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Old 29 August 2008, 19:14   #221
haynor666
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Lionheart is great game but I would like to see new levels together with new graphics that matched high resolution.Since you added level editor maybe some people make new levels.
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Old 19 December 2008, 14:42   #222
Dj.Thunder
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Hello,

Read the last new here: www.b3dgs.com
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Old 04 May 2010, 19:48   #223
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Wow, there are a lot of dust on this page

For people who still interested by my project, I just released a Vista&Seven compatible release (also working in 64bits).

You can find it on my website: http://www.b3dgs.com/ (choose your language first)
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Old 05 May 2010, 22:03   #224
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Thanks for the info. It's good to see that the project is still getting updates.
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Old 05 May 2010, 22:15   #225
Dj.Thunder
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I can't promise anything ... but perhaps in a nearby future, there will be something interesting around Lionheart ...
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Old 06 May 2010, 18:25   #226
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Quote:
Originally Posted by Dj.Thunder View Post
...I just released a Vista&Seven compatible release ...)
Great news, but there is still one problem.
Can you fix Joystick calibration menu?.

Tried everything and i can't configure my X360 joypad (only works jump and fire button)
 
Old 07 May 2010, 20:24   #227
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Humm ...
What are your values in Data/config.ini ?

Something like this:
0
0
640
480
32
1
0
0
1
-993
996
-993
996


Do you have values like this ?
-993
996
-993
996

This is the joypad axis range value.
Try to change them manually.
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Old 08 May 2010, 08:29   #228
markel
 
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Config after analog stick calibration:

0
0
800
600
32
1
0
1
1
-1000
962
-961
944
3
1
203
205
200
208
44
45

Works: left, X as fire and A as jump

X axis, after change 962 to 1000, RIGHT works randomly!?

Y axis, after change to -1000 and 1000, DOWN have same problem as RIGHT, but UP finally works so i'll try to change this a few time and maybe i can finally play this game
 
Old 08 May 2010, 12:54   #229
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Strange.

It may be a stick recognition problem.... analogue ? Arrows ?

Try with symmetric values:

-944
962
-962
944

Or:
-944
961
-961
944


If it won't work, I will try another way to make it work without having those values right.
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Old 08 May 2010, 19:23   #230
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Only this setup works (down and right randomly interrupt):
-1000
1000
-1000
1000

This is on analog stick, dpad isn't recognized.

I have this driver and all other games (modern, emulators, remakes) works without problem.
 
Old 10 May 2010, 00:45   #231
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I will see for the future release ..

In order to wait, here some screens showing new levels for Lionheart Remake:





More will follow ... later
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Old 10 May 2010, 20:08   #232
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Why are there no improvements that take advantage of today's technology?
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Old 11 May 2010, 13:17   #233
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Quote:
Originally Posted by Dj.Thunder View Post
I can't promise anything ... but perhaps in a nearby future, there will be something interesting around Lionheart ...
Wait, that all
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Old 15 May 2010, 00:07   #234
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..

Progress #1

Progress #2

..

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Old 05 September 2010, 15:42   #235
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Hello there

Nothing special, just a quick message in order to inform you I'm working on a Java version of Lionheart.

I also released the sources (for curious people), with its javadoc, using Netbeans 6.1.1

Everything is available here: http://www.b3dgs.com/v3/en_lionheart_remake.php

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Old 05 September 2010, 16:37   #236
alexh
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Will this work on a J2ME enabled mobile phone?
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Old 05 September 2010, 16:47   #237
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Not tried yet, but I think I will try make it possible
This this my 1st project in Java (it is a very good way to learn, as I know Lionheart very well), also, I chose Java for portability features.
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Old 28 May 2011, 17:05   #238
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Hello,

... no, no, my work on Lionheart is not finished !
There are so many things to make it perfect ...

I just finished to implement a raster modification, as on the original one:
http://www.b3dgs.com/v5/projects/lio...ter_filter.png

I also added a bilinear.
As you can see, it is in 16/9 here. It supports 4/3, 16/9, 16/10 (perhaps 5/4 ?)

A bit older (2 weeks lol): http://www.b3dgs.com/v5/projects/lio...java/water.png
You can see here the water effect in action (it will be better on a video ...)

I have more than 400 colours on screen now (instead of about 200 before)

And the project page: http://www.b3dgs.com/v5/page.php?lan...onheart_remake


It is my Java remake (in progress ...), I will continue to inform you about changes.

See ya
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Old 30 May 2011, 21:48   #239
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OT mode on.
Any known Warcraft Remake release date? Shipped with editor?
OT mode off.
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Old 01 June 2011, 21:20   #240
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Héhé, out of topic; but here some infos:
I'm working on the level editor (inspired by Warcraft III World Edit).
It allows to edit any units (from Warcraft, or another game, it just needs frame based sprite), set their animations (with key frames, speed ...), set their attributes (life, mana ...), their price (gold, wood ...);
Data are organized using a tree (sort by category [Unit, Building ..], and race [Ork, Human, Neutral ..]).

Also, I'm working on Lionheart level editor (currently); I first want to finish this one. It has to be really easy to use, and screen resolution independent (dynamic resize/placement).

I will post some screens when it will be enough interesting
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