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Old 23 January 2002, 23:44   #61
MethodGit
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I just checked the Studio 3 website but it looks like they haven't really updated it recently: no pages or stuff on PS2, Gamecube, XBox etc., just pages on their old PS1/PC/GBC games are viewable.

Just in case no-one noticed, Studio 3 made a little game history page detailing on their most successful and well-known games (as well as some which may have been almost forgotten by some people), including Putty Squad (though they appearing to be referencing the console version, mind). It really taught me the great facts about some of their games. Bizarrely though the page does not mention the fact that the company used to be called System 3, and in some of the info pieces it is written out as if they were called Studio 3 at the time. A bit confusing to some people, I reckon.

http://www.studio3.co.uk/html/corp_a.htm
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Old 24 January 2002, 01:28   #62
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aren`t they....

Aren`t they porting the new Last Ninja game to the consoles??
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Old 24 January 2002, 10:18   #63
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I thought I heard something about a Last Ninja 4 being in development.

//AB - http://eab.abime.net/showthread.php?s=&threadid=1242&h

Last edited by Amigaboy; 24 January 2002 at 10:58.
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Old 25 January 2002, 00:35   #64
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Exclamation

Quote:
Seems like utri007 missed Bobic's info regarding Alive Mediasoft on the first page.
Marz, can you please look again and tell me where this is on BTTR news?
I looked closely through the latest news (235), and the one before (234), but it wasn't there.
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Old 25 January 2002, 00:42   #65
Ian
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He means on the first page of this thread.

Anyway, after all the build up some of you are giving this game (some even refering to it as the Holy Grail for Amigans), it begs the question, which one of you is going to appologise if it's rubbish??

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Old 25 January 2002, 00:49   #66
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Hey! Amiga Power said:

"Putty was great, but this sequel is absolutely superb. It's bigger, more packed with stuff, funnier, better-looking, more playable and generally improved in every way, making it perhaps the best platform game on the Amiga. Excellent stuff." 5/5*

(F-AP41-P34-91%500)

So, there you have it!
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Old 25 January 2002, 04:49   #67
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Old 25 January 2002, 12:38   #68
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Well, that appears to be good proof of the game's quality.

But it would be nice to know if any of the other Amiga mags reviewed it?
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Old 25 January 2002, 12:41   #69
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Amiga Format reviewed it in issue 63, page 50 and gave it 90%.
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Old 25 January 2002, 13:45   #70
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...or you could just grab the 8 level coverdisk version of the game, use the WHDLoad install to make it load instantly and play that to SEE FOR YOURSELF that it's a great game...
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Old 25 January 2002, 14:08   #71
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Question

Which Amiga Coverdisk site has it (for ADF),& what issue/coverdisk number is it?
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Old 25 January 2002, 14:23   #72
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It's Amiga Power issue 41:

http://amigacoverdisks.emuunlim.com/AP41.shtml

But, I think you'll need the WHDLoad version to make it work under emulation.
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Old 25 January 2002, 15:15   #73
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Unhappy

Not even under the latest WinUAE? damm shame. By the time I've learned how-to make use of Amiga DOS & get WHD-load to work on WinUAE myself I'd say WinUAE would've got it working on the emulator anyway!
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Old 25 January 2002, 15:26   #74
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It's not hard if you've got a hard disk set up in WinUAE (you could also download Amiga In A Box).

You just need to unarchive the WHDLoad lzx/lha file and run the installer.

Then unarchive the install for Putty Squad, and run the provided installer in it with the Putty Squad ADF.
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Old 25 January 2002, 17:12   #75
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Quote:
Originally posted by Codetapper
...or you could just grab the 8 level coverdisk version of the game, use the WHDLoad install to make it load instantly and play that to SEE FOR YOURSELF that it's a great game...
I already did a while ago. Class game too.

What made you think I've never played it despite its tempting quality?
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Old 25 January 2002, 17:20   #76
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Codetapper is talking to Ian, who said:

Quote:
Anyway, after all the build up some of you are giving this game (some even refering to it as the Holy Grail for Amigans), it begs the question, which one of you is going to appologise if it's rubbish??
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Old 25 January 2002, 18:21   #77
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But how could you tell he was talking to Ian?
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Old 25 January 2002, 18:25   #78
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Makes more sense that way!
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Old 25 January 2002, 21:12   #79
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Is this our cue for everyone to start posting "Shut up, Marz!" messages again? All of this piddling over some stupid detail because Marz thinks every Codetapper retort is a chip at him. Marz, it is obvious to everyone that Codetapper was referring to Ian's comment, so take your medication and relax already!

Cody, your patience knows no bounds.

Quote:
Originally posted by 7-Zark-7
Not even under the latest WinUAE? damm shame. By the time I've learned how-to make use of Amiga DOS & get WHD-load to work on WinUAE myself I'd say WinUAE would've got it working on the emulator anyway!
Yeah, but it is so worth the effort to learn AmigaDOS and Workbench. There is so much more to the Amiga than the console ethic of plug in a game and click go. I can't believe you don't want to experience that part of the Amiga to see what we are all on about (other than just great floppy-booting games). Far more rewarding than knowing how to get around in Windows...
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Old 26 January 2002, 01:51   #80
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Twist, I genuinely had no idea he was talking to Ian! You have to remember we all see messages in a different way to each other! If Codetapper's message came after Ian's, then of course it would've made more sense, but not with different unconnected messages in between.
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