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#41 | |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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Quote:
This bug got introduced when I moved the trainer offsets from the Patchlist to "standard code" to make them selectable with the CUSTOMxx tooltypes. Note to self: Next time just copy/paste. :PAnyway, I'll create the install package now, thanks for all your testing. ![]() |
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#42 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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You're welcome. Now back to non-crap games.
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#43 |
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CaptainM68K-ExtADF
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i think there is another checksum to remove. There is way too many enemies at a time
that get on you..... gods syndrom to me........
__________________
Denis |
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#44 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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Could be true. I find it unplayable without the energy trainer. Never tried the disk version.
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#45 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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#46 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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Then it's really an unfair game, pah!
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#47 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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It indeed is, it was the reason why it got pretty bad reviews back in the day.
(Excerpt from the PowerPlay Review (46%): "Die Zaubersprüche schläfern sogar den neugierigsten Spieler ein: Nur wenig Motivation entsteht, sich durch die unfairen Situationen zu hexen.") |
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#48 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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Yeah, i know these review. This game had potential, but the programmer couldn't find a good balance. Too hard, too boring. Every level is a carbon copy of the level before, only the graphic differs.
Edit: And once again highly overrated by some mags. 86% from "Joystick"... no comment. ![]() Last edited by Retro-Nerd; 07 February 2009 at 22:51. |
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#49 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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Yeah, it could have been a nice game if it wouldn't be so unfair and the levels less boring. I guess good old Lord Blitter made it that hard/unfair to disguise the fact that the levels are all very boring. Final verdict: A lot of wasted potential
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#50 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
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Quote:
more than anything, it showed that Rastan was indeed perfectly possible on the Amiga, shame Lord Blitter wasted his talent on this shite fest of a game.
__________________
Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#51 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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The installer for this game is now available on the WHDLoad page. Another one bites the dust.
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#52 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
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Quote:
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__________________
Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#53 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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#54 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,380
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Mmh, i remember an adventure with bad mouse controls and a Space simulation/strategy game, a German Medievil strategy game....
![]() Last edited by Retro-Nerd; 08 February 2009 at 19:49. |
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#55 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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So do I
Plus a few more! =) |
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#56 |
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CaptainM68K-ExtADF
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Galahad, since Stingray has started, can you please let him finish to code
the slave ? Thanks !
__________________
Denis |
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#57 |
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retro maniac
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I've tested first slave only, so far so good but there is strange problem probabaly in game itself. Sometimes when I hit in the air main character it hangs for while in air and I cannot move or even fall for some time. I don't remember if this was in disk version also.
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#58 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
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Quote:
As with Death Trap, I got quite a bit further than simply thinking about doing them.
__________________
Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#59 |
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CaptainM68K-ExtADF
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well ok then
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__________________
Denis |
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#60 | |||
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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Quote:
Quote:
Doing the Death Trap slave was really something that wasn't planned at all (blame it on the "Cobra X-Rom" thingie :P) and I perfectly understand that you want to finish the Treasure Trap installer yourself. It would be the same for me. I do offer my help though, just in case you get stuck/bored. Not more, not less. =)Quote:
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#61 |
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Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 298
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I've read on two of the magazine reviews on Death Trap about the evil guy hiding five magic scrolls that the hero is to recover, but I see no indication of finding ANY of them. I open all the red chests and either get another weapon or puff of smoke. Sometimes the number beside weapon icon changes to a "C" (presumably a curse).
I'd like to test slave on my Amiga but since it's in an unheated part of the house, I need to know how to locate these scrolls before I attempt. My search for a manual turned up empty. |
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#62 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,547
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I don't think you find any scrolls in the game. You reach then end of a level -> 1 scroll found I suppose (game has 5 levels). I completed the 1st and 2nd level and I didn't find any scroll.
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#63 |
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CaptainM68K-ExtADF
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i will post soon the game manual (i own a new/sealed copy of death trap).
__________________
Denis |
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#64 | |
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Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 298
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Quote:
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