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Old 31 March 2007, 20:51   #41
bornemannen
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Great work indeed.....
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Old 01 April 2007, 18:58   #42
killergorilla
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Quote:
Originally Posted by Olecranon
Probably a dumb question. What do the Feb/March packs contain that the individual A, B, C, D.... Do not?
The #-Z packs don't include everything, they contain roughly about 40-50% of the whdload games. I'm just working my way through the rest now, adding as many as I can to each monthly pack. Just take a look
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Old 01 April 2007, 19:32   #43
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Also all fixes made to slave/installs are aslo included in those updates. (such as Jaguar XJ220 with working save option)
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Old 02 April 2007, 11:38   #44
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Quote:
Originally Posted by Anubis
Also all fixes made to slave/installs are aslo included in those updates. (such as Jaguar XJ220 with working save option)
Do they overwrite the duds if unpacked to the same folder??
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Old 02 April 2007, 12:06   #45
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Yes and no.

If you are unzipping the pack to a dir then not always no.

Take the jaguar zip for example. The one in the original J pack was called:

JaguarXJ220_v1.2_1200.zip

Whereas the install in the March pack is called:

JaguarXJ220_v1.2.zip

So as you can see, they will both be able to co-exist in the same folder.

If however, you mean once the individual zips are unpacked, then yes they will overwrite as the folders within the zips are both called "JaguarXJ220".

Hope that info helps
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Old 02 April 2007, 15:58   #46
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Also make sure to answer Y to overwrite when unarchiving.

It helps.
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Old 03 April 2007, 14:17   #47
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cheers.
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Old 07 April 2007, 03:36   #48
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Great KG! downloading now thanks!
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Old 07 April 2007, 13:51   #49
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I better check it out

thanks for the continuing commitment
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Old 07 April 2007, 17:59   #50
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Are there updated CLRMame dats anywhere? ARMAX's are pretty well out of date:

http://armaxweb.free.fr/
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Old 07 April 2007, 18:08   #51
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I'll create some this month but bear in mind some games won't be included in the dat as they have names that aren't supported.

I'll list these ones seperately (I think it's only one or two).
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Old 07 April 2007, 18:19   #52
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I believe ARMAX's dat either fixed the problem of the international characters, or CLRMame added a scanning/rebuilding feature in the recent past to handle those. Either way, I seem to recall that those ARMAX dats did the job fine, even on the international names, because they rebuilt my set cleanly.

Last edited by TroyDavis; 07 April 2007 at 18:25.
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Old 08 April 2007, 04:25   #53
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Well I built a dat about a month ago and they didn't solve the problem so armax either ignored the files which caused the problem or changed the dat accordingly.

From checking recently it was a file with * in it.
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