English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 18 October 2003, 12:49   #1
JudasEZT
Registered User
JudasEZT's Avatar
 
Join Date: May 2003
Location: mercury
Posts: 536
Coin-op conversions that could be better

Ive been playing MAME a little bit these days. Ive been watching some games that are not in Amiga but could be done perfectly,..

For example Karnov. This only was made on Spectrum (c64 and CPC versions were exactly to Spectrum one) but seeing the arcade it would be able to do a pixle perfect conversion. If you take ThePlague game engine you would have practically the same game.

Another coin op Ive been analyzing is AlteredBeast,.. damn.. it seems an Amiga game,.. also a pixel perfect conversion would be possible.. but Amiga version from Activision sucks (seems an atarist game). Characters moves blocky and graphics are smaller than coin op..

These two games has only one scroll field. So it would be possible to use 32 colors for its graphics on Amiga.

do you think in another conversion that could be on Amiga??
JudasEZT is offline  
AdSense AdSense  
Old 18 October 2003, 14:02   #2
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
All the Sega arcade conversions where shite on the Amiga pretty much.

Afterburner, Altered Beast, Outrun, Shinobi, Thunderblade, Strider.

I know they weren't ported by Sega as such but they have been mutilated on the way by some stupid arse conversion.

Sega must have not wanted decent conversions, as the Megadrive versions of all of the above are much better, and are much more faithful to the originals.

Another shitty arcade conversion was Chase HQ, which really sucked arse on the Amiga. Same goes for Final Fight and Double Dragon, they were embarassing.

The Amiga version of Bubble Bobble wasn't up to scratch either. Just look a games such as Rainbow Islands, Toki, New Zealand Story, Rodland, R-Type etc. Those were conversions worthy of joyous praise.
killergorilla is offline  
Old 18 October 2003, 14:19   #3
the wolf
Just Leeching
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 46
Posts: 416
What about Out Run, Turbo Out Run, Power Drift, Rolling Thunder, Street Fighter 1&2 and Bionic Commando?

And if you wait a little, I'm sure someone will find some other names...
the wolf is offline  
Old 18 October 2003, 14:28   #4
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,609
Sega

The reason why the conversions on Megadrive/Genesis were so good is because Sega handled them for themselves.

Tiertex, Teque, Twilight were responsible for converting most arcade titles.

Strider is CAPCOM by the way

But your point is taken, most arcade conversions on Amiga were shite, and the only reasons are money and time.

Most games were done for the Atari ST first, as at the time, it sold more game units than Amiga. The Amiga version would differ in that it would use the blitter and copper and maybe they might jazz the music up a little, but they would essentially be identical.

The reason why it was rare for the Amiga version to be significantly better (althougth Double Dragon 2 on Amiga was better than the ST version because Richard Aplin wrote that version first) is because if you allow yourself to convert an arcade machine and make it as best as you possibly can for Amiga, you then make it so much harder to convert down to Atari ST. Sure, the graphics would look nicer in 32 colours, but, they would then look horrendous in 16 on the Atari ST, thus creating more work just to make it look ok.

Hybris, Battle Squadron, Team 17, Psygnosis all showed what could be done with Amiga specific games, with no compromises. Has anyone actually seen Shadow of the Beast on the Atari ST?

US Gold were a bang them out quick operation to get in the cash, so long as the game was vaguely reminiscent of the arcade in question, thats all they gave a toss about.
Galahad/FLT is offline  
Old 18 October 2003, 14:41   #5
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
I've not seen SOTB for the ST but the Master System version is actually pretty darn good.

I'm not sure who handled all the Master System conversions, but Zool, New Zealand Story, R-Type, SOTB, Pacmania are all excellent versions of the originals and it's quite a feat for the little black system.
killergorilla is offline  
Old 18 October 2003, 14:50   #6
JudasEZT
Registered User
JudasEZT's Avatar
 
Join Date: May 2003
Location: mercury
Posts: 536
Sega´s good conversions on Amiga are next ones:

SpaceHarrier -- pretty cool in all aspects.

SuperHang-On -- man I enjoyed that on amiga

GoldenAxe -- Its veeery good but I guess could be slightly better.

btw, nowadays checking Amiga R-Type I guess itsnt as good.. I remember it better.
JudasEZT is offline  
Old 18 October 2003, 15:00   #7
woody57
Registered User
woody57's Avatar
 
Join Date: Dec 2002
Location: Manchester
Age: 95
Posts: 801
Roll eyes (sarcastic) How soon we forget......

....Every time a " new game " hit the streets the discussion and letters to Amiga magazines begging for a miggy port of the hot title which sometimes was nearly a year after original ...scaning promised screenshots of how it was going to look .....eventually getting a chance to play the coverdisk demo level.....its like the starving man comparison .....when he finally gets a taste of something he,s promised is special.....just a little taste......and he,s been waiting so long , he believes its the best he,s ever tasted.......its all he wants....he saves up ....spends a fortune ...just to find .....its plain old cabbage soup with a fancy label............in retrospect I agree with Galahad most companies were not interested in faithful/max specification amiga ports they were looking at sales numbers and the old argument of it being backwards compatable on all miggies a thing I believe contributed to the platforms demise .....
.....However thank goodness we were never limited just to conversions from other platforms
woody57 is offline  
Old 18 October 2003, 16:40   #8
7-Zark-7
Zone Friend
7-Zark-7's Avatar
 
Join Date: Aug 2001
Location: Brisbane/Australia
Posts: 1,240
Galahad pretty much summed up the attitude of the time unfortunately-as was almost inevitable,the more original games tended to be the superior games.

Although, Graftgold showed exactly what could be done with Coin-op translations when done properly with Rainbow Islands.
Likewise Ocean France with Pang-whether that was the case with the unreleased Snow Bros.,who knows?

Always regarded it a pity that although the ST-portitis was inevitable, that Ghouls'n'Ghosts couldn't have been done a tad better-with the exception of the music that game was utter cack.

I was going to say that the cutesy-style simplistic style game seem to produce the best translations, but the odd conversion like Operation Thunderbolt translated across well enough too.
7-Zark-7 is offline  
Old 18 October 2003, 19:03   #9
JudasEZT
Registered User
JudasEZT's Avatar
 
Join Date: May 2003
Location: mercury
Posts: 536
ShadowDancer were also a very nice conversion from a SegaCoinOp. its surprising coming from USGold.
Also is very good the fact that be an unique diskette.

why there wasnt a conversion of PrehistoricIsle from SNK??
JudasEZT is offline  
Old 18 October 2003, 19:33   #10
Amigaboy
 
Posts: n/a
SNK weren't very big fans of computers, as far as I can tell. Their main focus were arcades and the Neo-Geo console.

If there were to be Amiga conversions of SNK games, they would have most likely gone for the Fatal Fury series and/or Art Of Fighting series. They were major cash cows for them.
 
Old 18 October 2003, 21:27   #11
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,609
the only reason...

Quote:
Originally posted by JudasEZT
ShadowDancer were also a very nice conversion from a SegaCoinOp. its surprising coming from USGold.
Also is very good the fact that be an unique diskette.

why there wasnt a conversion of PrehistoricIsle from SNK??
Shadow Dancer was any good, was because US Gold sent a preview version to CU Amiga to review. CU Amiga said "we don't review preview copies as full games, but we do have some serious playability issues with it if you intend to release it as it is".

Curiously enough, US Gold took CU Amigas criticisms...... and actually acted on them, modifying the final game before release.
Galahad/FLT is offline  
Old 18 October 2003, 23:57   #12
the wolf
Just Leeching
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 46
Posts: 416
Quote:
Originally posted by 7-Zark-7
Likewise Ocean France with Pang-whether that was the case with the unreleased Snow Bros.
*Don't* name THAT game, please!

@ Galahad:
Good story about Shadow Dancer! That's great!
the wolf is offline  
Old 19 October 2003, 00:31   #13
Captain HIT
 
Posts: n/a
Quote:
Originally posted by Amigaboy
SNK weren't very big fans of computers, as far as I can tell. Their main focus were arcades and the Neo-Geo console.

If there were to be Amiga conversions of SNK games, they would have most likely gone for the Fatal Fury series and/or Art Of Fighting series. They were major cash cows for them.
Well, there were some SNK games for Amiga, like Ikari Warriors, Victory Road, Time Soldiers iirc. But they didn't code them. As usual, other small coder groups were at work. And Victory Road was a good conversion imo.
I always thought that their P.O.W. (Prisoners Of War) was done for Amiga also. But i was really dissappointed after i played the Amiga P.O.W... As it's a really different game
 
Old 19 October 2003, 02:13   #14
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,701
Time Soldiers, AFAIK is from Sega, not SNK. And it didn't get an amiga release. At least it's not listed in HOL.

Most SNK games pre-neogeo got computer versions. After they released the Neo-Geo, they only got ported into consoles. And what's funny, only recently, with the PSX and Saturn, SNK started to make their own ports. Before that, it was all third-party developed. Why people stopped porting SNK games for computers is really a mystery.

I think both Art of Fighting and Fatal Fury would do nice Amiga games, also Super Sidekicks.

Edit: Ops, he probably was refering to "Time Soldier" which is from SNK, and it was released on Amiga, and it is listed on HOL.

Last edited by Shatterhand; 19 October 2003 at 02:32.
Shatterhand is offline  
Old 20 October 2003, 10:09   #15
manicx
Junior Member
manicx's Avatar
 
Join Date: Oct 2002
Location: Athens, Greece
Posts: 962
Re: Sega

Quote:
Originally posted by Galahad/FLT
Has anyone actually seen Shadow of the Beast on the Atari ST?
Yes. The next day, I bought an Amiga.
manicx is offline  
Old 20 October 2003, 11:16   #16
the wolf
Just Leeching
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 46
Posts: 416
Re: Re: Sega

Quote:
Originally posted by manicx
Yes. The next day, I bought an Amiga.
the wolf is offline  
Old 20 October 2003, 11:35   #17
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
RIP SNK btw
killergorilla is offline  
Old 20 October 2003, 19:44   #18
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 18,315
SNK-Playmore is doing things quite well as it is, so they are not quite RIP yet

Atari Lynx SOTB is the best version.
Akira is online now  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
If possible: which Coin-op wanted on Amiga? Tim Janssen Nostalgia & memories 88 07 October 2016 16:56
Which amiga games would have been good coin-op arcades? JudasEZT Nostalgia & memories 80 20 January 2013 00:33
Amiga 3000 coin battery + indivision installation bjavor support.Hardware 7 29 December 2012 21:00
Trying to get Amos Coin Drop to work from the HD spanner support.Games 19 29 July 2012 14:52
REQ: Commodore User Dec '87: 'Coin-ops of '88' feature Phil B AMR suggestions and feedback 3 21 January 2008 07:51

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 00:48.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.36059 seconds with 11 queries