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Old 23 August 2006, 22:39   #1
extentofmysin
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Cool Why are Amiga games the most cheat menu hacked compared to other systems?

Maybe its just me (!) but Ive noticed that compared to most other 8 and 16 bit emulated formats, retro Amiga game roms seem to be the most hacked out there with cheat menus on startup - any real reason for this? It doesnt seem to matter whether the games are either bought on disc or from the web - I guess this is largely because the Amiga scene is still pretty much alive with alot of devoted programmers/hackers- or are there specialised programs out there for the Amiga that let people do this?

Not that im that bad in trying to get past any first level, regardless of game..
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Old 23 August 2006, 22:53   #2
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The C64 had loads of trainers too, perhaps thats where it all kicked off? Most ST cracks seem to have a quick 'press T for trainer', on the Amiga the went for the kill, all the way up to +55 or more sometimes lol. But, other systems do have trainers here and there, eg. GBA trainers.
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Old 24 August 2006, 00:37   #3
extentofmysin
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Smile

yeah. then the Amiga no doubt must've had its fair share of pirate software?
more than other systems at the time, its probably hard to say, but its
hard not to estimate when looking at the sheer amount of trainer menus on
Amiga roms that are being distributed currently over the net.

Im not sure if cracking groups can be 100% related to piracy in the long run,
but then even if most games were trained long after the Amigas prime, I don't
see how else games cracked with trainers in the 80s and 90s couldve been
distributed? thanks for the reply
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Old 25 August 2006, 18:26   #4
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Every game (give or take a handful of titles) was released to "the scene" on c64/st/amiga/megadrive/snes etc. during the 80s/90s - the difference with Amiga, it seems to me, is that there were far more trainermakers (specialists, who concentrated on training games) compared with other systems - most games on other systems that were trained, were trained by the cracker himself. I'm not really aware of any guys on most of the other platforms mentioned, who could compete with the likes of Skol/Groo/Ice/Logo 7 etc. on Amiga during its prime.

Of course, a tip of the hat to Pan+TWK/ATX for their great work on SNES, the other exception to my rule
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Old 25 August 2006, 18:34   #5
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Quote:
Originally Posted by extentofmysin
yeah. then the Amiga no doubt must've had its fair share of pirate software?
more than other systems at the time, its probably hard to say, but its
hard not to estimate when looking at the sheer amount of trainer menus on
Amiga roms that are being distributed currently over the net.

Im not sure if cracking groups can be 100% related to piracy in the long run,
but then even if most games were trained long after the Amigas prime, I don't
see how else games cracked with trainers in the 80s and 90s couldve been
distributed? thanks for the reply
Those are not illegal games you saw on the net, but legal 'backups'!
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Old 25 August 2006, 18:38   #6
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The Amiga was a more popular machine and was much easier to program on than other 8/16bit machines!

Floppy disks were also much easier to hack and add trainers than a cassette tape.

If you take these factors into account it's not difficult to see why tha Amiga had more cracks/trainers than other machines
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Old 25 August 2006, 20:27   #7
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Thread moved to Retrogaming General Discussion
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Old 25 August 2006, 21:45   #8
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I think the most trained game was Frontier by Anthrox & Spreadpoint. It had +193. This was their 2nd joint release. I wondered what the first one was and if there were others.
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Old 03 September 2006, 16:00   #9
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Frontier? as in, "Frontier - Elite 2" ?

Only trainer I've bothered with for that is the FrntTrn.lha on AmiNet.....

Savegame before a difficult mission, then use trainer to get tactics and such right (adding loads of shields, for example, so I didn't get killed straight away) then loading the untrained game afterwards....

Well, at least I had fun during the late 90's playing Frontier . Elite 2 ;
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Old 06 September 2006, 07:24   #10
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Blatantly going off topic, but I never understood why disk images are called "ROMs" by so many people. It gives me the feeling that the person speaking doesn't really care for the platform being emulated at all.
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Old 06 September 2006, 13:03   #11
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Quote:
Originally Posted by Jope
Blatantly going off topic, but I never understood why disk images are called "ROMs" by so many people. It gives me the feeling that the person speaking doesn't really care for the platform being emulated at all.
Or so obviously doesn't understand or rarely used an Amiga!

One also has to take into account that 99.9% of games from consoles are called ROMs so most ppl would assume rom==game.

Where-as ROM != game always! weirdo's
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Old 06 September 2006, 20:17   #12
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The reason amiga adfs have trainers on is because all amiga games had disk protection, so you couldnt rip an origonal game. As they removed the protection so you could copy the game, they simply bunged a trainer on too
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Old 06 September 2006, 20:34   #13
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Originally Posted by Doc Mindie
Frontier? as in, "Frontier - Elite 2" ?
Yep.
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Old 06 September 2006, 21:16   #14
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Quote:
Originally Posted by demoniac
I think the most trained game was Frontier by Anthrox & Spreadpoint. It had +193. This was their 2nd joint release. I wondered what the first one was and if there were others.
wow, somehow i missed to notice it. i played the protected game for maybe a year everyday, i was good at destroing everything from little to giant ships, i was in a system 90 light years from the satrt called Nirvana or something that i found by chance, and yet i was unable to get past mid rank...
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