English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 01 March 2004, 22:24   #1
the wolf
Just Leeching
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 46
Posts: 416
ST games that never made on Amiga...

Don't know if someone have already noticed this, but I ever guessed why some conversions were made only for ST and never ported on Amiga.
Strange, because graphics capabilities of these two machines were, in a certain way, extremely similar. And usually, when a conversion was planning for one of these machines, someone else was working on the other!

Just some titles for example:
Super Sprint, International Karate, Gauntlet, Hatris, Karateka, Oids, Game Over 2, Enduro Racer, Xevious...

Not to mention other non-coversion titles...like "Where time stood still"...

What's the reason about this "racism"? And I'm talking about their first years, where these two machines were solded in all their splendor, and anyone spend the day (well, almost!) to prove his computer was better than the one of his friend/rival.

It should be great if someone can try to convert some of those titles on our machine... (a bit presumptuos, eh?)

However, talking about the conversion titles, could someone post a complete list of these "amiga missing games"?
the wolf is offline  
AdSense AdSense  
Old 01 March 2004, 22:42   #2
Codetapper
2 contact me: email only!

Codetapper's Avatar
 
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,135
Galahad started work on a Super Sprint conversion. I am unsure how far he got though.
Codetapper is offline  
Old 01 March 2004, 23:19   #3
the wolf
Just Leeching
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 46
Posts: 416
Quote:
Originally posted by Codetapper
Galahad started work on a Super Sprint conversion. I am unsure how far he got though.
Yes. I guess now he had some better things to do...
the wolf is offline  
Old 07 March 2004, 13:41   #4
alexh
Thalion Webshrine
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 11,948
I bet you find that the reason they never made it to the Amiga were economic ones.
  • Licensing issues (another company had the rights to the Amiga version)
  • Sales. Perhaps the ST sales sucked so they didnt want to pay for the conversion or the money to promote the conversion
  • Memory, several ST programmers complained that what they could do with 512k on the ST, they needed 1Meg on the Amiga, at the time 512k upgrade cost a fortune.

just my opinion

Alex
alexh is offline  
Old 07 March 2004, 13:52   #5
stainy
Zone Friend
stainy's Avatar
 
Join Date: Mar 2001
Location: Concord, NC, USA
Age: 46
Posts: 1,386
Send a message via ICQ to stainy Send a message via MSN to stainy
also

Galahad mentioned that he would try and convert Oids too didn`t he ? this and the Super Sprint one was before his life changed etc.. so who knows whats going on with them now!

shame
stainy is offline  
Old 07 March 2004, 14:32   #6
the wolf
Just Leeching
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 46
Posts: 416
Quote:
Originally posted by alexh
I bet you find that the reason they never made it to the Amiga were economic ones.
  • Licensing issues (another company had the rights to the Amiga version)
  • Sales. Perhaps the ST sales sucked so they didnt want to pay for the conversion or the money to promote the conversion
  • Memory, several ST programmers complained that what they could do with 512k on the ST, they needed 1Meg on the Amiga, at the time 512k upgrade cost a fortune.
Well, maybe I'm wrong, but I know that several times games were released for both format in the same time! And regarding the memory, in those days, almost every game on amiga was running with only 512K! (we are talking about the end of 80s and first 90s)
the wolf is offline  
Old 07 March 2004, 16:52   #7
FromWithin
Music lord
FromWithin's Avatar
 
Join Date: Jun 2003
Location: Liverpool, UK
Age: 43
Posts: 595
Send a message via ICQ to FromWithin Send a message via AIM to FromWithin Send a message via MSN to FromWithin Send a message via Yahoo to FromWithin
Quote:
Originally posted by the wolf
Well, maybe I'm wrong, but I know that several times games were released for both format in the same time! And regarding the memory, in those days, almost every game on amiga was running with only 512K! (we are talking about the end of 80s and first 90s)
The Dungeon Master programmers said that they couldn't fit an Amiga version into 512k. I never understood. Maybe it was just that the Amiga version would use samples for sound effects which take up more RAM, or maybe they were programming "properly" through the OS.
FromWithin is offline  
Old 07 March 2004, 18:26   #8
DrBong
HOL / AMR Team Member

DrBong's Avatar
 
Join Date: Dec 2001
Location: Australia
Posts: 2,210
Re: ST games that never made on Amiga...

Quote:
Originally posted by the wolf
Don't know if someone have already noticed this, but I ever guessed why some conversions were made only for ST and never ported on Amiga.
Strange, because graphics capabilities of these two machines were, in a certain way, extremely similar. And usually, when a conversion was planning for one of these machines, someone else was working on the other!

Just some titles for example:
Super Sprint, International Karate, Gauntlet, Hatris, Karateka, Oids, Game Over 2, Enduro Racer, Xevious...

Not to mention other non-coversion titles...like "Where time stood still"...

What's the reason about this "racism"? And I'm talking about their first years, where these two machines were solded in all their splendor, and anyone spend the day (well, almost!) to prove his computer was better than the one of his friend/rival.
I think the reasons mostly boiled down to money and convenience. The Atari ST was a larger games market for most companies in the 1980s than the Amiga simply because the ST was a significantly cheaper computer to buy than the Amiga back then. This was probably evidenced by the fact that games on the ST were often at least 5 UKP cheaper than the Amiga ones, even for the same title.

If selling to a smaller market wasn't a factor, then development costs and convenience probably were. I imagine it was more economically viable for a game to be published on the Amiga if it could be conveniently ported across by the ST coders without having to spend too much time doing so. For the publishers, this meant that a separate Amiga team of coders didn't have to be paid, and there was less financial risk involved if actual sales fell significantly short of projected sales in the smaller Amiga market.
DrBong is offline  
Old 07 March 2004, 19:04   #9
the wolf
Just Leeching
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 46
Posts: 416
Re: Re: ST games that never made on Amiga...

Quote:
Originally posted by DrBong
I think the reasons mostly boiled down to money and convenience. The Atari ST was a larger games market for most companies in the 1980s than the Amiga simply because the ST was a significantly cheaper computer to buy than the Amiga back then. This was probably evidenced by the fact that games on the ST were often at least 5 UKP cheaper than the Amiga ones, even for the same title.

If selling to a smaller market wasn't a factor, then development costs and convenience probably were. I imagine it was more economically viable for a game to be published on the Amiga if it could be conveniently ported across by the ST coders without having to spend too much time doing so. For the publishers, this meant that a separate Amiga team of coders didn't have to be paid, and there was less financial risk involved if actual sales fell significantly short of projected sales in the smaller Amiga market.
This was an interesting explanation, thanks.

BTW, I never noticed that there was already a thread listing some "unreleased" games...
http://eab.abime.net/showthread.php?s=&threadid=9629
the wolf is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games made in AMOS Djay Amiga scene 101 30 November 2015 21:37
Games made with VisualBasic Leandro Jardim Retrogaming General Discussion 3 16 October 2012 07:37
maybe a really stupid question, But. Are games still made? lost_lemming Retrogaming General Discussion 3 04 March 2010 13:36
Games that made you laugh? WOC_Admin Amiga scene 36 06 May 2009 21:45
Who made the best Amiga games? Andrew Amiga scene 33 06 August 2002 21:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:29.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.22124 seconds with 11 queries