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#1 |
Going nowhere
![]() Join Date: Oct 2001
Location: United Kingdom
Age: 49
Posts: 8,667
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Anyone want to contribute audio samples for a game?
Can't discuss what i'm programming, its a hush hush super secret!
What I can tell you is its a cutesy puzzle game, and thats all I can tell you. Want a credit in the game? I need *ONE* person to supply me with audio samples for the game, basically need to be in Amiga RAW 8bit format so I can just sling them in. I need the following: Door Open Door Close Keys collected Player Hurt Keys appear There will likely be others to follow, but this is basically just to add some atmosphere to the game as in the next few weeks it will be submitted to the publisher to show progress and from there on in, we decide when its getting released and how much time i've got to get it done, and so that the graphics artist has enough time to do whats needed as he is doing lots of other projects. Payment? Copy of the game (digital) once its released and credit in the game is pretty much all I can offer. I'm doing this more for the experience of actually starting my own game from start to completion, whereas all my previous work was adding to a codebase that already existed. If anyone is interested, give me a shout, just respond here. Samples should not be massive, but they should be clear and not muffled, so pick a happy medium. Please do not just rip samples from existing Amiga games, as some sounds are so iconic and recognisable I dont want it to detract. Of course if you want to rip from arcade/MAME or other game formats, by all means. |
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#2 |
Registered User
![]() Join Date: Aug 2022
Location: UK
Posts: 796
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You might need to be more specific about the theme or themes) of the game. A hydraulic lift door isn't going to sound good in a medieval castle, nor is the heavy reverberating slam of a giant wooden door going to sound right looking for the exit as you backpedal while shooting at cyborg otters or something. Context matters.
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#3 |
Registered User
![]() Join Date: Feb 2018
Location: Poland
Posts: 302
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@Galahad I can help you with that.
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#4 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 6,962
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Galahad you're in good hands!
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#5 |
Going nowhere
![]() Join Date: Oct 2001
Location: United Kingdom
Age: 49
Posts: 8,667
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#6 |
Mutation Software
![]() Join Date: Sep 2009
Location: Sconnie Botland
Age: 57
Posts: 599
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Best wishes for your new project
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#7 |
Registered User
![]() Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 49
Posts: 1,160
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Or you can do it yourself fast and easy right here: https://sfxr.me/
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#8 |
Registered User
![]() Join Date: Oct 2021
Location: England
Posts: 737
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sounds great as long as the "key collected" is as far removed from a console'esque "doodle'iiiing" sounding sonic/every console coin/pickup sound.
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#9 | |
HOL/FTP data slave master
![]() Join Date: Sep 2006
Location: Germany
Age: 44
Posts: 26,636
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Quote:
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#10 | |
Registered User
![]() Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 49
Posts: 1,160
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Quote:
Or, you can press the mutate button for another variation of the last sound you generated. You can save the sound in 11khz 8bit, perfect for Amiga. |
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#11 | |
Registered User
![]() Join Date: Aug 2016
Location: Earth
Posts: 863
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Quote:
Great idea, sweet page. But....I think Galahad wanted actual Amiga users to be part of the fun. |
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#12 |
Junior Member
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@Galahad/FLT
I took the challenge and had a go! Just before christmas I picked up an Olympus sound recorder from a charity shop, decided it was a great time to see what it could do. I have created everything bar one sound which was a VST sound rendered out. I used a combination of: Windows: Renoise, PT2-Clone-Win64 Winuae: Protracker 3.1b Samples are saved in 8bit iff format, stuffed in a rar archive. How do you want me to send them? upload to the zone? Hopefully they will be of some use. ![]() Last edited by ElectroBlaster; 16 January 2023 at 02:11. |
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#13 |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 41
Posts: 5,891
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I didn't know there was an online version. I was just using the offline version.
https://www.drpetter.se/project_sfxr.html And there is a more advanced version too: https://www.bfxr.net/ It can take a looooooooong time to generate the exact kind of bleep or plork you need though ![]() |
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#14 | |
Going nowhere
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Location: United Kingdom
Age: 49
Posts: 8,667
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Quote:
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#15 |
Junior Member
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#16 |
Going nowhere
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Location: United Kingdom
Age: 49
Posts: 8,667
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#17 |
Mutation Software
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Location: Sconnie Botland
Age: 57
Posts: 599
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