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Old 17 November 2005, 18:52   #21
Whitesnake
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I tried Capital Punishment today and i just get a reboot after the code screen, that was with just 2mb chip ram. But if i try it with additional fast ram i don't get a reboot after the code screen it just stays black.
I also tried Slam Tilt which appears to work well on winuae but i haven't tried it on a real cd32 as i have no A4000 keyboard so i can't run any conclusive tests.
Another thing regarding Slam Tilt is the patch which allows you to use a cd32 pad when playing but it doesn't allow control of the menu, the program joy2key does map cursor keys to the pad which would allow menu selection but you would still need the return key to confirm.
EDIT: There is also a bugfix on aminet for Slam Tilt which is supposed to address in game hanging when not launching from workbench. Perhaps this could fix the crash on the cd32.
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Old 18 November 2005, 00:34   #22
Rochabian
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The version of Slamtilt that i've send to you is already patched with the aminet patch....
Capital Punishment should have Setpatch QUIET in the startup to load the screen after the code screen but it needs 1.95Mb so i think it's quite impossible to have enough memory to run it on the CD32.......(successfully tested by me on a 4Mb CD32 in WinUAE)

Flink CD32 version works well
Arcade Pool too
Superfrog without menu too
Kingpin too
Kid Chaos too........

EDIT: Perhaps a good programmer can edit the source of Joy2Key to replace the spacebar map to firebutton with the return key to firebutton.............and compile it of course

Cya

Last edited by Rochabian; 18 November 2005 at 00:40.
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Old 18 November 2005, 03:52   #23
Whitesnake
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Well Slam Tilt does use space bar for confirmation on the menu also so if Joy2Key supports space bar mapping then it should work. Assuming Joy2Key works with Slam Tilt and it doesn't interfere with the CD32 Pad Slam Tilt patch.
EDIT: I have added Superfrog without the menu already
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Old 18 November 2005, 13:24   #24
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If you find the way to recompile joy2key please contact me, I wanna try this prog with a lot of game. I can try to contact the author via normal post (paper mail, because he not reply at e-mail address specified in the program's readme). I've contacted the author of walker's whd installer, codetapper, that have added some option in the whdload installer for this game like the possibility to start the game with joypad instead of keyboard (like up + fire instead of F5 to start the game in easy mode). But I haven't a reply. I think it's a good way to try. Also in other forum of eab is possible to find whd programmers.
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Old 19 November 2005, 03:18   #25
Rochabian
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@Lentivector:

Joy2Key can't be run with WHDLoad games, only with ripped disk.......

The best we can hope for is that Bert Jahn do a WHDLoad CD32 version with support of the CD32 Pad with some tooltypes to change the assign of the CD32 Pad Buttons to the wanted keys........

For now, that's where we are about Joy2Key

Last edited by Rochabian; 19 November 2005 at 03:36.
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Old 19 November 2005, 19:05   #26
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I know well that joy2key can't be run with whdload games and however slam tilt is not a game of my interest. I just suggest you to contact a good whdload programmer because i think that's the easiest way to adapt amiga game to run on cd32 (I don't know who is Bert Jahn but if he can do the miracle with slam tilt he could do the same thing with advantage tennis and warm up, please consider this games in your compilation). But I also think that if you succeed to recompile joy2key you have an expanded game park to use with your compilation.
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Old 26 November 2005, 19:06   #27
Whitesnake
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Still looking for more game suggestions
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Old 26 November 2005, 22:04   #28
ChrisBrownUK
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How about these (not on any existing compilations to my knowledge) :

Emlyn Hughes International Soccer
http://hol.abime.net/2847

The Flintstones (One of the 1st Amiga games I ever bought)
http://hol.abime.net/578

Jimmy White's Snooker
http://hol.abime.net/799

Saint & Greavsie
http://hol.abime.net/1830

A Question of Sport
http://hol.abime.net/2266

The Godfather
http://hol.abime.net/2753

The Simpsons - Bart vs Space Mutants (include the awesome intro!!)
http://hol.abime.net/48

War In Middle Earth
http://hol.abime.net/1661

Grand National
http://hol.abime.net/2780

And finally - yes, I know I've asked before....

TV SPORTS FOOTBALL and TV SPORTS BASKETBALL
http://hol.abime.net/1542
http://hol.abime.net/1540

Last edited by ChrisBrownUK; 29 January 2006 at 17:05.
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Old 28 November 2005, 06:00   #29
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Quote:
Originally Posted by alexh
A compilation that can actually use the measly 1kbyte of NVRAM for saves / highscores etc. would be cool.
Agreed.
I saw some documents (part of CD32 developers CD I think?) that describe how to use another drive as NVRAM:, but not the other way... I wonder if you can just treat it like a normal drive/folder?
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Old 28 November 2005, 15:38   #30
Whitesnake
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It is just too small for anything useful unless it is purpose written
Most CD32 games will use codes instead of a save.
For example Monkey Island on the Mega CD used codes.
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Old 23 December 2005, 05:31   #31
Xenon
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Hey, how about this new compilation ?
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Old 23 December 2005, 11:40   #32
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It might not make it before christmas but post more suggestions for games, still space left last I heard.

The Deep
Fire And Brimstone
Future Shock
Gunshoot
Highway Patrol II
Hoi
Hugo
Hägar The Horrible
Kargon

Last edited by TheBoss; 23 December 2005 at 19:40.
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Old 23 December 2005, 14:57   #33
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A game id like to see on there which i dont think i seen on other disks is..

Scorched Tanks (excellent 2player pd)

Also how about Shuffle Puck Cafe?


Would be cool to see the Pigmy Projects Extension demo on there as well (there is a whd load install for it)
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Old 24 December 2005, 22:50   #34
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That is a very good news
Good continuation braves men
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Old 29 January 2006, 16:40   #35
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Smile

Please.

Cinemaware: King Of Chicago

and other Cinemaware games that are not on other cds.

Roger Rabbit: Hare Raising Havoc

This lovely puzzle game did take 6 discs and only run from Amiga HD.

Also Uninvited, Deja Vu and other adventures..

Those would be very nice. Thank you.
 
Old 29 January 2006, 17:06   #36
ChrisBrownUK
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How's this coming along ?
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Old 29 January 2006, 22:18   #37
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Thumbs down

Quote:
Originally Posted by Rochabian
The best we can hope for is that Bert Jahn do a WHDLoad CD32 version with support of the CD32 Pad with some tooltypes to change the assign of the CD32 Pad Buttons to the wanted keys........
I doubt Bert will do anything for you to be honest:

1. You distribute pirated WHDLoad keys.

2. You pretend that you encourage people to register WHDLoad yet you haven't even registered yourself.

3. You seem to think the WHDLoad guys will be happy to change lots of patches so your crappy pirated CD32 compilations will work without a keyboard. Your attitude so disgusts me that I'm considering ADDING code to each install that requires you to press a key, thus my work cannot be included on your CDs.

4. We only support registered users, send all your other complaints to >NIL: please...

PS: I'm so glad Fuzzball crashes on your CD32 compilation, I wish I knew why that happened so I could make all installs do that.
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Old 29 January 2006, 22:24   #38
ChrisBrownUK
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Quote:
Originally Posted by Codetapper
"crappy pirated CD32 compilations"
Funny, I thought they were quite good actually
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Old 29 January 2006, 23:06   #39
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Quote:
Originally Posted by Codetapper
1. You distribute pirated WHDLoad keys.
Anyone thinking of doing a CD32 release (or any release that has WHDLoad slaves) double check the Game folders for cracked WHDLoad files. I've heard of people downloading WHDload slaves off the net only to discover older cracked WHDLoad files in with the zip.
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Old 31 January 2006, 02:07   #40
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Quote:
Originally Posted by ChrisBrownUK
Funny, I thought they were quite good actually
Actually, this kind of compilations from Gary, Frostwork or Rochabian are specially great. Also, demos included on them are great.

Yours,
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