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#1 |
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Senior Member
Join Date: Jan 2004
Location: On Ami World
Posts: 498
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wanted Deuteros
Not sure if this is the right place but still
I am looking for some one who can ripp all to most sprites of Deuteros Where for needed ur ask? Me and my mate dex have started to work on Deuteros PC whats new in it? - inproved graphic - clear some bugs - maybe put in features like
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#2 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,141
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Why not try and do it yourself?
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#3 |
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Senior Member
Join Date: Jan 2004
Location: On Ami World
Posts: 498
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As
- i can't - not know what tools - not know how - only way for me is a step by step noob readme ![]() Otherway i would not ask here would i? ![]() and bippym i tought this allmighty Amiga forum was here to help out dudes....right? ![]() |
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#4 |
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The Ancient One
Join Date: Feb 2002
Location: Kansas City/USA
Age: 58
Posts: 684
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Folks here generally are quite willing to help, but that's not the same thing as being willing to do the work for you. If you decide to do remakes of another 100 Amiga games over the next few years, surely you don't expect somebody else to dump the sprites for you for all of those too. I'm sure that if you ask what tools are needed and how to use them, somebody will answer those questions, and any others that those might follow. If its too hard to learn to use the tools even when people are willing to teach you, I'm a bit skeptical about the prospects that Deuteros PC will get very far, but that's just my take on it.
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#5 |
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Banned
Join Date: Oct 2004
Location: ...
Age: 34
Posts: 3,315
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Well, the idea is to have as many Amiga games ripped as possible, so if someone who know how to rip games and are gonna start ripping a new one, they could choose Deuteros. I toyed with the tool and successfully ripped some games... so the tool is not that complicated, Dr. dude... just try it. I'm too busy to do it
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#6 | |
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Moderator
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Quote:
that´s really true... |
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#7 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,141
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Dr. Dude have a go yourself please!!
All info you need is in the project.sprites section of the forum.. There is no excuse.. |
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#8 |
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Retired Quartex Sysop
Join Date: Sep 2001
Location: Roman Verulamium
Age: 47
Posts: 1,441
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How is the project coming along after 2 years then?
__________________
The thoughts of Chairman Methanoid at http://methanoid.blogspot.com |
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#9 |
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Senior Member
Join Date: Jan 2004
Location: On Ami World
Posts: 498
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well we finaly got a coder, and coding already has started, still interface building though
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#10 |
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Moderator
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you still need gfx..???
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#11 |
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Senior Member
Join Date: Jan 2004
Location: On Ami World
Posts: 498
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that would help alot in the precoding
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#12 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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deuteros
I am trying to remake deuteros to a PC.
My main goal is to keep everything the same as the original. I need some help here. Like: Cheat codes if they were there. And some sound. The graphics i've got. All of it. So the only short gomming is the sound and the cheats. For the rest my program is slowly comming. I have to put up a home page so every new part that is completed in the program i can show. For the people who can not wait to play the game. If there is enough people that is following this i wil post as much a i can how far i am. Due to my type of work i have only 2 to 3 hours time to work on it. But i try to make as much as possible. ![]() |
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#13 |
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Senior Member
Join Date: Jan 2004
Location: On Ami World
Posts: 498
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Got a website?
Cheat eh? Well there is a glitch witch can be seen a cheat. Take over a system, and place 1 of frame at the end of the system, that way the meths wil try to attack a station what is not done yet, making the whole system safe for you to max out material suply Anyway, would be nice to see results ![]() |
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#14 | |
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UltimateAmiga Ruler
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I remember Ctrl+C for infinate items (never used myself).
I also found another glitch, where if you put 2 units of fuel in your drone ship, then plot course to enemy station. The fuel runs out and you drift to target, when you arrive, you dock and disable self destruct. Station is now yours including all their drones.
__________________
Quote:
Customer Help & Support: http://www.amigakit.com/help www.amigakit.com - the Amiga store new products |
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#15 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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Hey thanks for the fast reply. Its more work then i thouth but i wil finish this game. Cause i like this game and i want to have it on the PC as a retro game that runs.
I have yet not found a good page making program that help me to make a good home page. The space to make a home page i have. I hope in a couple of weeks the first site ready and then i wil post as fast as possible the results i have until then. |
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#16 | ||
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UltimateAmiga Ruler
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Quote:
Deuteros is one of my favorite all time games. I was hoping a remake was going to be made after the millenium 2.2, but it never happened.
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Quote:
Customer Help & Support: http://www.amigakit.com/help www.amigakit.com - the Amiga store new products |
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#17 | |
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Da Digger :)
Join Date: Nov 2008
Location: Italy
Posts: 1,989
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Quote:
Or perhaps you're talking about a remake of Deuteros for PC/Windows? |
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#18 | ||
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UltimateAmiga Ruler
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Quote:
I saw the remake for 2.2 on windows, then played and finished it (they added some nice improvements). I was then left wanting more, Deuteros remake, but there aint one, .
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Customer Help & Support: http://www.amigakit.com/help www.amigakit.com - the Amiga store new products |
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#19 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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Yes i can understand. For me it was also a waiting for never coming a remake. So i wil try to make the remake. For now i have the first stage ready. Its nothing special only the start of the game. And for me all the things that have to happend inside the program is almost done. The graphics is comming nisly now only the sound is stil behind.
For those who want to see the first impression here is the link to where you can download is all. Its quit simple just unrar the file in a folder and start the exe. As long as everything is staying on the same place the program is starting. Not with all the intro stuff. For me the game is more important to get it running. http://people.zeelandnet.nl/bfernhou...os_remake.html this is the site i have placed it. directly to the page other pages are mostly in dutch. |
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#20 | ||
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UltimateAmiga Ruler
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Quote:
Awesome stuff, . I likey.I know the music, its from one of my favorite games, which I still play Haegemonia. If you need any help, with webspace/mirror, let me know. Im sure theres loads of talented people here, who could help you also.
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Quote:
Customer Help & Support: http://www.amigakit.com/help www.amigakit.com - the Amiga store new products |
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#21 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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Thanks as soon as i am so far that i could place a real good working program i think i wil need it. My site alouw only 20 Mb and the Rar version is already 11 Mb.
One advantace of this programming is that the whole program do not need anything else than only the data files deliverd in the rar. Extract the rar to a folder you like and play. no install or something. |
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#22 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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First part is ready. The training page is done. Not perfect, but as soon as the other parts on earth model are done then I will cling them together.
Same download link. Busy with the sound now. To get sound under the training center, and more. Plus the stock database extended to the real original. Last edited by prowler; 13 February 2012 at 00:09. Reason: Back-to-back posts merged. |
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#23 | ||
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UltimateAmiga Ruler
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Quote:
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#24 | ||
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UltimateAmiga Ruler
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Quote:
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#25 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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That means that there is a file not in the folder where it hase to be. Ik wil look in to it. For the moment is having a little bit of troubble with the sound. That keeps mee hanging.
But in a coupel of days there wil be a new update and i wil try to make a debug hunter in the program for is there is something wrong. |
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#26 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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New update available. The training is complete. Thats the only thing. I am now working on the part of transfering the trainee to the area where they have to go. Feel free to try and let me know if it feels good or not.
(BTW I am thinking when i am ready to get the feedback for making the program bigger. So that there is more to do in the old Amiga style off couce.) Sorry if my english is bad. I try to do it right. |
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#27 | ||
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UltimateAmiga Ruler
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Quote:
.On the training screen you normally press the light switch to close the doors to start training. I take you have'nt finished that bit yet. All other tabs work to, science, resource etc etc. Its looking good.
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#28 |
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Senior Member
Join Date: Jan 2004
Location: On Ami World
Posts: 498
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How you take ur grapics? Simple screen shot and photoshop it?
If so, i can help by making loads of caps and shop them to a useable thingy's ![]() Can't wait to see it done ![]() Deuteros is stil one of the best games i ever played, and probly one of the most played ![]() Nice to see this is getting of the ground |
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#29 | ||
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UltimateAmiga Ruler
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Quote:
__________________
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#30 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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HE your right. I was forgotten that. It has to got in too.
- I bring up the screen size to the same size that actualy amiga use. And then blow up everything double size. Then i grab the screen. And cut out what i want. I have all the graphics that i need. The only thing i do not have is th esound. That wil be done later or as it has to be in on a specific spot i wil program it in. But when i go to the next step of deuteros is can use a big help ik making better graphics. the graphics til be then for a bigger screen size. e.g 1024 X 900. Thanks for the help. |
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#31 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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Some progress update:
- Light switch is working now. Blitz3D had no simple command for it so i had to make a new command to let it work. - Figured out the research time on total people in research. And the multiplier when the person is going up the ladder of sience. - Little update in the database for storing goods and items. Also preparing the database for the auto operating computer. I was forgotten that it was also in the game. As soon as the reseachs part is finished i put up the new software. |
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#32 | ||
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UltimateAmiga Ruler
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Quote:
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Quote:
Customer Help & Support: http://www.amigakit.com/help www.amigakit.com - the Amiga store new products |
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#33 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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Waiting over for the research part. Its working now. IT was a long search for the time to find the right way for calculation research time. I think its solved. But if someone knows how the time calculation hat to be done please let me know.
There is a smal change in the percentage display. Its now displaying more times the value then the original game. This is done that is make it easyer for me in the source code. Next goal is the servey of the resource in the game to calculate this. Let me know it there is something wrong. N.B. The transfering personal from the waiting list to the door is improved. The adding of numbers is going faster now. If you hold the mouse button longer down then a .5 sec. the adding jumps up 5 time faster. its going both ways. The Deuteros maker for the PC. B & K SOFTWARE. |
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#34 | ||
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UltimateAmiga Ruler
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Quote:
It also doesnt transfer production team to production bay same with marines. It seems to transfer research team fine though. I also seem to remember, you being able to right mouse on the advance time to advance it one day? So left done advance until you stop it, right done advance one day each press. Its really starting to take shape.
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#35 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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I have a problem. I can not recreate your problem FOL. I try to work it on a system using XP , vista and 7. in all cases the marine training is working good. I did look in the source code and i can not find the reason why. I write this down as a problem and wil look in to it later.
Transfering to shuttlebay and to production is not working. Cause that not yet in the program. I want to have first the resource gathering working good. Then the next option is the save option. Then the production and then the shuttle working. this is what i think the logical way to work. ( Tel me if i am wrong). Is you hit left above and the time is advancing, and you click again the time stop. this is then a continues time looping. If you want to have only a one day pass click on the time notation at the bottom. The time is going one day. Kep holding you mouse down wil also continuing your time. Only a little bit slower. Thanks for the tips. I keep track of any mistake i encounter or hear. So i wil pick them up when the program is complete. Then maybe some smal thing wil resolve them self or i wil resolve them. E.G. In the program i found out that the total amount of members is not decaying. I did not program that is. So that is something that i wil put in later. |
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#36 | |
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UltimateAmiga Ruler
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I just had another go and it done same thing.
I trained all three, then trained more marines, and the door got stuck, training wont finish.
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#37 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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Hey man i see what you mean. I try the same way you are doing it. At first i did not do it that way. And you know what. You found a compiler error. I try it on differend ways and the only way to get this is that let all three learn on the same time. I bing this up to the makers of the compiler and they comferm that it is a compiler error but that i have to wait a long time for a update.
So i wil make a work around for that. |
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#38 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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Yes i make the work around and tested it. I try differend ways to make it crash but it stil work. So ther is a EXE only update to download if you like. There is some little extra in because i was already busy doing the next part. Have fan and keep up the good work.
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#39 | ||
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UltimateAmiga Ruler
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Quote:
.
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#40 |
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Registered User
Join Date: Feb 2012
Location: vlissingen/nederland
Posts: 34
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great to hear. It was a hard part to find the solution.
Deviding and transfering resource in under way. getting it from the planet is don but the methanoids has a MTX and that is now the work i am doing. In the mean time i discover that the type building is not going right. I have to re-arange that. So the save routing is a tricky part to do at first. I think i skip that one and do it as soon as i am for sure that all the types are ok. then i can save it. N.B. Is there anybody who can translate the language file to another language then the 2 i have. |
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