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Old 19 November 2003, 21:37   #1
mtb
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experimental uae for linux ( & mac too?? )

I have recently found an interesting attempt to update the linux version of uae @ http://www.rcdrummond.net/uae/ .

Quote:
UAE, the open source Amiga emulator popularized by its Windows port, WinUAE (and the commercial package Amiga Forever), has been left to stagnate on the Unix platform. It hasn't seen an update in well over year, while WinUAE is updated regularly with new features and bug fixes.

As a Linux user wanting to run UAE, I was rather annoyed with this situation - so I have done some hacking to improve the state of UAE on Unix. You can find the results so far here

What I have done is to merge many of the changes from the latest WinUAE (0.8.22r9) into the standard UAE tree. This includes the latest custom chip emulation, processor emulation (including the x86 JIT engine), and input device subsystem. I have also fixed numerous bugs, especially in the GTK+ configuration GUI and to allow UAE to run better on big-endian hardware.

The source tree is - frankly - a mess, but it should compile without problems on Linux platforms. I have had some success building it on Darwin, but other Unices are untested (and may be broken). Use GCC 2.95 to build rather than GCC 3.x. I recommend you build against LibSDL, rather than plain X, since you can then run UAE full-screen without root permission - but the x11 target (with or without DGA support should work too).

For further information on UAE, go to the official UAE web site.
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Old 20 November 2003, 02:25   #2
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Feck, all spanner-head style, I want to run this on me Mac. If he compiled it on Darwin it should run fine on OS X.

I hope the MaxUAE sods take this source and implement it, because maxUAE sucks balls.
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Old 20 November 2003, 11:38   #3
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While this is certainly an admirable effort (which I'll test tonight), it seems to be some kind of a 'quick shot'. Hasty probably describes it even better. If they had gone at it systematically, they'd have eliminated this stupid problem with GCC 3.x first. And, like WinUAE, they've broken with the portability and readability of the original UAE:
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The source tree is - frankly - a mess
Oh well.... I guess I'll just be happy there is any activity at all
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Old 20 November 2003, 15:09   #4
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I've been using Richard's updates on my A1 since he started furgling with the code (a couple of months now), and all I can really say is he's done a marvelous job, he's converted a useless pile of crap into something that works well and is very useable.

Before he started, if you had installed P96, you couldn't even double click an icon or type less than 3 chrs with every keypress (with the prefs set to the longest delay and slowest typing speed), the colour was crap, fullscreen mode didn't work, the list goes on quite a bit more but I'm sure you get the idea...
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Old 21 November 2003, 02:21   #5
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Quote:
Feck, all spanner-head style, I want to run this on me Mac.
It'll currently run and build on MacOS 10.2 with LibSDL (and the GTK+ GUI if you have an X server running). For some reason, though, it's as slow as hell. The POSIX semaphore code doesn't work on 10.1, but I haven't retested that since I upgraded to 10.2 (last week).

I'm aware of the MaxUAE project, and it's on my to-do list to merge in some of their code to see if that improves things. I'm also trying to get it working on BeOS again (fingers crossed, with JIT on x86).

Quote:
it seems to be some kind of a 'quick shot'. Hasty probably describes it even better.
I think that's a bit unfair. I inherited a mess - that's what I meant (Have you looked at the JIT code?). I'm trying to clean things up as I go along. But I'm also want to try and get changes merged into the WinUAE tree - which means any modifications cannot be too drastic.

Cheers,
Rich
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Old 21 November 2003, 02:26   #6
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One more thing:

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they'd have eliminated this stupid problem with GCC 3.x first
I didn't think it was a big deal. GCC 3.x takes vastly longer to compile UAE - for little apparent gain.

BTW, you can already compile with GCC 3.x on non-x86 platforms.

For the next release, I'll enable GCC 3.x support for x86, so that you can use it if you wish.

Cheers,
Rich
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Old 21 November 2003, 02:57   #7
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Blimey, Good of you to show here.

I really get excited when I see interested in the Amiga emu scene (especially at such a level as this) that it really makes me glad to be an Amiga fan.
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I'm totally gratified that people find Interceptor worthy of being downloaded and played after so many years especially in light of its rather rudimentary visual content by standards constantly increasing over time.
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Old 21 November 2003, 03:25   #8
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Does this new version run faster than the existing Linux version?

If so, I'll heat up my broadband and finally get some compilers and stuff to let my Zaurus do the talking...
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Old 21 November 2003, 03:54   #9
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Quote:
Does this new version run faster than the existing Linux version?
To tell the truth, I don't know. I haven't done a serious comparison. I would suspect that the custom chip emulation is actually slower than previously - but then it's more accurate.

I haven' t been particularly concerned with speed so far. I'm just trying to get it to work.

Quote:
If so, I'll heat up my broadband and finally get some compilers and stuff to let my Zaurus do the talking...
Now that would be a neat project. I imagine performance on the Zaurus wouldn't be too hot - what's it got, a 200 MHz ARM processor? - but it would certainly be cool to see UAE running on a Zaurus . . .

Cheers,
Rich
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Old 21 November 2003, 13:15   #10
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Quote:
Originally posted by evilrich
Now that would be a neat project. I imagine performance on the Zaurus wouldn't be too hot - what's it got, a 200 MHz ARM processor? - but it would certainly be cool to see UAE running on a Zaurus . . .
400MHz Xscale. See?
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Old 21 November 2003, 14:31   #11
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As none of the other usless gits here bothered:

Welcome To EAB Evilrich

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Old 21 November 2003, 14:32   #12
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Originally posted by killergorilla
Blimey, Good of you to show here.
That's a hello in my book
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Old 21 November 2003, 22:35   #13
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Quote:
I'm trying to clean things up as I go along.
Yes, actually, I have had a look at the original UAE sources. While it's certainly not a work of systematical art, it's still readable. Needless to say if you're willing to clean the mess up, I'm all satisfied If you want to do the enhancements first, that's ok, too, even though I would have preferred it the other way round (as I said). Let's not argue about semantics, though, as long as it's done, the way to it isn't important.

Quote:
For the next release, I'll enable GCC 3.x support for x86, so that you can use it if you wish.
That's great to hear Yes, I do think it's crucial, because most users (the RPM crowd who just slap up the default installation of distro X) don't have GCC 2.x installed anymore. The fact UAE doesn't compile with current GCC scared lots of people away unfortunately

Last edited by Mr Creosote; 21 November 2003 at 22:41.
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Old 22 November 2003, 05:14   #14
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Great work rich and ta for the tips, but imn no good with all this spanner-head thing. I have compiled things in linux in the past, ut not with much succes, it tends to drive me crazy :P I do have the XServer installed, and I bet that slows down things a lot, but I have no clue if I have SDK orLibSDL.

I want to make my iBook a portable Amiga and MaxUAE si so poop that it pisses me off :P
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Old 22 November 2003, 06:14   #15
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Hi Akira

Quote:
I have compiled things in linux in the past, ut not with much succes, it tends to drive me crazy
I can upload a MacOS X binary, if you're interested . . .

Quote:
I do have the XServer installed, and I bet that slows down things a lot, but I have no clue if I have SDK orLibSDL.
The X server is only required for the configuration GUI (because it uses the GTK+ toolkit). X isn't required for the actual UAE display. That is done currently via SDL - and that is what is slow. I don't know yet whether the problem lies with UAE or with the MacOS X implementation of SDL. (BTW, you can get SDL for MacOS X at http://www.libsdl.org/download-1.2.php.)

Cheers,
Rich
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Old 22 November 2003, 16:08   #16
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Hello rich!

I would love to test thsi on my 10.2. Do I need to download SDL in order to run the binary?

Cheers!
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Old 23 November 2003, 01:33   #17
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Quote:
I would love to test thsi on my 10.2. Do I need to download SDL in order to run the binary?
Yes.

I'll upload a MacOS X binary as soon as I can. I have a bit more twiddling and testing to do. Currently, it runs well in full-screen mode (windowed mode is dog slow), but there's a problem with using hot keys (which means you can't quit the emulator in full-screen mode or change back to windowed mode.)

Cheers,
Rich
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Old 23 November 2003, 02:53   #18
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Im dloading SDL in the meantinme
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Old 23 November 2003, 16:29   #19
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oooh goodie my poor uae felt all usless compared to winuae
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Old 27 November 2003, 12:07   #20
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Thank you evilrich!

I have tried your version a bit now, and it's a lot better than the old one! Jit is usable, and in general it is a lot more stable.

I have already found some problems, and i dunno where to start a new thread so i'll post them there:

1) When i'm using a shell with uaegfx, it has a strange behaviour ( line drawn twice, if you pass the mouse on the shell it changes pixels, etc ) and it reports a lot of error in the shell where i have launched uae ( about 2bpp something, now i'm @ university and i can't try ). This happens both with jit version and without.

2) Zip - Gzipped adf support doesn't work anymore.

More to come, especially talking about games.
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Old 27 November 2003, 16:24   #21
evilrich
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Hi mtb

> 1) When i'm using a shell with uaegfx, it has a strange behaviour

Hmmm. I need some more information to see if I can reproduce this. To start with - what AmigaOS version are you using? And what CON: handler? (Default CON: or KingCON or something else?)

> Zip - Gzipped adf support doesn't work anymore.

Yes. I just realized this myself. I've fixed it now and it'll be in the next release (which hopefully will be out later today or tomorrow).

Cheers,
Rich
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Old 27 November 2003, 16:46   #22
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Quote:
It currently requires that you have an X server and Fink installed
Argh, I can't download that Fink thing, it's too big for my dialup connection. Why is it needed? I was going to install it to compile UADE but I can't get 19 megs thru phone :P

I instaled LibSDL, seems like now I need these two I wont be able to run this thing!

Is there any possibility that I can try and run the OS X dev tools to compile this as a native Aqua app? I know I'm shite with coding but I would like to give it a try. I *need* my portable Amiga!
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Old 27 November 2003, 17:11   #23
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Hi Akira

Quote:
Argh, I can't download that Fink thing, it's too big for my dialup connection. Why is it needed?
Sorry. That version of UAE is linked against the Fink version of libSDL (and it uses Fink's GTK+ for the GUI).

I'll build and upload a version that is linked against the SDL framework (that is, the version of SDL that you got from http://www.libsdl.org) and without the GUI. Then it'll run without Fink or X, but you'll need to edit the .uaerc config file by hand. Sorry, but I don't have time to write an Aqua GUI just now . . .

Cheers,
Rich
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Old 27 November 2003, 21:32   #24
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Quote:
Originally posted by evilrich
Hi mtb

> 1) When i'm using a shell with uaegfx, it has a strange behaviour

Hmmm. I need some more information to see if I can reproduce this. To start with - what AmigaOS version are you using? And what CON: handler? (Default CON: or KingCON or something else?)
I am sure it happens with the kingcon, in fact i have tried a self made install and it happens, and i have tought i made an error installed something. After that i have tried with the aiab package ( i have discovered there is also a linux version, basically there is only the uae config that is different from the windows version ) and it happens too.

It starts to output error when i launch the shell, then when it scrolls ( the left bar changes ) it output even more errors:

[ i open the shell ]

ERROR - not obeying BlitTemplate() mask 0x1 properly with Bpp 2.
ERROR - not obeying BlitRect() mask 0x1 properly with Bpp 2.

[ start of the scrolling ]

Picasso: mask != 0xFF in truecolor mode!
ERROR - not obeying BlitTemplate() mask 0x1 properly with Bpp 2.
ERROR - not obeying BlitRect() mask 0x1 properly with Bpp 2.
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Old 28 November 2003, 00:06   #25
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Quote:
Originally posted by evilrich
I'll build and upload a version that is linked against the SDL framework (that is, the version of SDL that you got from http://www.libsdl.org) and without the GUI. Then it'll run without Fink or X, but you'll need to edit the .uaerc config file by hand.
That's not a problem, I have to edit MaxUAE's uaerc config file because MaxUAE GUI is pure shite :P

I didn't mean you to write an Aqua interface, I asked if it would be too hard to write one myself. What do you think?
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Old 01 December 2003, 02:48   #26
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Hi mtb

Thanks for the info. I haven't been able to reproduce this bug yet, but I'll have a closer look at the problem when I get the chance.

BTW, you didn't say which AmigaOS version you are using. And what bit depth is your P96 screen?

Cheers,
Rich
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Old 01 December 2003, 03:01   #27
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Hi Akira

Sorry for the slow reply. What with Thanksgiving and other things, I've been really busy the last few days . . .

I've got a new version just about ready for release (I had hoped this would be done sooner), and I'll build a Fink-less OS X binary too.

Quote:
I didn't mean you to write an Aqua interface, I asked if it would be too hard to write one myself. What do you think
Writing a GUI isn't conceptually difficult. Writing a good GUI, though, is difficult (Note: UAE currently does not have a good GUI).

Whether writing an OS X GUI would be difficult will depend on your experience. All modern GUI toolkits are essentially similar, so, if you know one, learning another shouldn't be a problem. I'm not familiar with the OS X toolkit myself, but I imagine producing an OS X GUI for UAE should be fairly straightforward. The ProjectBuilder tool should be able to take a lot of the spade work out of the job.

Cheers,
Rich
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Old 01 December 2003, 10:30   #28
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Quote:
Originally posted by evilrich
Hi mtb

Thanks for the info. I haven't been able to reproduce this bug yet, but I'll have a closer look at the problem when I get the chance.

BTW, you didn't say which AmigaOS version you are using. And what bit depth is your P96 screen?

Cheers,
Rich
P96 16 bit - 1024x768 ( now that i remember with less then 65536 colors ), os 3.0 ( with aiab i dunno what there is inside ).
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Old 03 December 2003, 06:56   #29
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Hi mtb

I've got a new release out which supports zipped and gzipped ADFs and DMS images. Check it out: http://www.rcdrummond.net/uae/

I haven't fixed your P96 problem yet, but it's on the to-do list.

Cheers,
Rich
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Old 03 December 2003, 07:02   #30
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Hi Akira

I've uploaded new OS X binaries - one that depends on Fink and an X server, and one that just depends on the SDL framework (but has no config GUI).

There's tons of problems still to fix and the bsdsocket.library emulation is broken, but otherwise it seems fairly stable. Let me know what you think.

One other thing: use F11 as the hotkey modifer rather than F12 (e.g., use F11+q to quit, F11+g to grab the mouse pointer, etc).

Cheers,
Rich
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Old 03 December 2003, 07:38   #31
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WOOO. I'll check it out now and give you a report very soonish


Edit: oppsadaisy,here goes:
Code:
[mobileHQ:~/Downloads] akira% ./uae
dyld: ./uae can't open library: /sw/lib/libgtk-1.2.0.dylib  (No such file or directory, errno = 2)
Trace/BPT trap
I need GTK?
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Old 03 December 2003, 12:54   #32
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Quote:
I need GTK?
Ooops. Try this one:

http://www.rcdrummond.net/uae/uae-20...-2-osx-sdl.bz2

I'll get the hang of OS X one of these days . . . ;-)
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Old 03 December 2003, 15:58   #33
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Alright Let's try this one out now!
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Old 03 December 2003, 16:43   #34
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Ok, now seems like I doing something wroing again. Here goes:
Code:
[mobileHQ:~/Downloads] akira% ./uae -f a1200.uaerc
cfgfile_load:/Users/akira/.uaerc
Calibrating timebase: 24.835091 MHz
How do you load an external config file? It doesn't want to recognize it. And I renamed it to Users/akira/.uaerc , and it still doesn't load it?

Sorry for being a pain in the arse ;D
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Old 03 December 2003, 16:57   #35
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Hi Akira

Quote:
How do you load an external config file? It doesn't want to recognize it. And I renamed it to Users/akira/.uaerc , and it still doesn't load it?
That should work. (It does here.)

Trying putting it (as .uaerc) in the current directory (i.e., the one you run uae from).

The -f options should work too. The config file specified with -f will loaded in addition to the default one (.uaerc), overriding any options in the default.

Cheers,
Rich
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Old 03 December 2003, 18:43   #36
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This blows me. I have put the a1200.uaerc thing in the same dir as uae, and "-f a1200.uaerc" still doesn't load it. will try the other method (renaming it to .uaerc, but it seem sthe program looks for it in /Users/akira/, a.k.a my home directory ~)

will report later I have become yoru official osx betatester eh?

Did I mention I'm running 10.2.6 ? That might be of help.
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Old 03 December 2003, 20:07   #37
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Hi Akira

Rename your A1200.uaerc file as .uaerc and put it in the same dir as the uae binary. Then just launch UAE with:

./uae

Mail me your config file and I'll see if there are any obvious problems with it.

Quote:
Did I mention I'm running 10.2.6 ?
Well, I've got 10.2.8. I don't think that should make a difference.

Cheers,
Rich
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Old 04 December 2003, 07:24   #38
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Just managed to get it running!! Looking great, it's useable at least, unlike maxuae!!!

Couple of bugs I noticed:

1: VERY choppy mouse movement. At least on Picasso modes. It's unusable (almost)

2: When changing Picasso screens, let's say, from 800x600 to 1024x768, the mouse pointer denies to go further ahead a 800x600 box!

That's all I noticed now, besides very choppy sound performance. Looking fabulous!

Oh, how do yo uenable the JIT stuff? I couldn't find it in my winuae config.uaerc thingy.
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Old 04 December 2003, 11:02   #39
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Quote:
Originally posted by Akira
Just managed to get it running!! Looking great, it's useable at least, unlike maxuae!!!

Couple of bugs I noticed:

1: VERY choppy mouse movement. At least on Picasso modes. It's unusable (almost)

2: When changing Picasso screens, let's say, from 800x600 to 1024x768, the mouse pointer denies to go further ahead a 800x600 box!

That's all I noticed now, besides very choppy sound performance. Looking fabulous!

Oh, how do yo uenable the JIT stuff? I couldn't find it in my winuae config.uaerc thingy.
JIT on ppc? I doubt...
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Old 04 December 2003, 16:25   #40
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Fer foks sake,m I thought it had JIT

AmigaOS4 has JIT, so the thing exists.
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