English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 15 March 2005, 01:06   #1
andyr
Registered User
 
Join Date: Feb 2003
Location: Manchester, UK
Posts: 97
New(ish) Amiga Game...

http://www.andysplace.fsnet.co.uk/textrisv6.htm

I wrote it basically for myself but it seems a few people I know like it...so I thought some of you good people might like it so I've thrown together a couple of screen shots and a download link incase anyone wants to give it a go.

Enjoy!
andyr is offline  
AdSense AdSense  
Old 15 March 2005, 02:50   #2
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 18,304
What are the requirements for this game? You should post that in the page.

Looks entertaining!
Akira is offline  
Old 15 March 2005, 09:57   #3
gimbal
cheeky scoundrel
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 36
Posts: 2,946
The game has some nice design there. Good job!
gimbal is offline  
Old 15 March 2005, 10:17   #4
oldpx
 
Posts: n/a
Looks very good indeed.

Quote:
Originally Posted by Akira
What are the requirements for this game? You should post that in the page.

Looks entertaining!
From the readme:

---------------------------------------------
System Requirements...
---------------------------------------------
ECS Chipset (AGA recommended)
1.5 Meg Chip Ram + 1 Meg Fast Ram (3 Meg total Ram recommended)
680x0 CPU (14MHz or greater recommended)
 
Old 15 March 2005, 18:58   #5
andyr
Registered User
 
Join Date: Feb 2003
Location: Manchester, UK
Posts: 97
Quote:
What are the requirements for this game? You should post that in the page.
You are quite right Akira. I should have posted the requirements + added them to the webpage (which I just threw together in less than 5 minutes!)

It should (in theory) run on any Amiga with at least 1.5 Meg of Chip & 1 Meg of Fast although I recommend 2 Meg of Chip and 1 Meg of Fast to ensure stability.

Tested on WinUAE, WinUAE-X and a real Amiga A1200 with 2 Meg chip, 16 Meg of fast and 030 @ 28MHz.
andyr is offline  
Old 15 March 2005, 19:34   #6
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 18,304
Looks great, a perfect example to show those sub-standard Amiga developers that sell shit games what a game should look and feel like before putting a price on it and fooling users into buying their shit to "support amiga or it dies".

My hat's off to you.
Akira is offline  
Old 15 March 2005, 20:34   #7
lloyd
Mehh :D
lloyd's Avatar
 
Join Date: Nov 2004
Location: Bristol, SW UK
Age: 55
Posts: 242
My hat too! Looks great dude, nice one!
lloyd is offline  
Old 15 March 2005, 23:02   #8
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 18,304
Tried it. The presentation is slick, jusyt how any game's presentation should be.
The game is quiteenjoyable though I didn't get the grasp of it fully, will have to try it more later.

BTW it locked with some sort of illegal instruction while playing, I'll keep you posted if thi bug appears again.
Akira is offline  
Old 15 March 2005, 23:17   #9
keropi
.
 
Join Date: Oct 2004
Location: Ioannina/Greece
Posts: 5,038
VERY nice!
keropi is offline  
Old 16 March 2005, 00:14   #10
andyr
Registered User
 
Join Date: Feb 2003
Location: Manchester, UK
Posts: 97
I'm glad people like it. I didn't really see it as having any kind of appeal to most people. I would have thought it was the kind of game that only appeals to those who have an interest in words.

Akira, keep the bug reports coming! I started writing this a couple of years ago then for some reason stopped. When I started again I'd forgotten what half of the code did so tracking down bugs is pretty difficult! I've tacked the high score name input on at the last minute as well so it doesn't look or work as intended (but it does work). Version 1 was written in 1993 when I was at school (!) and basically was just a low res 4 colour screen using text and no graphics. It was so slow as to be almost unplayable and it's word searching was abysmal (about 10 seconds to check a full line!). This latest version (V6) bears no resemblance at all to V1!

In the read-me I said this is the final version...but...I think I've thought of a way to have a 2 player version! I also want it to be able to use foreign language dictionaries and I also think I can implement another type of word game I like playing...dunno if you've heard of the GBA / online game called Bookworm. Maybe having skins is an option...

Well, I've got loads of new ideas...but seeing as people like this one, a bug fix release / new high score input version should be available by next week.

BTW, the point of the game is to arrange the falling lettered blocks into words - simple as that. When you make a word it may trigger off one of the 'arcade' elements but that's all covered in the read-me file.

Last edited by andyr; 16 March 2005 at 00:21.
andyr is offline  
Old 16 March 2005, 03:15   #11
EmuChicken
Senior Member
EmuChicken's Avatar
 
Join Date: Jul 2004
Location: Nagoya, Japan (moved!)
Age: 34
Posts: 719
Downloading it now, I'll throw it to my amiga as soon as I have some time :-)

Which programming language did you write this in btw? Maybe next time try adding more comments to help you understand yer own code eh :-D

Is the file as an executable so I can install it on meh harddrive ?

/me waves to the fellow north west england feller in Manchester
EmuChicken is offline  
Old 25 March 2005, 13:20   #12
Zeewolf
I am an Amiga man.
Zeewolf's Avatar
 
Join Date: Mar 2005
Location: Wales
Age: 39
Posts: 113
This looks cool m8, a proper puzzler! Unfortunately my machines don't have the memory to cope with this. 2mb is my top spec'd machine with regards to memory. Still looks very impressive, keep up the good work!

My hat goes off to anyone out there still making games for the fantastic Amiga community thats out there!
Zeewolf is offline  
Old 26 March 2005, 02:06   #13
andyr
Registered User
 
Join Date: Feb 2003
Location: Manchester, UK
Posts: 97
Sorry I haven't replied recently - why does real life always have to intrude into online life?!?!

Anyways, it's good to know all the effort is appreciated! Spread the thing about people! (Synchro, stick on yer DVD!)

Now, the 'bug fix' version. I'm still working on it but have taken on board what some people have said...

There is now a hard drive installer - just tell it where you want the game to go. I'm also tweaking the memory requirements so it works on 2Meg machines (a bit flakey at the moment but I'll get there!) Loading times are now a little faster as well. Oh, and there's a completely new highscore input screen.

@Emu chicken - Comments in the code! I'll have you know this is spaghetti coding at it's very best! Microsoft would be proud! To be honest, it's just something I did for myself (at first) so just didn't bother with comments. Next time though...
andyr is offline  
Old 26 March 2005, 16:07   #14
Graham Humphrey
Global Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 31
Posts: 10,974
I like this game a lot - very nice!

I like these sort of games where you have to actually think about what you're doing. Also it's very slick and professional looking, and if you can get the two-player mode in there...
Graham Humphrey is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Amiga games with metal'ish/guitar music laffer Retrogaming General Discussion 75 01 August 2016 19:16
[FOUND - Top Secret] Puzzle game/Bubble Bobble-ish style Indiglo Looking for a game name ? 4 23 February 2013 17:18
[Found: Zone Warrior] Turrican or Shadow of the Beast-ish game acedias Looking for a game name ? 6 22 July 2011 15:24
Some rare-ish (possibly MIA or un-SPS'd) and/or shrink-wrapped Amiga games for sale eLowar MarketPlace 0 13 July 2009 13:41
keep A1200 white-ish Haakon support.Hardware 55 15 January 2007 20:20

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:27.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.23715 seconds with 11 queries