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#1 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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Looking for some routine code
I am looking for some code for typical demo/intro effects. (Tunnels, sinescrollers, bob stuff,etc.)
I would preffer the algorithms to be in pseudo-code, or anything but assembler, since I can read all that but assembler I cannot (yet). I just need the logic behind the routines, then I can convert the algorithm to any language I will use. Any help apreciated!!! edit] found this, a good starter maybe: http://www.amigau.com/c-programming/...semblertut.htm ![]() |
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#2 |
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Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 31
Posts: 2,201
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#3 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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The ASM source kills me, because I'm definitely not going to learn ASM for this Friday, but I'll have a look-see anyway, thanks Kriz for the advice.
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#4 |
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Registered User
Join Date: Sep 2002
Location: near Denise & Paula
Posts: 46
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Some sources and tutorials (not specific to Amiga) :
http://www.democoding.fr.st/ http://mlab.uiah.fi/~eye/demos/ (some good links) http://skal.planet-d.net/ http://www.cfxweb.net/ (game and demo dev) http://bcz.emu-france.com/java.htm (all in java 2 with source : great) |
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#5 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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Thanks! let's see what I can come up with
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