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#1 |
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Junior Member
Join Date: Dec 2002
Location: The Streets
Age: 29
Posts: 2,579
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Hudson Hawk demo - is this even completable?
I'm talking about the demo that came on The One round the arse end of '91. It has to be a strong contender for most irritating game demo of all.
You're racing against a strict time limit *and* you've got to grapple with the game's complete lack of inertia control, slipping and sliding round platforms and making pixel-perfect jumps and timing your ball throwing tactics carefully. I did get quite far and went as fast as I could but it looked like there was still a good deal of the level left when the timer got to zero and the Amiga gurued (like it always seemingly does when it's time up - an unfinished build perhaps?).Tell me, has anybody EVER managed to beat this bloody thing? Is there an actual ending?
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Meh. |
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#2 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,132
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why not get a replay rom and train the game to stop the timer decreasing
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#3 |
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Junior Member
Join Date: Dec 2002
Location: The Streets
Age: 29
Posts: 2,579
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If I had any knowledge whatsoever of Action Replay and how to patch games with it I would.
![]() Perhaps you could teach me how to disable collision detection in the demo as well? ![]()
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Meh. |
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#4 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,132
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right I managed to find the location in memory and to disable the timer
![]() All I need to do now is figure out how to save it to disk ![]() The main .exe is compressed but I'm not sure about what with... Maybe one of the experienced programmers can briefly explain how I go about finding out where in memory the program first loads so I can save it to disk/edit it and then re-pack it ![]() |
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#5 |
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Moderator
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Usually it's simpler to leave the original file alone and add a different loader:
1. LoadSeg the file 2. Patch the part after the decruncher so it returns to your code 3. Let the original code run - it'll return to you after depacking 4. Alter the bytes you need to disable the timer 5. Restart the game code Depacking and repacking the files is a pain and this principle is used by most trainer makers. They often copy their code to very low memory like $c0 or $100 and that is pretty safe. And it means you don't have to change the original file, repack etc... |
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#6 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,132
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Well I got absolutely no programming (asm) ability so until I figure that out this is a no go (and this is something i'd like to learn
)Anyway Meths if you get yer ass on IRC sometime I'll go thru with you disabling the timer with the replay ![]() |
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#7 |
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Junior Member
Join Date: Jun 2001
Location: Brazil
Age: 30
Posts: 1,637
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Well
I have finished Hudson Hawk with no cheats. So.. erm... it's not all that uncontrollable . But I have never played the demo, so I dunno ![]() |
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