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Old 21 October 2001, 18:46   #1
andreas
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Smile Dragon's Breath - let's get this thing done!

Hi Cody and all the other Dragon's Breath nerds!

This could be a first attempt for getting a working cracked image of Dragon's Breath.

Must have been some fileserver from deep in the depths of IRC where I got those MFM dumps from, and I do not know if they work! (But I'm quite optimistic they do.)
I thought they were much more common, but obviously they aren't!

So Codetapper or others, please don't let us down and finally crack this beast!
Maybe some other guys with REAL Amigas could write these dumps back to a real Amiga disk, and check if they work too!

Last edited by andreas; 24 October 2001 at 01:51.
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Old 22 October 2001, 18:00   #2
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Remember most MFM images cannot be written back to normal disks. So maybe it doesn't work.

But I let the experts speak Perhaps galahad wants to take a peek at this game
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Old 20 December 2001, 02:42   #3
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I'm out of the loop on this one. Where exactly does Dragon's Breath crash on the emulator? This is where I can't get my version to work any further in Winfellow:
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Old 20 December 2001, 08:38   #4
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That's as far as it ever gets. It's not cracked properly.
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Old 20 December 2001, 15:25   #5
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I actually think it could be where the emulator cant read the disks properly:/
I could be wrong ofcourse

Also have the same prob in a couple of other games..

Super Stardust - Says insert disk 1 shortly after booting when its already in

Populous (1 i think, could be 2) - Has a very similar prob saying insert the disk

Anyawys, I been looking for dragons breath for years - I had it on my A500, then got an A1200 - it didnt work ofcourse so i wiped it and re-used the disks

Also, how about someone with a non cracked version.. I still have the instruction manual for the protection!

I also really want Wipeout, but thats another issue - nobody has it full stop, even tho its in my drawer next to me on amiga floppy
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Old 20 December 2001, 16:27   #6
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It's not an emulation problem, but a problem with the crack. I've tried running it on a real A500 and it did the same thing. I used a patch on the real disk which properly cracks it and it worked - I was able to play the game. However, whatever is written to the disk is not captured when you make an ADF of it.
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Old 03 January 2002, 07:58   #7
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Smile

Has anyone checked the original disk(s) to see if there is data out on cylinder 80 and/or 81???

Most Amiga floppy drives could read those tracks but could have problems writing to them.

Also you may want to use some sort of program on a real Amiga, such as X-Copy to check the disk all the way out to 81 and see if any data shows up.

I'd do this myself but I do not have any originals of this title.

P.S. I've just joined this forum, found it last week while searching for some classic titles for my 3 Amiga's that I just got out of mothballs. Just love everything on this board so keep up the good work everyone
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Old 03 January 2002, 13:44   #8
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Well, see you have to understand that version of Dragon's Breath that is circulating on the net (the only known attempt at cracking the game) was never 100% cracked. If there was, in fact, extended track data, it is no longer an issue. As I understand it, there are two MFM tracks (0 and 1?) on disk 1 that have not been cracked to non-MFM, so they have been archived using warpnib, which allows for the storage and transfer of this data format. It de-archives proper to a real Amiga floppy disk, but an adf does not support the length of the tracks that a real Amiga disk does, so the game will never work in emulation as long as this is the case.

I may have explained the above with some incorrect details, but Codetapper or Galahad or someone can, I'm sure, correct me. But that should give you the general idea, anyhow.
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Old 03 January 2002, 14:02   #9
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You mean it's possible to play on a real Amiga Twistin? And is it hard to achieve? (The files nescesary to do this)
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Old 03 January 2002, 14:55   #10
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All ya need is warpnib and a copy of the .wrp file with the uncracked tracks. I can post them for you if you want. It should work on your A500 without a hitch.
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Old 03 January 2002, 16:02   #11
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ok the copy thats going around will never work, that right?

So what if someone used some diff method and made another?
its possible it could work?
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Old 03 January 2002, 16:46   #12
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I'd like those files Twist if they'll work with the cracked version as I don't have the original. But then why need to crack the original?
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Old 03 January 2002, 17:34   #13
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Dragons Breath (Trilogy crack) is 100%

Just to clear some things up.

The Trilogy crack of Dragons Breath WAS 100%, no-one in their right mind goes through the chore of decrypting the boot code and then not bother to see if it gets past the title screen!

The disk code for detection of DF1 is buggy, and it is the games fault that it falls over, not the crackers fault.

No offence to anyone, but, do you really think it would be the only version of the game if it wasn't cracked properly?

I was going to fix it, but CFOU! has started before me and he is also supporting the US version Dragon Lord as well. This will cure your ills on UAE.

The MFM tracks are simply used as a copy protection check, as long as the cracker bypassed the code to check for it, then UAE doesn't physically need the data on the tracks at all.
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Old 03 January 2002, 18:22   #14
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Actually this makes sense and is correct. I remember back in my days working for KJPB that many game titles, for instance pretty much everything from Psygnosis used custum disk formats. If you hex dumped the boot track you would find the custom loader for that title. If you looked at the code you would find that Psygnosis liked to put the Amiga into Supervisor mode and basically take over the machine. This allowed a flat 16-bit mode from which the game was the complete OS. Working with the fellow team members we found that sometimes they actually put a pretection check within the title as well, a non-standard track for instance. A favorite was the outer cylinders of 80 and/or 81.
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Old 04 January 2002, 00:18   #15
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Quote:
I was going to fix it, but CFOU! has started before me and he is also supporting the US version Dragon Lord as well. This will cure your ills on UAE.
Yes, but with a 'but'. This will mean that we won't get any disk version usable on ADFs, but a HD-only version. At least, it will be playable on emulation, then. But the "luxury" of a standalone ADF working OOTB is still a reason to crack it even though somebody else has started working on it. Remember that this can also be invaluable for REAL A500 users, because these guys would easily be able to transfer the ADF back to disk and have a working version on disks without having to apply patches.
For me, this almost sounds like some sort of rivalry between you HD-fixers : "this is my chore, keep your fingers off it!"

Last edited by andreas; 04 January 2002 at 00:26.
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Old 04 January 2002, 01:00   #16
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Yes, it brings us back to the Terrorpods thing again where we have no working floppy version. I know some users claim that we don't need a working floppy version, but I like to see both working floppy and WHD.
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Old 04 January 2002, 01:13   #17
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Re: Dragons Breath (Trilogy crack) is 100%

Quote:
Originally posted by Galahad/FLT
Just to clear some things up.

The Trilogy crack of Dragons Breath WAS 100%, no-one in their right mind goes through the chore of decrypting the boot code and then not bother to see if it gets past the title screen!

The disk code for detection of DF1 is buggy, and it is the games fault that it falls over, not the crackers fault.
That's as may be, but the bottom line is that it is a non-working release without the warped tracks. And I recall a message from Trilogy stating that they didn't have the time to fix it for this release and that it would be fixed later, but I never saw a fixed version released. Maybe there was, maybe there wasn't. But if there was, it sure got very little spreading since nobody I have ever met has seen a true 100% crack.

Quote:
Originally posted by Galahad/FLT
No offence to anyone, but, do you really think it would be the only version of the game if it wasn't cracked properly?
I would like to think there is a working version out there, but I have been looking since the early 90's and have never seen such a beastie. Never saw a copy pass through The Boiler Room or Ice Station Zebra...

Quote:
Originally posted by Galahad/FLT
The MFM tracks are simply used as a copy protection check, as long as the cracker bypassed the code to check for it, then UAE doesn't physically need the data on the tracks at all.
But the Trilogy crack wasn't complete even on the Amiga without said tracks, so perhaps the cracker didn't bypass the code after all? I don't know, as I don't crack, nor do I know why this crack is incomplete. I think the info I got came from DMS banners from the original postings on the BBS's.
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Old 05 January 2002, 00:30   #18
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Hmm..

I used to have the Trilogy crack of Dragons Breath, and remember playing it quite distinctly, I didn't need any special copier to make it work, it worked. I suppose it is possible that the first version they released was fucked, but then, a cracking group releasing a game when it doesn't even get past the title screen is... well.... not likely. Trilogy were quite good in their day, I remember playing the game...

As for Andrea's assumption that I don`t want the `chore` of fixing something that someone else is fixing.... too right!

I would be a little fucked off if, having filled out the current install release section on WHDLoad for everyone to see, someone else ignored it and did it themselves...

CFOU! got there first plain and simple. Its only good manners that I respect that.

I MIGHT well take a look anyway to 'maybe' to an ADF version, but to be honest, UAE/Fellow users would do themselves a massive favour by using WHDLoad... Toni and the guys cannot and will not ever get every game working, such is the nature of some of the Amiga 'programmers'!
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Old 05 January 2002, 01:16   #19
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Quote:
As for Andrea's assumption that I don`t want the `chore...
No, NOT AGAIN! :laugh :laugh
Another candidate for the "APOF"
(s4murai has also won Andreas' Prize Of Fools [tm] once, so you're the second one now! Congratulations, Mrs. Galahad! )
:laugh
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Old 05 January 2002, 01:42   #20
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Eek Deliberately off-topic

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Old 09 January 2002, 23:57   #21
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Terrorpods

Speaking of Terrorpods.. I have the original.. if that can help getting a working ADF out to the public let me know.. I'm not too familiar with the title to know why the version floating around doesnt work..
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Old 10 January 2002, 02:21   #22
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Well, the version floating around is not really a floppy-based 'crack', but a WHD disk image which does not function as a real Amiga disk or adf. I don't recall ever seeing this game cracked. Maybe Galahad or some of the other old school sceners can verify this?
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Old 10 January 2002, 06:28   #23
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I seem to recall seeing one years ago when I used to run a Pizza Party at a local restaraunt. It could be diskcopied or fast copied as the custom disk format was removed. Psygnosis really had a thing for these custom jobs as their boot code just took over the entire machine and used it really as a 16-bit console before that really became popular
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Old 10 January 2002, 06:58   #24
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I could swear I recall seeing Terrorpods released back in the day.. Maybe I'm confusing it with my favorite bbs Terrordome. I dunno.. heh.. I honestly never heard of an uncrackable game.. Seems a bit unreal doesn't it? I remember guys like MOK loved challenges like that. I remember when brilliance or lightwave came out.. cant remember which program it was.. it was dongle protected and supposedly crack proof.. what a waste of time that was.. it was available shortly thereafter.
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Old 10 January 2002, 07:22   #25
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Yeah, I also believe that anything which can be copy-protected can be cracked, I just never saw one for that game (nor a 100% Dragon's Breath). Seeing those two in the flesh would be divine!
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Old 24 January 2002, 14:57   #26
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Wow!

Is this game really that rare?

http://cgi.ebay.co.uk/aw-cgi/eBayISA...tem=1322244102
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Old 24 January 2002, 17:03   #27
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well seeing as everyone wants it, and nobody has it, yes
I used to have the original too

If that being sold there is an original copy, maybe someone from this board could buy it and try converting it for everyone
I have the manual so it wouldnt matter about the game protection - wouldnt need cracking, i could just upload a scan of the manual and include it with it
And i pretty sure the original had no copy protection cos at that time all i had to copy games was normal workbench
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Old 24 January 2002, 17:05   #28
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damn its been sold already :hooooo
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Old 24 January 2002, 17:06   #29
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Getting an original isn't the problem - a number of people have it. I have a copy with a formatted disk 2...

The problem is doing a cracked or WHDLoad version!
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Old 24 January 2002, 17:09   #30
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i dont get why it has to be cracked :hooooo
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Old 24 January 2002, 17:11   #31
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It's not possible to make ADFs from the original disks - they are protected...
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Old 24 January 2002, 17:38   #32
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Okay, anybody with the original (both disks) want to dump it with the CAPS tools? Msg me!

Worth a try...
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Old 24 January 2002, 17:53   #33
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I've heard you mention the CAPS dumping tools a few times before - but how does one obtain these tools? Nothing on your web page talks or allows links about them!

If these are the recommended tools to use when contributing to CAPS...
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Old 24 January 2002, 18:03   #34
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You get sent them when you enquire about dumping games. They are not much use to anybody else so we didn't see the point in providing a download...

Haven't I already sent them to you though? (I'm Kieron)
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Old 24 January 2002, 19:56   #35
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Quote:
Originally posted by CreepingDeath
i dont get why it has to be cracked :hooooo
Creeping Death, we went over this earlier in the thread - the game used disk-based protection via MFM tracks. Scroll back up for the lengthy discussion about this. The original manual-lookup part was already cracked on the Trilogy release (just type anything). But it still will not work except on a real Amiga since the warped tracks do not get properly written to the ADF format.

I meant to reply to Galahad earlier about this game...
Quote:
Originally posted by Galahad
I used to have the Trilogy crack of Dragons Breath, and remember playing it quite distinctly, I didn't need any special copier to make it work, it worked. I suppose it is possible that the first version they released was fucked, but then, a cracking group releasing a game when it doesn't even get past the title screen is... well.... not likely. Trilogy were quite good in their day, I remember playing the game...
I remember playing the Trilogy crack just as distinctly, but it was still required that those tracks be applied to disk 1 via the warp file. I still have logged captures from some of the biggest BBS's of the day and I looked hard back then for a final release of this game so I could toss the version I still have. Again, a final version may have appeared, but I was never fortunate to have come across it. Nor was anyone else that I ever met, which probably explains why no 100% version appears to be in anybody's collection now. I realize you were more entrenched in the scene than I was then, since you were/are...well, Galahad! So, I am not saying you are wrong! Just saying that we don't have a working copy now for whatever reason(s).

At any rate, I'm gonna go ahead and upload the original DMS files and the warped tracks for anyone who is interested or for anyone who wants to have a go on a real Amiga. And when you undms the tracks, you can see the pretty Trilogy ASCII art that you miss using crap like DMS2ADF!
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Old 24 January 2002, 23:17   #36
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i take it disk2fdi has been tried too?

let me ask simple question..

If someone has the right copy (in what ever format is needed) and the right software or whatever.. is it possible to get this game to work on emu?
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Old 24 January 2002, 23:26   #37
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I guess we cannot answer that until a 100% dump of the game is put into a form that an emulator can read. Once this is done, the emulation might fail, so we really don't know. Having said this, if the emulation did fail, you can normally trace through and find out why (not easy) but then the emulator can be impoved...
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Old 24 January 2002, 23:38   #38
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Wasn't/Isn't the issue with custom disk formats that they load in the bootblocks and/or boot track and took over the machine. They basically used supervisor mode and a custom os and i/o routines. This is very timing dependent and I'm thinking this is why emu's can fail, even on adf's that can be read by said emu.
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Old 17 March 2002, 20:22   #39
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What has happened to DB/DL WHD installs?

Now I'll be damned.
Dragon's Breath/Dragon Lord have disappeared from the WHDLoad WIP list!

Does anyone know any more details WHY?
Seems that CFOU! has given up with the game...

Last edited by andreas; 17 March 2002 at 21:28.
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Old 17 March 2002, 20:40   #40
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Question

WTFO
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