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Old 09 March 2006, 08:37   #1
Abimagica
 
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Lightbulb Follow-up #0001

ST compilations about OLDSCHOOL (1990S) COLOUR FONTS :

Some were made available on a dead P2P torrent (2005\08\06) :
I could not get it unfortunately!

I found and integrated the related ones from Pouλt (pouet.net) :
○ "Admirables Great Font Collection 1" (1992)(
Admirables) [<1MB]
○ "Admirables Great Font Collection 2" (1992)(Admirables) [<1MB]
○ "Admirables Great Font Collection 3" (1992)(Admirables) [<1MB]
○ "Admirables Great Font Collection 4" (1992)(Admirables) [<1MB]
○ "Admirables Great Font Collection 4" (1992)(Admirables) [<1MB]
○ "Admirables Great Font Collection 5" (1992)(Admirables) [<1MB]
○ "Admirables Great Font Collection 6" (1992)(Admirables) [<1MB]
○ "Admirables Great Font Collection 7" (1992)(Admirables) [<1MB].


I AM STILL LOOKING FOR the archives or related image disks below :
Quote:
1.
"Zuul Megafont Compil 01" (19xx)(Zuul) [<1MB]
"Zuul Megafont Compil 02" (19xx)(Zuul) [<1MB]
"Zuul Megafont Compil 03" (19xx)(Zuul) [<1MB]
● "Zuul Megafont Compil 04 (19xx)(Zuul).zip" [<1MB]
● "Zuul Megafont Compil 05 (19xx)(Zuul).zip" [<1MB]
● "Zuul Megafont Compil 05 (19xx)(Zuul)[a].zip" [<1MB]
● "Zuul Megafont Compil 07 (19xx)(Zuul).zip" [<1MB]
● "Zuul Megafont Compil 08 (19xx)(Zuul).zip" [<1MB]
● "Zuul Megafont Compil 09 (19xx)(Zuul).zip" [<1MB]
● "Zuul Megafont Compil 10 (19xx)(Zuul).zip" [<1MB]
2.
● "Blues Boys Great Font Collection 1 (19xx)(Blues Boys).zip" [<=1MB]
● "Blues Boys Great Font Collection 2 (19xx)(Blues Boys).zip" [<=1MB]
● "Blues Boys Great Font Collection 3 (19xx)(Blues Boys).zip" [<=1MB]
● "Blues Boys Great Font Collection 3 (19xx)(Blues Boys)[a].zip" [<=1MB]
3.
● "Arakis Megafonts Compil 01 (19xx)(Arakis).zip" [<=1MB]
● "Arakis Megafonts Compil 02 (19xx)(Arakis).zip" [<=1MB]
● "Arakis Megafonts Compil 03 (19xx)(Arakis).zip" [<=1MB]
4.
● "Apache Font Disk 1 (19xx)(Apache).zip" [<=1MB]
5.
● "Font Disk 2 (1992-10-03)(Germs).zip" [<=1MB?] (An application?).
And of course any related ST/Amiga graphics/artwork collection.
(Keywords: collection, compilation, ST, Amiga ...)

See you.
 
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Old 20 March 2006, 07:25   #2
Abimagica
 
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Lightbulb Follow-up #0002

Hello! The release of my compilation is only postponed.
But the good news is, I have used CityLights 2 for you:
http://jansfreeware.com/

The result is...
SolidTime3D v1.0
1.

The related archive (3 696 KB!) is downloadable here:
http://.de/files/15945275/...1main.zip.html

2.

The related archive (2 775 KB!) is downloadable here:
http://.de/files/15945967/...extra.zip.html



Why is it SO BIG ?
• ~1000 x ~1000 pixels
• 1 up to 2666 colors per character (> 8 bits)
• 189 Unicode characters

Who is it for ?
• Anyone interested in Bitmap/CityLights 2.
• Curious/fun/serious people (like me).
• Freeware users ('forget me' license).

One simple example of use :
- original size (!)
- 8-bit grey conversion (Gif compatible)
- cement texture filter (noise)
- antialiased/blurred outlines (semi-automatic)
- nothing else (you can do much nicer)
*




CYA (feedback if possible)
*

* /!\ 2048 x 1536 screen resolution is recommanded...
1st image is colour-blind people friendly, 2nd one may not

Last edited by Abimagica; 20 March 2006 at 07:36. Reason: Forgot to say publicly: SolidTime3D Font v1.0
 
Old 13 April 2006, 03:55   #3
Abimagica
 
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Lightbulb Follow-up #0003

My OldSkool fonts compilation is still on its way,
and I still need the ones I listed above...
>> You can help, Atari ST & Amiga freaks! <<

Before I can release it, I builded this long post*:
1. more Bitmap Color Fonts,
2. logos with or from Bitmap Color Fonts.
(Note for the EAB moderators: all images links and thumbnails are drastically optimized for this BBS (and boards in general). I hope you will not see the contents too irrelevant; Feel free to move the whole post (e.g. outside the Sprites topic), or create your own messages with my links. There is no bandwidth theft and I think the artists and webmasters agree with this kind of tributes with no loss of profit in mind.
(* Statistics: ~15 days (design only - Please don't ban me!), >7H for >30MB (up/dl traffic for hosting + ~1H (reuppings + fixings)), >100 ads scripts (blocked), >30KB (EAB message), 1000s of files, many software/OS crashes.)



ABCDEFGHIJKLMNOPQRSTUVWXYZ


1. MORE FONTS (ripping?)

a)
Quake fonts*.
32x32 & 16x16 pixels; 512x512 & 256x256 CharSets; PNG + Alpha Channel.
Freeware, I guess.
My overview showcases the majority of their charsets;
I retained only "01ABab" to facilitate your browsing =

(666x1111, 207 KB)

* If their Apache Server temporarily claims that the site is "403 - Forbidden",
you can try this alternate page: Moon[Drunk]'s Quake Graphics, or perform a Web Search.


b)
123Glitter.Com for your online texts. Animated GIFs, some very cool...
Free of use, but redistribution/storage of their fonts is not allowed I think.



ABCDEFGHIJKLMNOPQRSTUVWXYZ


2. FONT LOGOS (ripping?)

Because Old School logos have the nicest fonts
here are 173 logos designed with bitmap fonts.
The artists used 2D, PS, vector, and 3D tools.


This collection/gallery/tutorial features:
• 147 logos from Pouλt _____(3.66 MB, 3 846 340 bytes)
• _18 logos from ExoticA ___(2.41 MB, 2 531 816 bytes)
• __8 logos from EAB, Abξme (_393 KB, _ 403 190 bytes).
In total: 6.47 MB (6 781 346 bytes), well compressed...


To save you time (and to get the original filenames,
and to relieve ImageShack.US*, the hoster), you can
download the logos archives at .DE* :
• FontLogos_Pouet.ZIP (3.65 MB, 3 831 774 bytes)
• FontLogos_Exotica.ZIP (2.45 MB, 2 579 962 bytes)
• FontLogos_EAB-Abime.ZIP (434 KB, 444 992 bytes)
• FontLogos_THUMBNAILS_Pouet,ExoticA,EAB-Abime.ZIP (2.01 MB, 2 111 515 bytes; See "(•)" below).
* Files are subject to quick deletion! Namely, there are deadlines: 30 days for .DE, and (maybe) 1 year for ImageShack.US. So, if one of these files is not accessed (downloaded) during this period, the hosters delete it for good; You'll then have to look for the individual, original logos (non optimized) at: Pouλt logos folder, ExoticA galleries, EAB@Abξme search (try "logo" in titles)...




Before getting to the individual links/thumbnails of the images,
let's detail the main purposes of this message:
a. you may compare the logos using the chart,
b. you may design your own logos in the same style,
c. you may build a finer/richer classification (tutorials, plugins...)

About my classification (v1.0) :

• First, the 'tools' (processes) the designers used to build their characters:

(563x173, 45 KB)


• Second, the chart that lists these 'tools' in this logos collection:

(640x2800, 321 KB)


• Third, a few notes:
a) These 16 ("0"-"F") basic tools can only show the very first steps of fonts creation. Everything else is not mentioned and beyond this topic, especially: classic distortions (e.g. quadrilateral perspectives, spherical warpings), transparencies and brilliances (e.g. details of reflections, light/defocus/smoke effects), classic textures (e.g. flat fillings, secondary reliefs).
b) These tools are related to the main text (characters) of the logo, front/top face first. They are sometimes subjective (See c. above - and it's v1.0), often piled up ("low" & "high" may coexist), but are always significant (I did not mention them if their use is not quite important). These tools detail also the shadows (esp. projections and outlines). Chronology (steps): n/a. Softwares: independent.
c) My unmodified SolidTime3D (See previous post) uses [[0][3][5]] tools; Quake fonts (See above) use mainly [[0];[5];[C];[B];[D];[3];[4];[7];[9]] tools (decreasing sorting).

Assembled keywords: font, logo, design, gallery, Pouet, Exotica, EAB/Abime.




OVERVIEWS

Quick overview - All logos (173 small thumbnails, no info):

LoFi JPG (888x1600, 162 KB)

HiFi PNG version (718 KB)

Detailed overview - All logos (173 large thumbnails, with info):
LoFi JPG (1600x3888, 650 KB)

Last edited by Abimagica; 14 June 2006 at 22:42. Reason: (All links should work again now)
 
Old 13 April 2006, 03:56   #4
Abimagica
 
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Arrow

IMAGES


Use:
• Click the first links in bold to get an overview:
10 large LoFi JPG thumbnails, with info.

• Click (•) for the details:
1 large HiFi PNG thumbnail, with info (archive is available - See above).

• Click the number to display the full-sized, original logo:
1 PNG (or converted GIF) or JPG (archives are available - See above).

• Optionally click on the frog page () to rate the logo.


Font Logos

####1-10: 1(•) 2(•) 3(•) 4(•) 5(•) 6(•) 7(•) 8(•) 9(•) 10(•)

###11-20: 11(•) 12(•) 13(•) 14(•) 15(•) 16(•) 17(•) 18(•) 19(•) 20(•)

###21-30: 21(•) 22(•) 23(•) 24(•) 25(•) 26(•) 27(•) 28(•) 29(•) 30(•)

###31-40: 31(•) 32(•) 33(•) 34(•) 35(•) 36(•) 37(•) 38(•) 39(•) 40(•)

###41-50: 41(•) 42(•) 43(•) 44(•) 45(•) 46(•) 47(•) 48(•) 49(•) 50(•)
 
Old 13 April 2006, 03:57   #5
Abimagica
 
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Arrow

Font Logos

###51-60: 51(•) 52(•) 53(•) 54(•) 55(•) 56(•) 57(•) 58(•) 59(•) 60(•)

###61-70: 61(•) 62(•) 63(•) 64(•) 65(•) 66(•) 67(•) 68(•) 69(•) 70(•)

###71-80: 71(•) 72(•) 73(•) 74(•) 75(•) 76(•) 77(•) 78(•) 79(•) 80(•)

###81-90: 81(•) 82(•) 83(•) 84(•) 85(•) 86(•) 87(•) 88(•) 89(•) 90(•)

##91-100: 91(•) 92(•) 93(•) 94(•) 95(•) 96(•) 97(•) 98(•) 99(•) 100(•)
 
Old 13 April 2006, 03:58   #6
Abimagica
 
Posts: n/a
Arrow

Font Logos

#101-110: 101(•) 102(•) 103(•) 104(•) 105(•) 106(•) 107(•) 108(•) 109(•) 110(•)

#111-120: 111(•) 112(•) 113(•) 114(•) 115(•) 116(•) 117(•) 118(•) 119(•) 120(•)

#121-130: 121(•) 122(•) 123(•) 124(•) 125(•) 126(•) 127(•) 128(•) 129(•) 130(•)

#131-140: 131(•) 132(•) 133(•) 134(•) 135(•) 136(•) 137(•) 138(•) 139(•) 140(•)

#141-150: 141(•) 142(•) 143(•) 144(•) 145(•) 146(•) 147(•) 148(•) 149(•) 150(•)
 
Old 13 April 2006, 03:58   #7
Abimagica
 
Posts: n/a
Arrow

Font Logos

#151-160: 151(•) 152(•) 153(•) 154(•) 155(•) 156(•) 157(•) 158(•) 159(•) 160(•)

#161-170: 161(•) 162(•) 163(•) 164(•) 165(•) 166(•) 167(•) 168(•) 169(•) 170(•)

#171-173: 171(•) 172(•) 173(•).


Easter juggler.
 
Old 15 June 2006, 02:23   #8
Abimagica
 
Posts: n/a
Lightbulb Follow-up #0004

2 months after, please wait more if you really need my compilation...
I'm currently busy with another big archive on another cool forum...

In the meantime I post a quick comparison + images...
(I'm not inactive on EAB, with this hopefully )

• Using CityLights v2,
you won't be able to produce real fonts easily;
It lacks all the tools that a charset builder needs (presets, 3D controls...)!
You'll be able to build messages all the same but 3D-F.B. is a lot better here,
generally... (E.g. smaller screen size and smaller choice of lights in 3D-F.B.)
• With 3D-Font Builder v1 (a few Pouλt logos were based on it),
because of a small bug, you'll have to render the characters individually
if you need non-ASCII glyphs (i.e. beyond UNICODE #007E "~") in your message...
3D-Font Builder cannot produce real fonts: 1) it lacks of coordinates controls,
and 2) the zoom factor is quite buggy (it depends on the text size, in pixels)!
So I think 3D-F.B. is a good tool when you mainly need to render texts, but not
at all charsets or/and complicated animations (e.g. rotations of dingbats).
Once debugged, it would allow beautiful 2D/3D oldskool characters/dingbats sets!




3D-Font Builder v1.0 (Font Generator)

Download: fontgen.zip (v1.0, 82 KB)


Example 1 - with interface

(908x554, 355 KB)


Example 2 - raw

(512x384, 228 KB)


(512x384, 153 KB)




Example 2 uses these settings:
(they're quite reproducible)


Font Properties
Font Type: Arial Rounded MT
Style: Bold
Depth: 6
Edge Width: 1 [but 3 if Wire]
Detail: 1024
Char Space: 0
Line Space: -6
Sample Text:
_EAB.|abime|_.net
("_" = space, "|" = Return)
Rounded Edges: Yes
Center Text: No
Equal Char Width: No


Mode
Transparent
&
Solid
&
Wire


Light
Ambient: No (if Transparent), Yes (if Solid)
Point: Yes
Infinite: No
Shadow: Yes


Filters
Blur: Yes
Blur (x2): Yes
Smooth: Yes
Metal: No


Orientation
x: 180
y: 213~
z: 180
(Polygons: 12020)
(Vertices: 6152)
Zoom: Max...
Adjust using cursors...
 
Old 15 June 2006, 09:33   #9
BippyM
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Posts separated...These are NOT colourfonts or should they be in the sprite section!
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Old 16 June 2006, 02:35   #10
Frog
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the 2nd EAB logo looks nice "Classic", clean. a bit far from old bitmap fonts but i hear that we must progress anyway it's better than solidtime3D imho
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