you guys wondering why the thread went cold, I sent a disk to Chris but the damn post office and it's current penchant for strikes seems to have lost it in some bored postal workers pocket (along with a package for Shal and a birthday card I sent just FYI, so be careful of posting anything when the PO gets p*ssed)
... and remember to ALWAYS SEND COPIES!!!
Was made wrong in the past already. Think of a horror vision you have exactly one disk, send this to your mate and it gets lost by the post! That would be a nightmare.
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Old 19 July 2007, 21:26   #55
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INDEED! Thankfully this was a copy, we have it all backed up both on the harddrive and on a separate 3.5 too. Nothing lost!
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Old 20 July 2007, 11:30   #56
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**STOP PRESS** Chris has gotten his copy of my version without problems this time, so that's great news.

He told me that via email today and also he says: "I managed to get a copy of the assembler I used to use and have been looking through the source code. It's quite entertaining reading all the little notes I shoved in there about what bits do what. Also found the level designer." so sounds like he's all sorted and happy at his end, and this weekend me & Shal are hoping to have enough time and I think we have enough bits now to resolve getting the Amiga to talk directly with the PC, which would be fantastically useful not only for this game but also any possible future tinkerings with other bits and pieces that've been turning up during the course of this little saga, although I don't want to get folks' hopes up too much on that latter vein as there are no plans to do anything more than just get this one thing sorted as yet, and also I'm busy this weekend so may not have much time to play about with any of this.

Best just work on resolving problem numero uno for now, though, eh, and I think Chris has as many bits of everything we can track down as he's ever gonna get, and hopefully it's everything he needs, so now it's just down to him finding the time I guess.

As ever, I'll pass on news as I get it.
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Old 20 July 2007, 21:56   #57
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Excellent progress. Thanks for letting us know.
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Old 22 July 2007, 22:53   #58
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Wow, I go away on holidays for 2 weeks and now have the chance to read all this wonderful progress that's occurred...

Nice work guys
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Old 01 August 2007, 11:08   #59
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News!

Chris got in touch last night and had this to say:

" I've made a few changes to the game. Here's what I've done :-

1. Installed save routine for hi-score (never finished that bit before).
2. Copied full instructions onto disk, modifying the wording slightly throughout.
3. Changed Pause / Resume to DEL key only. It used to be DEL to Pause, HELP to Resume, which was a bit daft.
4. Removed ability to exit program by pressing left mouse button. Thought this was a bad idea in case of momentary lapse of reason and quitting the game accidentally 3/4 of the way through
5. Removed ability to quit game by pressing Pause, then Escape. Same reason as above.
6. As I was on a roll I altered Vic's loading pic to read 'Electrek' instead of 'Elektrek' myself so we can use it this time without perpetuating that spelling confusion. Also removed the 'He has the power...' line which I didn't really like. Have a look and let me know on that.

I'm just going to check some of the levels, 'coz I think there may be a few that aren't actually possible to complete!

I've sent all this to Doobs aswell. He's giving it a good play- test. Unless any of us can find anything proper wrong wiv it, I don't see why it can't be put out there now."

So, I have a copy, Doobs has a copy, I should imagine so will Fritx, and we'll all be playtesting it for a few days to make sure it's all there with no glaring cock-ups, but other than that, sorted, it's all together and working and I imagine you'll all be playing it very soon!

Look out for the final announcement from Chris once it's re-released! I shouldn't imagine it'll be more than a week from now.

Squee!
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Old 01 August 2007, 11:12   #60
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That's fantastic news, well done guys for all your hard work in getting this game out
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Old 01 August 2007, 11:30   #61
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Once again thanks for the update, very nice of you guys to get it all back together for us to play
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Old 01 August 2007, 11:40   #62
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excellent work

Work on the sequel can now be started
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Old 01 August 2007, 14:00   #63
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Wow, that is indeed awesome news

Many thanks to you guys for all your hard work and look forward to playing it when it's released
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Old 12 August 2007, 19:31   #64
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Quote:
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My name is Wilf, I'm one of the guys who put Electrek together, it was done with friends in York in my friend Chris Nodder's room where we all used to hang out, we called it Heworth Castle and our 'studio' was the HCCS, the Heworth Castle Creative Studios (or Cracking Squad dependent upon if we were creating new stuff or cracking other's).
Wilf! How you doing, Man? Look, it's WILF everybody! Mackoman here (ignore the devious "Marlon" ploy), the guy whom you helped survive Selby. Also one of Electrek's play-testers, ideas peeps and tea-drinkers, doncherknow.

I still have fond memories of your Dragon 32 versions of "Hunchback" and "Phoenix", remember them? What about your rather splendid ZX81 version of Frogger (complete with "moterway" spelling mistake)?

As for Pob tweaking a new version of Electrek; awesome news, been after a full version for years. I do remember finding some of Doobury's later levels impossible to complete back in the day, I'd just assumed it was me being a bit crap or something.

Life in Leeds treating you well? Checked out your Myspace page and it was cool to here your dulcet tones after all this time, though you still sound far too posh for a Selby boy. Not been to the Wendy-house myself for about two years, must sort that. Drop me an email sometime, Man, retrofreak90@hotmail.com.

*Edit* Just checked out the Youtube Electrek vids and I actually laughed out loud (or "LOL'ed" as I believe the yoof call it) at the mention of the one-bar electric fire we used to huddle around at the castle. Simpler times...

FINAL EDIT (honest, Guv)

Wilf, at the risk of stirring up a hornet's nest here, does Chris's rather spiffy version of 'Attack of the Mutant Camels' exist anywhere? I know it was never released.




---

Last edited by Marlon; 13 August 2007 at 04:50.
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Old 12 August 2007, 23:48   #65
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really thank you wilfy.
can't wait to see a new good amiga game!!!
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Old 13 August 2007, 04:09   #66
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really thank you wilfy.
can't wait to see a new good amiga game!!!
And it is good, and that rarest of things; an original game concept (having to move and think in more than one plain).

Although it looks as though Nintendo's WII Paper Mario works on much the same principle, perhaps we can sue?
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Old 13 August 2007, 11:14   #67
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Hullo there Marlon/Mackoman, nice to hear from you, hope life treats you well!

Well, you've stirred some past memories of my past solo programming skills there, I'd pretty much forgotten all of that! Tho my 1k ZX81 pacman lives on in legends told thru song around campfires I'm told!

I've no clue about the Mutant Camels one, I do know it was finished and approved by Mr Minter himself, but we got a threatening letter from his lawyers so we decided we'd best keep it to ourselves! Still, proves we must have done a good accurate version, doesn't it?

If it still exists, I've no clue as to the logistics of being allowed to show it/share it in the modern age, basically we were gonna worry about that once this business was taken care of.

Speaking of which, I've pretty much decided to leave it up to Pob (Chris/Stoff - the man with too many nicknames!) now, I feel I've done all I can at my end, so just keep your fingers crossed for him!

Oh, and BTW, I'd be very interested to know the address of my Myspace page, as I don't have one! :s

And of course would be happy to see you at TheWendyhouse (dot org) any time, the next is on the next weekend I think.

Cheers, and as ever, I'll update when I get any new info!
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Old 13 August 2007, 14:37   #68
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Oh, and BTW, I'd be very interested to know the address of my Myspace page, as I don't have one! :s
My bad, it was a Youtube page (reached by clicking on your sig. after watching the Electrek vid). I blame the pot. One question; WHY AREN'T YOU AGEING, YEW BASTARD?

To prod your Dragon 32 nostalgia gland further, do you remember that you started mapping graphics for a two-player beat-em-up (after much nagging from me, having recently been blown away by arcade "Karate Champ" and "Yie Ar Kung-Fu"), but soon realised that the humble Dragon was never gonna manage such a game, especially one written in basic!?

Drop me an email, Man, to prevent none-Amiga related tedium from vexing fellow patrons. You know it makes sense.

Last edited by Marlon; 13 August 2007 at 20:21.
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Old 12 September 2007, 11:02   #69
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Hi remember me?

Sorry for the huge delay guys, I got involved in real life a bit too much and finally got around to prompting Chris a few days ago and basically it seems so did he, but he said this:

'Hi guys... Sorry it's been quiet. Been busy at work and organising our annual trip to France.
I actually finished the game some time ago, but haven't managed to get it into the right format for Aminet and such...Attached is the finished thing. It will work in most Amiga
emulators, and must be mounted as DF0: (first floppy drive). Please feel free to spread it around now (.adf format). I'm sure as soon as the guys on EAB get hold of it, it'll spread light wildfire anyhoo...
I'd post it on there myself, but I forgot my password !!! '

So I have it as an email attachment, 88mb, and I'll get the Shalroth onto doing something with it ASAP.

Apologies for the delay, hopefully won't be long now!
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Old 12 September 2007, 15:36   #70
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Many thanks for the update and for all your hard work, it will be great to finally play this game
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Old 12 September 2007, 16:00   #71
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Good news about the game. Wilfy, you'll probably find if you just post a lump of stuff the wizards here will turn it into what ever format is required
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Old 12 September 2007, 23:38   #72
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Ok guys, help me out here, I have an .adf file, I can't upload it here nor on aminet and I have no idea how to get this out there, and the FAQ isn't helping, it only seems concerned with doing it the other way.

A little help?

Edit:

Sod it, thanks to the lovely Shalroth, we've got it on the interweb, download it from here: http://www.personal.leeds.ac.uk/~issjche/Electrek.adf (copy and paste if needed) and whomever knows how to get this into Aminet format, please do!

Cheers!

Last edited by Wilfy; 12 September 2007 at 23:58. Reason: update
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Old 12 September 2007, 23:48   #73
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try expload-upload.info, you don't need account
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Old 13 September 2007, 00:35   #74
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Ok guys, help me out here, I have an .adf file, I can't upload it here nor on aminet and I have no idea how to get this out there, and the FAQ isn't helping, it only seems concerned with doing it the other way.
You should be able to upload it here. Do you have access to the Zone?

Regardless, I've downloaded it anyway. I'll try and get it into lha format for you so you can upload it to Aminet if you want.
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Old 13 September 2007, 10:09   #75
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Now on The Zone: http://eab.abime.net/zone.php cheers Graham, go for it guys!
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Old 13 September 2007, 10:36   #76
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One problem - I can't get it to run from hard drive, I just get a black screen.
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Old 13 September 2007, 10:47   #77
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Yup, we wondered about that too, I would guess that's 'cos you gotta put it onto a disk as it's set to run from df0 on an actual Amiga, we had the same problem when it was backed up on the internal harddisk.
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Old 13 September 2007, 10:49   #78
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Yeah, it runs fine from a floppy... I thought it may have needed an assign command so I tried that (I was trying to write a script to run it off HD) but no luck.
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Old 13 September 2007, 10:59   #79
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Aha! Well, that at least proves the fecker works!

Aye, I would assume, and I'm no programmer here, that Chris left it that way as that's how it was always meant to run, he's programmed it to still function as it always did and should on an Amiga if bought on a floppy, I would presume you would have to rewrite it a tad to get it to function directly from the hardrive and then presumably it wouldn't work from DF0?

All beyond my scope to help I'm afraid, I'd tell you to moan at Chris but evidently he's forgotten his password!

Hopefully someone can sort that for those that want it now they have the full working code to play with!?
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Old 13 September 2007, 11:09   #80
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A WHDLoad patch could be written of course, but it would be better to fix it to work from hard drive or floppy in the source and release a new version. It's tricky, but ultimately not too difficult to convert a hardware bangin' game to work under multitasking if you have the source code.
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