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Old 23 September 2012, 23:25   #121
Mrs Beanbag
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Best games for Mattel Intellivision that I've never seen the likes of anywhere else

3. Vectron. Weird. Just weird. An almost completely abstract game. Far too hard, but otherwise atmospherically compelling just from a "what the hell is going on" point of view. I have been inspired lately by the idea of what I now call a "pure game" that contains no reference to reality whatsoever.
[ Show youtube player ]

2. Advanced Dungeons and Dragons. The sheer tension that game managed to create with its limited graphics was unbelievable.
[ Show youtube player ]
What you don't hear on the video is the guy going "shit shit oh shit" as he runs away from stuff (although he is playing the easiest mountain there). The best bit is you can hear the bad guys before you can see them, so you know they're around somewhere.

1. Space Spartans. I imagine it could be done in Elite-style 3D. Also gets really really tense when you start getting in over your head.
[ Show youtube player ]
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Old 18 July 2014, 01:07   #122
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Quote:
Originally Posted by Raggot View Post
Am I the only one who noticed the whole "pre-Amiga" thing? Most of these games were released after 1985.

Anyway, my choices:

Choplifter, Karateka, and The Oregon Trail, on the Apple II

Combat!, on the Atari 2600

Attack of the Mutant Camels, Blaster, Fort Apocalypse, Spelunker, Zeppelin, and the Lucasfilm/Atari "fractal trilogy", on the Atari 800

Dragon's Den, Raid on Bungeling Bay, Space Taxi, and the Forbidden Forest games, on the C64

Atic Atac, Deathchase, I, of the Mask, and Jetpac, on the ZX Spectrum

Argo Navis, on the CPC

Gradius, Joust, Robotron, and lots of other arcade games that I can't remember at the moment.
My unfinished port of Choplifter (for Amiga). I rotoscoped a scene from Predator to get the walking intro silhouette. It comes from a compilartion video. I wish I could find some direct feed video. Instead, this is all I have - some wonky camera pointed at a monitor, and zoomed in most of the time. [ Show youtube player ]
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Old 18 July 2014, 16:50   #123
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Master of Darkness - SMS

[ Show youtube player ]

I like it more than Castlevania, despite the Master Systems not so great sound chip.
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Old 18 July 2014, 17:00   #124
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A couple that spring to mind,

The original Dizzy,
Beamrider
ACE (I was late to the Amiga screne, was there an Amiga game close to this?)
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Old 19 July 2014, 09:11   #125
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On-Court Tennis has always been my favourite 8-Bit tennis game and I guess due to the slow speed of the game, Activision would have been able to do an Amiga port in one week. Even uncompiled Amos code should be fast enough.

I wonder why there had not been a lot more conversions of popular games back then. I'm sure Beach Head and some other classics would have sold pretty well and the effort for a conversion is significantly smaller than for a new product.
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Old 13 August 2014, 23:07   #126
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Crazy Cones http://hol.abime.net/4807 is an interesting mix of Pac-Man and Battle City. You can use mines to destroy tanks and missiles to remove obstacles. Collect cones in correct order to gain more points - flashing one should be next.
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Old 14 August 2014, 18:27   #127
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Frostbyte on the Atari 2600 was and still is great fun. (bit like a fast frogger game)

Does the the original Gauntlet count too?
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Old 15 August 2014, 15:33   #128
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Quote:
Originally Posted by s2325 View Post
My unfinished port of Choplifter (for Amiga). I rotoscoped a scene from Predator to get the walking intro silhouette. It comes from a compilartion video. I wish I could find some direct feed video. Instead, this is all I have - some wonky camera pointed at a monitor, and zoomed in most of the time. [ Show youtube player ]

Sounds nice why not put and ADF instead?
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Old 15 August 2014, 15:39   #129
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Maybe he has only video and game was lost.
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Old 14 January 2015, 17:36   #130
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Crazy Cones http://hol.abime.net/4807 is an interesting mix of Pac-Man and Battle City. You can use mines to destroy tanks and missiles to remove obstacles. Collect cones in correct order to gain more points - flashing one should be next.
[ Show youtube player ]
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Old 24 April 2015, 16:22   #131
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Quote:
Originally Posted by Raggot View Post
Am I the only one who noticed the whole "pre-Amiga" thing? Most of these games were released after 1985.

Anyway, my choices:

Choplifter, Karateka, and The Oregon Trail, on the Apple II

Combat!, on the Atari 2600

Attack of the Mutant Camels, Blaster, Fort Apocalypse, Spelunker, Zeppelin, and the Lucasfilm/Atari "fractal trilogy", on the Atari 800

Dragon's Den, Raid on Bungeling Bay, Space Taxi, and the Forbidden Forest games, on the C64

Atic Atac, Deathchase, I, of the Mask, and Jetpac, on the ZX Spectrum

Argo Navis, on the CPC

Gradius, Joust, Robotron, and lots of other arcade games that I can't remember at the moment.
Fort Apocalypse sources released https://github.com/heyigor/FortApocalypse
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Old 02 May 2015, 22:03   #132
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Crazy Cones http://hol.abime.net/4807 is an interesting mix of Pac-Man and Battle City. You can use mines to destroy tanks and missiles to remove obstacles. Collect cones in correct order to gain more points - flashing one should be next.
longplay [ Show youtube player ]
I clearly remember in-game music from childhood but not gameplay. In which other game it was used?
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Old 20 June 2016, 22:47   #133
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Originally Posted by mr_a500
Blue Max (not to be confused with the Amiga "Blue Max" flight sim) - This could be considered a scrolling shoot-em-up, but it's more fun than most and would have been one of the best on the Amiga.
Amiga have crude and slow remake of Blue Max titled Biplane Blitz [ Show youtube player ]
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