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Old 04 February 2006, 17:33   #41
Graham Humphrey
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@musojon74: I've sent you an e-mail.

Anyone else want to help with gfx? The demo's on Aminet now, if you want to see it (game/demo/Annihilation.lha). This is getting desperate.
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Old 15 April 2006, 15:45   #42
Graham Humphrey
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Sorry to bring this up once more, but perhaps someone might be watching. If anyone is even vaguely interested in doing graphics then please contact me. Anyone? (This is the last time, I promise!)

EDIT: Also playtesters would be much appreciated, if anyone is interested.

Last edited by Graham Humphrey; 15 April 2006 at 18:26.
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Old 08 May 2006, 19:41   #43
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Originally Posted by gifgit
If you want any gfx then go to our sprites project and find all the Project x gfx .But I still can`t see why the main sprite is only 3 colours,wouldn`t it be 3 colours on a non-AGA amiga?I thought that tha AGA chipset improved hardware sprites as well as blitter objects?
i used to be an amiga blitz basic coder
its not very powerfull the less colours u have on screen the faster it goes i never used sprites

i used the blit command i think that what it was called
havent touched an amiga in 12 years i forgot most of what i new

Last edited by petza; 08 May 2006 at 20:58.
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Old 08 May 2006, 20:01   #44
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Originally Posted by petza
i used to be an amiga blitz basic coder
its not very powerfull the less colours u have on screen the faster it goes
It's better than AMOS though

Out of interest though, what sort of stuff did you code in Blitz?
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Old 10 June 2007, 23:47   #45
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Did these two games ever get finished in the end?

Cheers Jimbo
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Old 11 June 2007, 00:00   #46
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Annihilation hasn't been finished, no. It's been virtually untouched since my last post in this thread. It's not dead, if I get any artists I'll revive it. I don't want to abandon it completely because I coded almost three entire levels, and had some ace backgrounds drawn and some excellent music composed by other people, but I doubt it'll ever get finished

You never know, one day...

And anyway, I've been toying with Blitz again this weekend, I may have a new project up my sleeve
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Old 11 June 2007, 00:08   #47
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Yeah would be nice to finish them. I have only just found this thread and grabbed both demo versions from aminet. Will try them out later.

New project sounds good, good luck and keep us posted on what you are doing
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Old 11 June 2007, 00:10   #48
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Hey you said two games - what was the other one, I don't think I mentioned another game other than Annihilation in this thread...?

Oh and thanks for downloading the demo, I'd be interested to hear what you think, don't expect too much from it though, think that was a very early demo
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Old 11 June 2007, 00:21   #49
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Ah yes I didnt read your first post right first time round. Other game was Diamond Kingdoms but I noticed you have finished it. Thats the other demo I found by searching on Aminet

Cheers
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Old 11 June 2007, 00:24   #50
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Ah that's the one, what a naff name

BLATANT PLUG ALERT! I've also done Blobz (my first game, no relation to the old commercial Lemmings-type game), which sucks big time, and Tank Wars, a 5-player game I did last year that got 85% in Retro Gamer and GamesTM magazines...
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Old 11 June 2007, 00:58   #51
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Great stuff. I have just done a search on aminet and grabbed those as well. Thanks for the info. It doesnt matter if some are not that great, at least people like yourself are still making games and having a fair bit of fun doing it as well

I have myself, well tonight been downloading manuals etc for amos and Blitz. I might have a little play myself over the coming weeks. See what I can break

Thanks Again
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Old 11 June 2007, 01:00   #52
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No problem Jimbo, thanks for downloading my games. Yeah I do have fun programming, I'm quite a creative person at heart I think so it's something I've taken to over the last few years

Do let us know how you get on with Amos and Blitz
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Old 05 January 2012, 05:25   #53
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I just tried these games and was surprised You should get coding again
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Old 05 January 2012, 11:29   #54
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Thanks Boo Boo - I just might; I've been thinking recently (now I've got a bit more time on my hands) that I'd like to start something fresh and new - something that might turn out to be reasonably fun to play, but simple enough to write relatively quickly.
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Old 05 January 2012, 11:37   #55
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Shooter with beholder, that uses all his skills, for example? It would be isometric 3D view, the beast would be guarding a treasure in the hall which would have multiple entrances where adventurers would come and the beholder would have to protect the treasure from them, using his magic. A big potential for various extras I think
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Old 05 January 2012, 11:40   #56
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Nice idea but beyond my capabilities I think

I did start writing a two-player Breakout game last year but dropped it because it was terrible. Truth be told I don't think I've written anything that good anyway but to create an entire game that works is a great feeling regardless (Although seeing as I spend a lot of time reviewing stuff other people have created now, if I were to review the games I'd wrote as if they were written by other people I'd give them a right kicking.)
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Old 05 January 2012, 11:44   #57
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I just love beholders, I couldn't help myself
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Old 05 January 2012, 11:45   #58
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Fair enough... worth a try
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Old 05 January 2012, 11:59   #59
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Thanks Boo Boo - I just might; I've been thinking recently (now I've got a bit more time on my hands) that I'd like to start something fresh and new - something that might turn out to be reasonably fun to play, but simple enough to write relatively quickly.
Try a game like Frogbert (i ve played on my iPad) its totaly simple (jump between some platforms) but the searches for the high score is really addictive.

http://itunes.apple.com/de/app/frogb...456225307?mt=8
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Old 05 January 2012, 14:12   #60
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Thanks for the idea - I'm not able to play this but I checked out a video and it looks like it fits into the category I'm thinking of

You've given me an idea for a new thread actually...
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