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#1 |
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Zone Friend
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Hi Cody and all the other Dragon's Breath nerds!
![]() This could be a first attempt for getting a working cracked image of Dragon's Breath. Must have been some fileserver from deep in the depths of IRC where I got those MFM dumps from, and I do not know if they work! (But I'm quite optimistic they do.) I thought they were much more common, but obviously they aren't! So Codetapper or others, please don't let us down and finally crack this beast! ![]() Maybe some other guys with REAL Amigas could write these dumps back to a real Amiga disk, and check if they work too! Last edited by andreas; 24 October 2001 at 01:51. |
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#2 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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Remember most MFM images cannot be written back to normal disks. So maybe it doesn't work.
But I let the experts speak Perhaps galahad wants to take a peek at this game ![]() |
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#3 |
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Junior Member
Join Date: Apr 2001
Location: California
Posts: 339
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I'm out of the loop on this one. Where exactly does Dragon's Breath crash on the emulator? This is where I can't get my version to work any further in Winfellow:
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#4 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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That's as far as it ever gets. It's not cracked properly.
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#5 |
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Registered User
Join Date: Dec 2001
Location: Earth
Posts: 47
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I actually think it could be where the emulator cant read the disks properly:/
I could be wrong ofcourse Also have the same prob in a couple of other games.. Super Stardust - Says insert disk 1 shortly after booting when its already in Populous (1 i think, could be 2) - Has a very similar prob saying insert the disk Anyawys, I been looking for dragons breath for years - I had it on my A500, then got an A1200 - it didnt work ofcourse so i wiped it and re-used the disks ![]() Also, how about someone with a non cracked version.. I still have the instruction manual for the protection! I also really want Wipeout, but thats another issue - nobody has it full stop, even tho its in my drawer next to me on amiga floppy ![]() |
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#6 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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It's not an emulation problem, but a problem with the crack. I've tried running it on a real A500 and it did the same thing. I used a patch on the real disk which properly cracks it and it worked - I was able to play the game. However, whatever is written to the disk is not captured when you make an ADF of it.
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#7 |
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Junior Member
Join Date: Jan 2002
Location: PDX
Age: 51
Posts: 2,338
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Has anyone checked the original disk(s) to see if there is data out on cylinder 80 and/or 81???
Most Amiga floppy drives could read those tracks but could have problems writing to them. Also you may want to use some sort of program on a real Amiga, such as X-Copy to check the disk all the way out to 81 and see if any data shows up. I'd do this myself but I do not have any originals of this title. P.S. I've just joined this forum, found it last week while searching for some classic titles for my 3 Amiga's that I just got out of mothballs. Just love everything on this board so keep up the good work everyone ![]() |
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#8 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Well, see you have to understand that version of Dragon's Breath that is circulating on the net (the only known attempt at cracking the game) was never 100% cracked. If there was, in fact, extended track data, it is no longer an issue. As I understand it, there are two MFM tracks (0 and 1?) on disk 1 that have not been cracked to non-MFM, so they have been archived using warpnib, which allows for the storage and transfer of this data format. It de-archives proper to a real Amiga floppy disk, but an adf does not support the length of the tracks that a real Amiga disk does, so the game will never work in emulation as long as this is the case.
I may have explained the above with some incorrect details, but Codetapper or Galahad or someone can, I'm sure, correct me. But that should give you the general idea, anyhow. |
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#9 |
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Registered User
Join Date: Jul 2001
Location: Denmark
Posts: 2,284
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You mean it's possible to play on a real Amiga Twistin? And is it hard to achieve? (The files nescesary to do this)
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#10 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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All ya need is warpnib and a copy of the .wrp file with the uncracked tracks. I can post them for you if you want. It should work on your A500 without a hitch.
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#11 |
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Registered User
Join Date: Dec 2001
Location: Earth
Posts: 47
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ok the copy thats going around will never work, that right?
So what if someone used some diff method and made another? its possible it could work? |
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#12 |
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Registered User
Join Date: Jul 2001
Location: Denmark
Posts: 2,284
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I'd like those files Twist if they'll work with the cracked version as I don't have the original. But then why need to crack the original?
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#13 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
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Dragons Breath (Trilogy crack) is 100%
Just to clear some things up.
The Trilogy crack of Dragons Breath WAS 100%, no-one in their right mind goes through the chore of decrypting the boot code and then not bother to see if it gets past the title screen! The disk code for detection of DF1 is buggy, and it is the games fault that it falls over, not the crackers fault. No offence to anyone, but, do you really think it would be the only version of the game if it wasn't cracked properly? I was going to fix it, but CFOU! has started before me and he is also supporting the US version Dragon Lord as well. This will cure your ills on UAE. The MFM tracks are simply used as a copy protection check, as long as the cracker bypassed the code to check for it, then UAE doesn't physically need the data on the tracks at all.
__________________
Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#14 |
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Junior Member
Join Date: Jan 2002
Location: PDX
Age: 51
Posts: 2,338
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Actually this makes sense and is correct. I remember back in my days working for KJPB that many game titles, for instance pretty much everything from Psygnosis used custum disk formats. If you hex dumped the boot track you would find the custom loader for that title. If you looked at the code you would find that Psygnosis liked to put the Amiga into Supervisor mode and basically take over the machine. This allowed a flat 16-bit mode from which the game was the complete OS. Working with the fellow team members we found that sometimes they actually put a pretection check within the title as well, a non-standard track for instance. A favorite was the outer cylinders of 80 and/or 81.
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#15 | |
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Zone Friend
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Quote:
For me, this almost sounds like some sort of rivalry between you HD-fixers : "this is my chore, keep your fingers off it!" ![]() Last edited by andreas; 04 January 2002 at 00:26. |
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#16 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Yes, it brings us back to the Terrorpods thing again where we have no working floppy version. I know some users claim that we don't need a working floppy version, but I like to see both working floppy and WHD.
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#17 | |||
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Re: Dragons Breath (Trilogy crack) is 100%
Quote:
Quote:
Quote:
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#18 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
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Hmm..
I used to have the Trilogy crack of Dragons Breath, and remember playing it quite distinctly, I didn't need any special copier to make it work, it worked. I suppose it is possible that the first version they released was fucked, but then, a cracking group releasing a game when it doesn't even get past the title screen is... well.... not likely. Trilogy were quite good in their day, I remember playing the game...
As for Andrea's assumption that I don`t want the `chore` of fixing something that someone else is fixing.... too right! I would be a little fucked off if, having filled out the current install release section on WHDLoad for everyone to see, someone else ignored it and did it themselves... CFOU! got there first plain and simple. Its only good manners that I respect that. I MIGHT well take a look anyway to 'maybe' to an ADF version, but to be honest, UAE/Fellow users would do themselves a massive favour by using WHDLoad... Toni and the guys cannot and will not ever get every game working, such is the nature of some of the Amiga 'programmers'!
__________________
Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#19 | |
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Zone Friend
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Quote:
Another candidate for the "APOF" ![]() (s4murai has also won Andreas' Prize Of Fools [tm] once, so you're the second one now! Congratulations, Mrs. Galahad! ):laugh |
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#20 |
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Banned
Join Date: Apr 2010
Location: Glasgow
Posts: 231
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"Look out old man, bandits at 4 O'Clock!"
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#21 |
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Posts: n/a
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Terrorpods
Speaking of Terrorpods.. I have the original.. if that can help getting a working ADF out to the public let me know.. I'm not too familiar with the title to know why the version floating around doesnt work..
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#22 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Well, the version floating around is not really a floppy-based 'crack', but a WHD disk image which does not function as a real Amiga disk or adf. I don't recall ever seeing this game cracked. Maybe Galahad or some of the other old school sceners can verify this?
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#23 |
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Junior Member
Join Date: Jan 2002
Location: PDX
Age: 51
Posts: 2,338
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I seem to recall seeing one years ago when I used to run a Pizza Party at a local restaraunt. It could be diskcopied or fast copied as the custom disk format was removed. Psygnosis really had a thing for these custom jobs as their boot code just took over the entire machine and used it really as a 16-bit console before that really became popular
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#24 |
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Got the fever back
Join Date: May 2001
Location: Toronto / Canada
Age: 41
Posts: 281
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I could swear I recall seeing Terrorpods released back in the day.. Maybe I'm confusing it with my favorite bbs Terrordome. I dunno.. heh.. I honestly never heard of an uncrackable game.. Seems a bit unreal doesn't it?
I remember guys like MOK loved challenges like that. I remember when brilliance or lightwave came out.. cant remember which program it was.. it was dongle protected and supposedly crack proof.. what a waste of time that was.. it was available shortly thereafter. |
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#25 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Yeah, I also believe that anything which can be copy-protected can be cracked, I just never saw one for that game (nor a 100% Dragon's Breath). Seeing those two in the flesh would be divine!
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#26 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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Wow!
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#27 |
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Registered User
Join Date: Dec 2001
Location: Earth
Posts: 47
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well seeing as everyone wants it, and nobody has it, yes
![]() I used to have the original too ![]() If that being sold there is an original copy, maybe someone from this board could buy it and try converting it for everyone ![]() I have the manual so it wouldnt matter about the game protection - wouldnt need cracking, i could just upload a scan of the manual and include it with it And i pretty sure the original had no copy protection cos at that time all i had to copy games was normal workbench ![]() |
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#28 |
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Registered User
Join Date: Dec 2001
Location: Earth
Posts: 47
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damn its been sold already :hooooo
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#29 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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Getting an original isn't the problem - a number of people have it. I have a copy with a formatted disk 2...
The problem is doing a cracked or WHDLoad version! |
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#30 |
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Registered User
Join Date: Dec 2001
Location: Earth
Posts: 47
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i dont get why it has to be cracked :hooooo
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#31 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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It's not possible to make ADFs from the original disks - they are protected...
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#32 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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Okay, anybody with the original (both disks) want to dump it with the CAPS tools? Msg me!
Worth a try... ![]() |
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#33 |
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Junior Member
Join Date: Dec 2002
Location: The Streets
Age: 29
Posts: 2,579
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I've heard you mention the CAPS dumping tools a few times before - but how does one obtain these tools? Nothing on your web page talks or allows links about them!
![]() If these are the recommended tools to use when contributing to CAPS...
__________________
Meh. |
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#34 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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You get sent them when you enquire about dumping games. They are not much use to anybody else so we didn't see the point in providing a download...
Haven't I already sent them to you though? (I'm Kieron) |
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#35 | ||
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Quote:
I meant to reply to Galahad earlier about this game... Quote:
So, I am not saying you are wrong! Just saying that we don't have a working copy now for whatever reason(s).At any rate, I'm gonna go ahead and upload the original DMS files and the warped tracks for anyone who is interested or for anyone who wants to have a go on a real Amiga. And when you undms the tracks, you can see the pretty Trilogy ASCII art that you miss using crap like DMS2ADF! |
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#36 |
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Registered User
Join Date: Dec 2001
Location: Earth
Posts: 47
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i take it disk2fdi has been tried too?
![]() let me ask simple question.. If someone has the right copy (in what ever format is needed) and the right software or whatever.. is it possible to get this game to work on emu? ![]() |
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#37 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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I guess we cannot answer that until a 100% dump of the game is put into a form that an emulator can read. Once this is done, the emulation might fail, so we really don't know. Having said this, if the emulation did fail, you can normally trace through and find out why (not easy) but then the emulator can be impoved...
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#38 |
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Junior Member
Join Date: Jan 2002
Location: PDX
Age: 51
Posts: 2,338
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Wasn't/Isn't the issue with custom disk formats that they load in the bootblocks and/or boot track and took over the machine. They basically used supervisor mode and a custom os and i/o routines. This is very timing dependent and I'm thinking this is why emu's can fail, even on adf's that can be read by said emu.
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#39 |
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Zone Friend
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What has happened to DB/DL WHD installs?
Now I'll be damned.
![]() Dragon's Breath/Dragon Lord have disappeared from the WHDLoad WIP list! Does anyone know any more details WHY? Seems that CFOU! has given up with the game... ![]() ![]() Last edited by andreas; 17 March 2002 at 21:28. |
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#40 |
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Junior Member
Join Date: Jan 2002
Location: PDX
Age: 51
Posts: 2,338
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WTFO
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