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Old 24 January 2007, 13:18   #41
qwak
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Quote:
Originally Posted by dreamkatcha
Great game, which deserved a dose of CPR! I just wish I could play it in full screen mode in the Mac version of Virtualboy Advance. There doesn't seem to be a stretch option as there is in Windows. Booo!

You get a permanent clicking noise when playing it in BoycottAdvance by the way. I know this isn't an issue with the game, it's a known emulator bug. Just a FYI for any other Mac users.
Must be a problem with the emu, works fine on actual hardware.



CPR??
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Old 24 January 2007, 13:21   #42
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Quote:
Originally Posted by redblade
yep.

just code + data to a one level demo pleassy
Crickey. It's just not likely to happen any time soon (if ever) redblade. There are quite a few good reasons for this.
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Old 24 January 2007, 14:24   #43
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I think Jamie is a little concerned that a budding Amiga programmer with the Amiga source will simply copy the Gameboy Advance version, thus rendering it a pointless purchase
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Old 24 January 2007, 14:35   #44
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Quote:
Originally Posted by Galahad/FLT
I think Jamie is a little concerned that a budding Amiga programmer with the Amiga source will simply copy the Gameboy Advance version, thus rendering it a pointless purchase
Hmmm. Well. That and the fact that I don't have a backup of Amiga source.

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Old 24 January 2007, 21:20   #45
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The GBA version was released by a warez group today. Funny.

http://gbatemp.net/index.php?showtopic=43020
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Old 24 January 2007, 21:41   #46
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Quote:
Originally Posted by cosmic4z
CPR??
It's an acronym for cardiopulmonary resuscitation aka whack, blow, whack, pray for signs of life.
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Old 24 January 2007, 21:51   #47
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Quote:
Originally Posted by plasmatron
The GBA version was released by a warez group today. Funny.

http://gbatemp.net/index.php?showtopic=43020
Hillarious.

*ggrrr* cheekey pirates! hehe.

Actually I posted a reply on that site too. In any case, thanks for the heads up on this plasmatron.


Last edited by cosmic4z; 25 January 2007 at 00:41.
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Old 27 January 2007, 16:42   #48
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Just thought I would share this Qwak related link (bbc b).

See the bottom of this page:

http://www.beebgames.com/games.php?company=3&start=61

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Old 29 January 2007, 13:16   #49
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Quote:
Originally Posted by thinlega
Just thought I would share this Qwak related link (bbc b).

See the bottom of this page:

http://www.beebgames.com/games.php?company=3&start=61

Yep, I did that too!
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Old 29 January 2007, 21:21   #50
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Quote:
Originally Posted by cosmic4z
Yep, I did that too!
I have always known about QUAK on the amiga. But I had a strange feeling I had seen it before?! .... until I realised it was on my old BBC
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Old 19 February 2007, 23:20   #51
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Quote:
Originally Posted by thinlega
I have always known about QUAK on the amiga. But I had a strange feeling I had seen it before?! .... until I realised it was on my old BBC
Yup, quite interesting really, just how much the game changed from the BBC version to the Amiga version. I tried to keep the essense of the game the same, same frantic out of the frying pan and in to the fire game-play. But really it turned out to be a very different game (for the best I feel).

I've got the same dilema again, with this new PC version; how much do I change and how much do I keep the same. I really want to improve on the Amiga version, but it's real tricky, don't want to upset the finely tuned balance of the game. Well, makes sense to me. Finger crossed huh?
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Old 10 July 2008, 12:38   #52
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Amiga Qwak is a remake of older game: http://jamiewoodhouse.co.uk/pages/BBC/Qwak/qwak.htm
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