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Old 31 May 2006, 17:07   #21
thor
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Quote:
Originally Posted by CFOU!
in fact game must use SCUMM format for file(s)
AFAIK FOTAQ has nothing to do with SCUMM, it's just supported by the ScummVM project by a dedicated engine (ScummVM isn't SCUMM only). For ScummVM's engines look here: http://wiki.scummvm.org/index.php/Engines
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Old 31 May 2006, 19:43   #22
dlfrsilver
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Quote:
Originally Posted by CFOU!
thank for information... in fact game must use SCUMM format for file(s) but motor was written in amos&c

Can you ask to John Passfield if french amiga version was finished (but not released)?

I had played to french demo included in french issue....
I will even say that he can give us the material to release the game in french
then yes, we should at last provide a french version from the french translation of the pc version.
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Old 04 March 2007, 00:10   #23
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Flight of the Amazon Queen programmed in AMOS ?!

Hey!

I browsed some Amiga related Wikipedia sites and found out about this:

http://en.wikipedia.org/wiki/Flight_of_the_amazon_queen


It says FOTAQ was programmed in AMOS!

Well, I canīt believe it.
Any information about that?
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Old 04 March 2007, 00:15   #24
Ironclaw
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Not long ago there was a thread about this... search it up .
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Old 04 March 2007, 00:15   #25
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Oh! Thanks, Ironclaw
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Old 04 March 2007, 00:21   #26
CodyJarrett
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Here: http://eab.abime.net/showthread.php?t=23580
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Old 04 March 2007, 00:22   #27
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Already found it. Thanks!
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Old 04 March 2007, 00:24   #28
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Ohhh how time flies.... feels like it was just a couple of months ago that thread was last active.
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Old 04 March 2007, 00:26   #29
viddi
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Yes
It came up right after I joined this fantastic board.
I missed it somehow...
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Old 04 March 2007, 04:20   #30
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Wow I never knew this.. very cool.
 
Old 04 March 2007, 08:35   #31
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Yeah, it's hard to believe as the game looks so good, guess alot is possible with Amos . But what I think is most confusing about this is that Amos games usually never were professinally done in the art area and such... not many games look good.

*cough*... a movie of the game:... http://recordedamigagames.ath.cx/mod...dex.php?id=249
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Old 04 March 2007, 09:57   #32
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Well, the finished product was written in C with the prototype and editing tools having been written in AMOS.
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Old 04 March 2007, 11:11   #33
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you can get more informations from John Passfield directly...

http://www.passfieldgames.com/

and Steve Stamatiadis:

http://www.spacecaptainsteve.com/
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Old 04 March 2007, 14:34   #34
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Quote:
Originally Posted by thor
ScummVM supports only the PC version, not the Amiga one.
ScummVM (SVN, not 0.9.1) supports the Amiga version of Flight of the Amazon Queen now too.

Quote:
Originally Posted by CFOU!
I had played to french demo included in french issue....
Does anyone still have the French Amiga demo of Flight of the Amazon Queen? or know where to find it?
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Old 05 March 2007, 11:35   #35
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Is there any difference in the amiga version when it comes to using scummvm?

Thanks to the thread starter btw, I downloaded the free talkie version from the author's website and have started playing this game again. I have the cd version for pc somewhere and remember it being quite difficult to get running with all the sound working, it had quite high memory requirements from what I remember. I think it was difficult running the cd driver, mouse driver and sound driver + FOTAQ.
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Old 05 March 2007, 22:38   #36
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Hi
GFA for X86
http://team1161.googlepages.com/
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Old 06 March 2007, 01:22   #37
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Quote:
Originally Posted by numb
Is there any difference in the amiga version when it comes to using scummvm?
The Amiga verison is completable under ScummVM, with hopefully no differences, compared to the original Amiga version.
If you do notice any differences, please add a bug report on the tracker of the ScummVM project.
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