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Old 21 April 2007, 23:14   #1
Graham Humphrey
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Zool 2 Slowdown on WHDLoad

Having a bit of trouble playing Zool 2 (AGA version) on my 040-equipped A1200. It tends to slow down and go really jerky when there are more than about three objects on screen, which is ridiculous and renders the game virtually unplayable. It never did this on the floppy version I used to play years ago so I'm not sure what's going on.

The only tooltype I've tried is nocache which has no effect whatsoever. Any ideas anyone? Thanks!
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Old 22 April 2007, 10:01   #2
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The same here. I guess we'll have to live with it or wait for WHDLoad team to rewrite the slave.
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Old 22 April 2007, 12:31   #3
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Same here too, both on my '040 and '060 systems

There's more games suffering from this, guess the whdload team never had real Amiga's when they made the slaves
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Old 22 April 2007, 12:38   #4
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well the ..team knew , not easily solvable. 040/060 slow chipmem access is what kills the speed.
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Old 22 April 2007, 12:39   #5
Toni Wilen
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Quote:
Originally Posted by AMIGAZ
There's more games suffering from this, guess the whdload team never had real Amiga's when they made the slaves
I didn't know it was mandatory to have 68000, 68020/030, 68040 and 68060 Amiga when writing WHDLoad slaves.

Most likely it was written on 68030 based Amiga.
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Old 22 April 2007, 12:45   #6
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Quote:
Originally Posted by Toni Wilen
I didn't know it was mandatory to have 68000, 68020/030, 68040 and 68060 Amiga when writing WHDLoad slaves.

Most likely it was written on 68030 based Amiga.
So what's the solution for us real Amiga users? sell our accelerator cards and buy '030 cards?
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Old 22 April 2007, 12:46   #7
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Maybe we should set up a small bounty, to get the most active Whdload developers 040/060 cards ? If they still got 030..
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Old 22 April 2007, 12:46   #8
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its a technical issue, not down to there development skills..
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Old 22 April 2007, 12:47   #9
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Quote:
Originally Posted by AMIGAZ
So what's the solution for us real Amiga users? sell our accelerator cards and buy '030 cards?
Send proper bug report and don't complain. Slave was 99.9% surely written on a REAL 68030. 68040 and 68060 can have very slow memory access time when accessing chip RAM. (and access speeds can be different depending on model and manufacturer... It isn't so easy problem to fix)
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Old 22 April 2007, 12:50   #10
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Quote:
Originally Posted by AMIGAZ
Same here too, both on my '040 and '060 systems

There's more games suffering from this, guess the whdload team never had real Amiga's when they made the slaves
This is not true and there is no reason to say such things. In that way you are either showing your ignorance or you don't have any clue about Amiga development.
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Old 22 April 2007, 12:59   #11
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There's not really anything to be done about it. One of my slaves (for the demo 'Electrons at Work' by TEK) has a small flicker in one of the parts on 040/060 - this is due to chipmem bandwidth. The original author of the demo knew this too. Works fine on 030.

What am I supposed to do about that without recoding the routine ?
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Old 22 April 2007, 13:35   #12
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Give away free 030 accelerator boards with every slave
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Old 22 April 2007, 13:55   #13
musashi5150
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Or in special packs of Kellogg's Frosties
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Old 22 April 2007, 15:34   #14
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Or in special bondage sets...this satisfies every slave


BTW: It works fine on my A1200/030 but it´s unplayable on my A4000/060!

Last edited by viddi; 22 April 2007 at 15:40.
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Old 22 April 2007, 15:59   #15
Graham Humphrey
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That's a shame, thanks guys for pointing this out, looks like not much can be done about it
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