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Old 12 March 2007, 02:01   #41
Dj.Thunder
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Exclamation

Info :

With a lot of time, i got many Lionheart's tiles, little GFX. ( a crazy RIP :s )

Now, i can create my own level !

So, i think Lionheart Remake will be more than a simple remake of a game which can't be re-programmed, because it is perfect !

I work on Lionheart Musics, and i ripped them, with very good quality / light size ( 500 - 900 ko for a music )

You will be informed for other new.
Byye
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Old 12 March 2007, 09:12   #42
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Wow! This is cool. I love Lionheart.... One of my faves in Amiga... Looking forward to it...
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Old 13 March 2007, 23:47   #43
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It's done ! The level editor is now ready to make map for the game !
Here a little map made with this editor, in 10 min, and extracted by it in full map view. ( Like a debug tools for the map )

http://b3dgs.free.fr/lionheart/maptest.png
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Old 13 March 2007, 23:51   #44
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Looks very nice. I'm looking forward to see a custom made Lionheart remake for the PC.
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Old 14 March 2007, 07:54   #45
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promising!
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Old 14 March 2007, 23:44   #46
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Thanks.

I changed my game core, 100% reviewed.
Now, a map will take 5ko :=)
And the FPS is higher. I think there won't have any bugs.

Light music size ( 500 - 900ko )

So, the game won't be higher than 3 - 5Mo, i think.


Preview 2 comming soon.
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Old 18 March 2007, 00:15   #47
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Preview 2 is out !

http://b3dgs.free.fr/portal/modules....ownload&cid=17
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Old 18 March 2007, 00:25   #48
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Will you support higher screen resolutions later on, or at least graphic filter like scanlines? Some nice improvements, Pierre.
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Old 18 March 2007, 03:39   #49
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Why would you want scanlines on a PC game?
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Old 18 March 2007, 03:43   #50
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Quote:
Originally Posted by killergorilla
Why would you want scanlines on a PC game?
Have you seen this pixelated preview? Lowres sprites looks terrible on a 19" PC monitor.

Last edited by Retro-Nerd; 18 March 2007 at 03:49.
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Old 18 March 2007, 03:49   #51
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So adding a dull line every other is going to make it look better?!
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Old 18 March 2007, 03:51   #52
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Quote:
Originally Posted by killergorilla
So adding a dull line every other is going to make it look better?!
Imho, yes. The images looks smoother, but not comparable to real TV scanlines.
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Old 18 March 2007, 03:53   #53
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just output it to a TV then
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Old 18 March 2007, 04:00   #54
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No, my Geforce card has only a s-video out. The real amiga RGB connection looks much better. But we are offtopic, KG.
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Old 18 March 2007, 09:35   #55
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It is still a little slow in places considering how little is going on.

It has something to do with collision detection as the slowdown happens whenever there is a DIAGONAL surface (i.e. a slope). As soon as it is all flat the framerate goes back to 60.

It is better than I could do though.
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Old 18 March 2007, 21:52   #56
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Thanks for your comments

I will make the 3rd Preview better.



I don't know if you can view my web site, because i changed somethings ...
I post the new link: http://b3dgs.free.fr ( there is not "portal" )

For Lionheart folder, it is: http://b3dgs.free.fr/projects/lionheart/
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Old 25 March 2007, 15:44   #57
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Quote:
Originally Posted by killergorilla
Yeah, there are 3 demos in total

I only have the whdload version of the second demo but it doesn't state where the disk came from.

(the 3rd demo is unsupported by WHDLoad and comes from a german magazine)
I believe the other demo was on Amiga Format, as they ran a competition to win the full game by completing the demo - which is actually how I came to own Lionheart
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Old 25 March 2007, 16:06   #58
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Hmmm

according to this lot it can't have been Amiga Format...

http://amr.abime.net/coverdisk_index_4

Congrats on winning the competition though, was it time based or something?
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Old 25 March 2007, 23:01   #59
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It was hard, but i finished the 3rd Preview
Include Lionheart Intro, reprogrammed.

Check out here: http://b3dgs.free.fr/modules.php?nam...ownload&cid=17
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Old 25 March 2007, 23:53   #60
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Looking REALLY good.

There are a few problems with the intro (including you've spelt Henk Nieborg's name wrong!)

The transparency is now 99% right on the intro. The section with the pillars looks a bit strange (the angle of approach).

In game, everything is much faster. Still a problem going up and down diagonal slopes. Also the "going down slopes" lionheart sprite (where he's sort of sliding) doesnt seem to have been implemented.

Something was wrong this time with the transparency in game this time. It wasnt there before. Clouds are now inverted, and some of the rocks are transparent when they werent supposed to be etc. Screenshot on request.

Very good work though, much better than I could do!
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