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Old 05 April 2004, 05:22   #41
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Quote:
Originally posted by 7-Zark-7
Does that include the pre-EOTB classic "gold box", games?
I hadn't seen the early Gold box AD&D games for the PC, (Pools of Radience, Curse of the Azure Bonds etc.),but the Amiga versions certainly looked like PC/ST ports.
Hell the c64 versions looked kind of like the pc versions way back when. I have Pool of radiance originals for the c64,pc,and amiga will have to compare them someday
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Old 06 April 2004, 20:29   #42
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Quote:
Originally posted by RetroMan
Yeah

DosBox is really great, just played Wing Commander, System Shock and Cannon Fodder in DOS

Oh and btw. the Mouse Control for CFodder in DOS is ugly Better play the Amiga Version
I must say, The Jaguar version is the best.
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Old 07 April 2004, 09:36   #43
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:eek :eek :eek
these where ported to jaguar?!
i assume there does not exist an emu for that, does it?
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Old 07 April 2004, 09:59   #44
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Cannon Fodder was converted to the Jaguar, but Wing Commander and System Shock weren't.

There are Jaguar emulators e.g. Project Tempest and Virtual Jaguar.
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Old 07 April 2004, 14:01   #45
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Quote:
Originally posted by Unknown_K
Hell the c64 versions looked kind of like the pc versions way back when. I have Pool of radiance originals for the c64,pc,and amiga will have to compare them someday
Of course, I'd forgotten about the c64 versions. It was surprising though just how long it took for the Amiga translations to arrive of those early titles though-they weren't exactly technical challenges to convert when the C64 could handle them easily enough.
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Old 19 October 2004, 01:19   #46
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Was messing around with dosbox and enabled mpu401 emulation.. daaeeem!
Midi emulation now runs on my real midi port/card, audigy 2 with some 60mb of soundfonts. The midi game music is amazing, the deep bass of descent, ultima has a real orchestral soundtrack Lands of lore rocks even more..and so on..
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Old 19 October 2004, 02:52   #47
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Quote:
Originally Posted by spiff
Was messing around with dosbox and enabled mpu401 emulation.. daaeeem!
Midi emulation now runs on my real midi port/card, audigy 2 with some 60mb of soundfonts. The midi game music is amazing, the deep bass of descent, ultima has a real orchestral soundtrack Lands of lore rocks even more..and so on..
Midi is the reason I have 2 Gravis Ultrasounds for my old DOS machines, adds nice music to the games.
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Old 19 October 2004, 11:12   #48
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Quote:
Originally Posted by Unknown_K
Midi is the reason I have 2 Gravis Ultrasounds for my old DOS machines, adds nice music to the games.
Why two?
One sample, one midii?

*edit* ah, machineS

Last edited by spiff; 19 October 2004 at 11:17.
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Old 20 October 2004, 04:53   #49
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My 386/40 has an Ultrasound max with 1mb ram, my Pentium 200mmx has a ultrasound PnP with 8mb of ram. The 386 also includes a Soundblaster Pro 2.0 while the Pentium has a Soundblaster 16 PnP with a Yamaha dbx50 daughterboard (also for midi) so all bases are covered


If all else fails I have an Ensoniq Soundscape board on the shelf.
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Old 22 October 2004, 06:25   #50
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Quote:
Originally Posted by Unknown_K
...(also for midi) so all bases are covered
"All you base are belong to MIDI"?

sorry... couldn't resist... I'm in one of those moods
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Old 22 October 2004, 07:32   #51
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believe it or not, TURRICAN 2 PC is way better than the amiga version.... I have it , and I can see the difference.... it uses a custom screenmode (perhaps 320x400), 256 colors all the time, has new 256color intro screens, and sample mixing up to 48khz. And all that with fluid scrolling, like in amiga... It run full speed on my 386SX@20mhz, 1 MB ISA VGA , 4 MB Ram... It required 610kb base mem and 2MB XMS...
I remember it so well because it was one of my favorite games, finished it without any cheats...
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Old 22 October 2004, 07:36   #52
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ah, and the BEST midi/sb combo you can have on an OLD pc is the YAMAHA SOUND EDGE SW20PC... 2MB of extra-yamaha-quality midi samples, 128kb SRAM, 32bit DSP for real time effects compltelly in hardware (awesome! with progs to configure it, not like lame sblive these days) plus sbpro/wss hardware...
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Old 17 September 2010, 05:12   #53
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As an avid user of both WinUAE and DOSBox, here are a few more games for the MS-DOS platform which surpassed Amiga:

- Monkey Island 1 & 2 - The PC versions had more music and more colours (256).

- Day of the Tentacle talkie (only recently ported to classic Amiga via ScummVM).

- Frontier: Elite II and Frontier: First Encounters (with patches) - check out FFED3D for a Windows modern graphical update to the latter. OpenGL updates of both also exist.

- Fade to Black - aging 3D sequel to Flashback. Ported to PS1 with added texture mapping and improved controls (but lower resolution graphics).

- Toonstruck - a classic adventure game prominently featuring Christopher Lloyd. Uses VESA 640x400x256 colour.

- Normality and Realms of the Haunting (classic 3D adventures by Gremlin).

- Super Stardust '96. Surpassing the AGA version, this today requires a decent PC to play smoothly on DOSBox.

- Quake 1. Near the end of the DOS era. This eventually got an Amiga port for high-end Amigas. Windows got GLQuake featuring 3D acceleration, which was later enhanced with the Tenebrae patch to add modern 3D shader effects.

I also liked Curse of Monkey Island, having first played MI on Amiga, but LucasArts had abandoned DOS by then for Win32.
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Old 17 September 2010, 20:23   #54
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Mortal Kombat 2, SSF2T, Primal Rage, for example
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Old 17 September 2010, 20:31   #55
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Dune 2 was graphicly better and more responsive on the PC (I did play the Amiga version on an a600 with 2mb chip, assume the 1200 version might be quicker), the Soundblaster FM synth music was dire compared to the miggy version though.

Last edited by Locash; 17 September 2010 at 20:45.
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Old 17 September 2010, 20:31   #56
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Bah your all nuts.
Nothing beats the Amiga.
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Old 17 September 2010, 23:26   #57
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I'll also vote for Monkey Island. They also had much better music on the PC, but only if you had a Roland MT-32, which the games programmed with custom sound patches. Beautiful and crystal-clear music. On Adlib though, it was the usual poor-sounding, synthetic garbage
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Old 28 September 2010, 10:28   #58
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the right answers is here:

http://www.amigapage.it/index.php?pl=intro

Retro trailer (my) from Amiga, AtariST, PC-DOS, C64, Spectrum, Amstrad, CD32, CDTV.
many many many titles
not on real machine, but great pieces of history.
 
Old 28 September 2010, 11:20   #59
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MSDOS Slamtilt benefits from a slightly larger display, which means you can actually see which ramp you're aiming for in multiball mode. But I always had issues with lag on PC keyboards.

And SuperStardust was better in MSDOS because it didn't have the ridiculous disk accessing which needed MANY, MANY swaps on the Amiga version, even with two external disk drives. But the WHDLoad install fixes that problem, so just play the Amiga version instead.
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Old 28 September 2010, 11:31   #60
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Amiga Crime Wave is just degraded MS-DOS version. Heavy cuts in some places but I don't like both versions. You can watch longplay of DOS version on youtube.
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