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Old 15 March 2007, 10:59   #1
zeGouky
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Amiga games on GBA

Hi people,

I hope that i'm not posting in a wrong section, if so excuse me in advance.
Here's a bunch of amiga games port (more ST we could say but the game are the same) to the GBA done by myself and foxy :

Airball
Another World
Bubble Dizzy
carVup
Deflektor
Eliminator
Flood
Nebulus

These ports has been done by reverse engineering.

Have fun
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Old 15 March 2007, 11:37   #2
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Thanks for the links.

IŽd like to see Turrican 3 or Lionheart on GBA!!
And what about Ambermoon?!
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Old 15 March 2007, 11:38   #3
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Well I would to see soooo many Amiga games on the GBA .... ( Turrican series, Cadaver, Xenon 2, Lion Heart )
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Old 15 March 2007, 12:15   #4
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There are some other games that has been released on GBA such as Worms, Pinball (Dreams + Fantasies), DotC and IK+. (I might forgot some of them )

I already tried Another World on my GBA and it was better then original amiga version. (it memorieses your progress etc.)
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Old 15 March 2007, 14:40   #5
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... and pinball dreams/fantasies
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Old 15 March 2007, 18:20   #6
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Quak also is availible for Gba
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Old 15 March 2007, 19:09   #7
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Finally a novel use for my GBA Flash Advance linker!! Thanks
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Old 18 March 2007, 16:23   #8
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Great work! If only many more ST/Amiga classics had been ported to the GBA.
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Old 18 March 2007, 19:27   #9
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Are you taking suggestions on what to port next?

If so, I have a few in mind :-)
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Old 20 March 2007, 18:37   #10
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Nice work, how long does it appr. take to port 1 game?
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Old 24 March 2007, 05:40   #11
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How about Nebulus 2, since you have experience porting Nebulus 1 then Nebulus 2 should be feasible? IMHO #2 is better than #1, and it would complete the series.
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Old 02 June 2007, 01:53   #12
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How do you use these with a GBA?
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Old 02 June 2007, 10:43   #13
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@Pyromania, you need something like a Flash Advance Linker. This is allows you to dump GBA games from PC to a blank GBA cart.

Here is alink to one that I have. http://www.gameboy-advance.net/flash..._512m_card.htm
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Old 02 June 2007, 11:46   #14
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heres a page worth of reads too

http://www.xbox-modchips.com/gba-products.htm

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Old 10 July 2007, 14:02   #15
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I got EZFlash 3 at the time of first version. It's one of the best carts with compression, savestate and cheat function.
Also let's not forget it's power saving cart, meaning that you got long battery life. (with one battery extension like the one I bought, you can have over 24 hours of play time)
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Old 04 August 2007, 00:31   #16
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you guys missed other game that has been released on GBA - Soccer Kid!
excellent game on Amiga, gba port?...not so much, but still very good.
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Old 04 August 2007, 19:57   #17
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All Bitmap Brothers games would enhance the gba, I reckon (as Speedball 2 already has). And how about Flashback or Monkey Island?
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Old 03 October 2007, 01:39   #18
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Now someone has to work out how to port GBA games to the Amiga.
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Old 03 October 2007, 01:41   #19
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Now someone has to work out how to port GBA games to the Amiga.
yes good idea, the market of the amiga is dying, we need some fresh things
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Old 03 October 2007, 02:32   #20
turrican3
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make a reverse engineering to port games from others platform to the amiga.
Is it possible?
Why everybody seems to work in the other side, this is amiga who die
I think port amiga games to other platform it's killing her a little bit more
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Old 03 October 2007, 09:43   #21
Graham Humphrey
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A couple of points:

1. The Amiga "market" died years ago.
2. Why are we all obsessed with ports? I would love some totally new games.
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Old 03 October 2007, 18:55   #22
turrican3
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1 the amiga market is not dead, is sleeping , it's a near dead experience
2 Yes, me too i would like new products
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Old 05 October 2007, 23:52   #23
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1 the amiga market is not dead, is sleeping , it's a near dead experience
2 Yes, me too i would like new products

If thats so, then I imagine Amiga as a sleeping dragon and Bill Gates as the "Anti-Dragon" Knight.


As for the thread:
Cool! Another World on GBA.

I really didnt like the official Speedball 2 release on GBA. The teams have to much colour, also overall the game is to dark - what I mean is... you cant see everything clearly.
Also if you have thrown the ball 1 or 2 times to the "points duplicator" it gets erased after half time! Didnt like that too.
So... An Amiga port to GBA port would have been cool.


Anyway... anyone knows if the Wings GBA version is good? I heard there exists a official version of Wings for it.

Last edited by Zapp_Brannigan; 06 October 2007 at 00:12.
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Old 06 October 2007, 02:14   #24
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I heard there exists a official version of Wings for it.
According to the official Cinemaware website, yes.

It's old news but never tried it though due the the fact that I don't actually have a GBA and not really bother about GBA emulation as yet...
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Old 07 July 2008, 02:30   #25
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Can Amiga 500 games be transfered to gameboy advance

I live in Canada so I'm looking for NTSC versions of gameboy advance carts.

I like the old Amiga 500 games like:

Faery Tale Adventure
Rick Dangerous
Rick Dangerous 2
Dark Castle
Persian Gulf Inferno
Lost Dutchman Mine
Vampire's Empire
Emerald Mine
Maniac Mansion and many others.

Can this be done. Can you buy a GBA cart with Amiga games on it?
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Old 07 July 2008, 22:29   #26
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All GBA carts are compatible with all GBA systems, there are no PAL or NTSC limitations as all the games run on the same resolution LCD screen.

Unfortunately I also don't think any of these games have been ported to the GBA. If you use a GP2X or a PSP, you can emulate an Amiga and run a lot of old Amiga games.
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Old 08 July 2008, 16:20   #27
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According to the official Cinemaware website, yes.

It's old news but never tried it though due the the fact that I don't actually have a GBA and not really bother about GBA emulation as yet...
GBA emulation is great, but it require fast computer (as any other 32bit emulation). By fast I mean anything over 1GHz should be fine.

Visual Boy Advance is best and only emulator you'll need.

Only games that will not run are some Nintendo NES remake and for those to run them on emulator you can apply patches. (not sure why would you do that when you can emulate NES )

As for those games, I haven't checked scene for a long time now, so I've no idea.
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Old 08 July 2008, 16:30   #28
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Visual Boy Advance is really a good emulator. I have all those 'scene' releases up to about two years ago. Many good remakes of SNES games with even more colours on that platform. I was really surprised when Final Fantasy I-III was released for it. Always wanted to see the first parts of the series, but didn't bother to emulate NES at that time
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Old 08 July 2008, 16:42   #29
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love those cracktros, very similar to amiga cracktros
http://artscene.textfiles.com/intros/GBA/
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Old 10 July 2008, 14:12   #30
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There is a way to remove those intros, but I left them as that reminds me of amiga era.

Nice feature in VBA and something you don't see on many other emulators is option for map generation from the memory. (can't remember what's called)
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Old 10 July 2008, 14:32   #31
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Nice feature in VBA and something you don't see on many other emulators is option for map generation from the memory. (can't remember what's called)
There is really such a option?
Okay I must look at VBA this evening and find it. Would be great to have some automatic generated maps from Final Fantasy
Thanks for the info Anubis (if you are correct )
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Old 17 July 2008, 09:53   #32
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I was really surprised when Final Fantasy I-III was released for it.
Sorry - don't wanna be nitpicking. But I just can't resist...

Final Fantasy I, II, IV, V and VI have been released for GBA. Final Fantasy III unfortunately doesn't exist with 16bit-style graphics. There is the original japanese NES-version (there exists an excellent english translation patch for it) and there is the 3D-remake for Nintendo DS.

P.S. Final Fantasy VI had been previously released in the U.S. as Final Fantasy III for the SNES. But it isn't III, it's VI. Also Final Fantasy IV is there known as Final Fantasy II. That's because the real Final Fantasy II, III and V had been released in the U.S. for neither NES nor SNES.
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Old 17 July 2008, 10:06   #33
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You're right john
I forgot if it were 1 & 2 or the first three parts that were packed on one cartridge. I know that FF6 was called FF3 in the US, so it was quite funny when FF7 was released It's a pity that FF3 was never rereleased in 16 bit.
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Old 17 July 2008, 10:10   #34
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It's a pity that FF3 was never rereleased in 16 bit.
Yes - I hope some addicted and talented fan someday will do a 1:1 conversion of the NES-original with SNES-style graphics.
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Old 17 July 2008, 10:17   #35
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Yes - I hope some addicted and talented fan someday will do a 1:1 conversion of the NES-original with SNES-style graphics.
That would be great indeed. Maybe FF4 could be redone with the style of FF5 or better FF6 too. It looks pretty much like NES. I played it in february again and was a bit shocked that it looked that bad. Well I guess memory blurrs with the years
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Old 17 July 2008, 10:25   #36
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You're right. FF4's graphics aren't very impressive considering it's a SNES-game (I also remembered them to be better than they really are).

Since FF4 also just got a 3D-remake for DS the chances for another 2D-overhaul are about the same as for FF3...
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Old 23 July 2008, 15:22   #37
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FF1 & 2 were released on one cartridge, and yes, naming of those games in USA sucks and gives headaches.

Last weekend I played Gunstar Super Heroes (I mentioned it in now playing topic). It is really nice game with nice mix of several different gameplays. I must try for GBA.

Genesis / MD Sonic was also nice to play on the go.
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Old 23 July 2008, 15:51   #38
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Last weekend I played Gunstar Super Heroes (I mentioned it in now playing topic). It is really nice game with nice mix of several different gameplays. I must try for GBA.
That game really looks interesting. Maybe on the weekend I find an hour to check it
Thanks for the tip Anubis
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Old 23 July 2008, 15:57   #39
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If you're into jRPG's TCD, I would recommend Golden Sun and Golden Sun: The Lost Age
Both use a very playable innovative game mechanics, concerning mental abilities (mind reading, moving objects and a dozen more!), not to mention the Djinni "gotta catchem all!" scheme from Pokemons!
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Old 23 July 2008, 16:01   #40
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If you're into jRPG's TCD, I would recommend Golden Sun and Golden Sun: The Lost Age
Both use a very playable innovative game mechanics, concerning mental abilities (mind reading, moving objects and a dozen more!), not to mention the Djinni "gotta catchem all!" scheme from Pokemons!
I already played them The only thing that was a bit annoying was with the version of Visual Boy Advance the 'sun' sensor was not emulated Is it implemented now? That would be a nice feature for these games
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