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Old 18 March 2005, 00:45   #21
LocalH
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I'm unsure about VGM, but Zophar's Domain has a good selection of GYMs.

Too bad there's not an emulated format like .SID or .NSF, since GYMs suck ass.

Also, Genesis wins for synth-style music, as it has 6 FM channels (each selectable for left or right channel, or both, IIRC), plus 3 PSG channels. If you use the DAC, you lose one FM channel. But Amiga wins for music using samples, since Paula is clearly much better than the Genny's DAC. Although, the Z80 made the DAC *better*, not worse, since you could dedicate the Z80 to just pumping samples to the DAC, while handling the FM+PSG with the 68k. Although many later games used the Z80 for all sound output, which lowered the quality of the DAC samples (for example, look at the samples in SSF2, which were absolute shite). You want to hear good Genny music? Go play Sonic 1, 2, 3, or 3&Knuckles.

Also, as far as RAM/ROM, Genesis wins over stock Amiga, with 4MB of ROM space available.

A decent direct comparison could be Mortal Kombat, since both Genny and Amiga versions were developed by Probe. Genesis MK had a smoother frame rate, and possibly slightly better graphics, as well as no load time. Plus, the images of the fighters on the menu screen actually scrolled on the Genny. But, the Amiga version's music was much better, although less varied (I absolutely LOVE the loading music, so much so that I don't really mind the load times). Plus, the Amiga version had the fighters' names actually in the health bar, as opposed to the Genesis kluge of putting it above the health bar.

In short, I feel the two machines are fairly equal, in general terms - Genesis wins in some areas, Amiga wins in others, and games on both were great.

One more thing - the Genesis could not do 64 colors in a single sprite - you have 4 palette lines, each with 16 colors (15 plus transparent). Every tile on the screen must select only one of these palette lines - to get more than 16 colors in a single 'area' on screen, you must overlay more than one layer of graphics (using sprites, or layer a+b). IIRC, Eternal Champions on Genny did some nifty tricks to get up to 512 colors simultaneously (half of which were due to shadow/hilight mode).

Last edited by LocalH; 18 March 2005 at 01:01.
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Old 18 March 2005, 09:29   #22
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I've read many different reviews of Eternal Champions on the SEGA CD being able to display from 128 to 512 colours on screen ... I don't know what is the truth, but the graphics don't look that great compared to other SNES beat em ups, so I'm not sure if it's entirely true. Maybe 90 - 100 colours at most but not 512.
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Old 18 March 2005, 16:11   #23
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Same could be said about Lionheart, you can't notice the ammount of fucking colors they claim the game has onscreen.

WHAT GIVES?
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Old 18 March 2005, 18:11   #24
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I actually stated that wrong about EC, it's actually the CD version that can purportedly do 256 colors. The straight Genesis version has less than 64.
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Old 21 March 2005, 12:35   #25
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how many colours is lionheart claimed to be?
imho lionheart looks like 256.
but EC on SEGA CD doesn't look like 256 even though it's supposed to be 256 colours.
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Old 21 March 2005, 17:01   #26
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I'll mke a poll here now:

Is it time to close this thread, or not?

I vote yes.
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Old 21 March 2005, 19:18   #27
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Lionheart is displaying an amount of 176 colours on the first level for example,

but i didn't verify on later levels, but it's really really big for a stock A500 to display so much color.

also notice that the sprites are are very well animated, the sound is just beautiful,
deep to hear. And the game runs smooths at something like 50 fps. the screen scrolls
like if water was between the screen glass and the game itself.
Don't forget Lionheart also make heavy use of 3D routines !!!!

I bet Akira will say, 'ok but hey look the colors in the background, it's raster colors,
an old amiga trick haha'. Well no matey, in fact raster colour are only small or big lines
of colours and here you can notice some kind of 'Water plants' which are drawn on the
rasters. In fact it's a 3D display like the one you can find in the game Unreal.

Of course there are 3D routines in later levels, which are brillantly used ^^. But it's not a simple trick of paralaxes + rasters. check Beast for instance, you can see paralaxes strippes on the bottom of the screen. Check on lionheart, you can't count
them ^^
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Old 21 March 2005, 19:22   #28
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Close the damn stupid thread already. I can't believe we started using LIONCUNT in "defense" of amiga or comparing quality of two uniquely excellent systems solely with the colors they display on screen.
 
Old 21 March 2005, 19:35   #29
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Changing the colors at each rasterline (that's copper, not raster, colos) is not the true definition of 256 UNIQUE colors onscreen.

And 3D display my arse. Next thing I will read about is Lotus 2's 3D display.

This makes no sense anyway.
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Old 21 March 2005, 19:41   #30
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And don't call Mega Drive "Genesis". People think that Mega Drive is the european version of Genesis but this is false. Mega Drive is indeed mega because it's in fact a MILITARY SPEC version of Genesis. I know because I'm a sega engineer since I were 4 years old.
 
Old 21 March 2005, 21:53   #31
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It's Michael Bittner nice 3D routines yep you see on screen.

mmmmhhh...try to guess what an arse in 3D with copper colors will look like...

Michael Bittner has spent big efforts to create the 3D routines in lionheart.

that's a fact and it's written in the end credits of the game
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Old 21 March 2005, 22:13   #32
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Quote:
Originally Posted by pxscroll
And don't call Mega Drive "Genesis". People think that Mega Drive is the european version of Genesis but this is false. Mega Drive is indeed mega because it's in fact a MILITARY SPEC version of Genesis. I know because I'm a sega engineer since I were 4 years old.
This is interesting. I've always thought that 'Mega Drive' was just the european name for the console. I have to blame it on the sites I read it on though.

Hmm.. could be time for a knowledge update and check out the specs.
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Old 21 March 2005, 22:29   #33
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Another secret from the source... Turkey developed nuclear weapons in 90s by the use of NETWORKED MILITARY SPEC MEGA DRIVES AND AMIGAS MGOMGOGMO MGOGMG LOLOLOLOL!!!!!!1111
 
Old 22 March 2005, 00:18   #34
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Just read this thread and I'm sorry but it is getting pretty boring!!

Comparing Megadrive to Amiga is like comparing chalk to cheese!!!

Both are good for what they are made for, both are useless as other!!!!
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Old 22 March 2005, 02:53   #35
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Tell me when, just tell me when, WHEN?!?!?!
<itchy trigger finger mode = on>
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Old 23 March 2005, 14:01   #36
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GENESIS vs AMIGA!

Genesis: 24 buttons (with 6 button pads)
Amiga: 106 buttons

Amiga wins! But wait, Genesis has Sonic!
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Old 23 March 2005, 14:13   #37
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Quote:
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Tell me when, just tell me when, WHEN?!?!?!
<itchy trigger finger mode = on>


Beat ya to it

Thread closed: Reason extremely boring, pathetic and pointless
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Old 23 March 2005, 18:48   #38
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Ahhh you bashterd!!! ;D
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Old 23 March 2005, 19:16   #39
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