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#101 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,103
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C64 version looks like .. well a C64 game.
In the end of the amiga preview video you clearly see why it's a preview. The MASSIVE boss is actually made of 4 AGA sprites, 6 colors. It's slightly buggy because of the sprite clipping I'm currently having a hard time with. It also remains displayed after a game over. But apart from that the game is pretty much playable and also tough like the original. |
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#102 |
Registered User
![]() Join Date: Jun 2017
Location: Finland
Posts: 156
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It looks to be shaping up very nicely
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#103 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,103
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no9 joined the team to recreate the short tunes (intro, in-game, highscore) which he of course re-did to the perfection, which allows better overall sample rate and looping, and less memory for the game.
Another great achievement in just a few days! Been integrating those changes, and still adjusting some issues & implementing optimizations. Not ready yet, but the buglist is decreasing at least! |
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#104 | |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 41
Posts: 6,131
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Quote:
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#105 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,103
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memory memory for the whole system, I mean
![]() I'm trying to make the game run on unexpanded A1200. Any other config is cheating. |
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#106 |
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![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,103
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New preview in the zone. A lot less flicker, still graphical issues, but a lot less!
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#107 |
Saberman
![]() Join Date: Dec 2016
Location: Kielce/Poland
Posts: 257
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Gameplay - preview 2. Great game!
[ Show youtube player ] |
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#108 |
Registered User
![]() Join Date: Apr 2020
Location: Slough
Posts: 341
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I just tried it in WinUAE and if you set the CPU mutltiplier to 4x and run cycle exact the sprites do flicker quite badly. Set it to 8x or turn of cycle exact and its fine. Possibly a speed related issue.
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#109 |
Registered User
![]() Join Date: Feb 2017
Location: Denmark
Posts: 531
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Definitely a speed issue, works fine on 060 but flickers on stock A1200 (only played a couple of minutes). I'm sure it'll be worked out.
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#110 |
Retro Freak
![]() Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,347
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Upper third of the screen dissapearing sprites on pistorm32 unfortunetly :
[ Show youtube player ] |
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#111 |
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![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,103
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@tomcat666 your video is private we can't watch it;
I just found out that WinUAE "cycle exact" emulates poor chipmem speed. The game is also darn slow on 68060 when running code in chipmem. Looks that the game needs fastmem. Not sure if I can make it work properly on a stock A1200. |
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#112 | |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 54
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Quote:
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#113 |
Retro Freak
![]() Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,347
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#114 |
Registered User
![]() Join Date: Jan 2020
Location: oslo/norway
Posts: 1,452
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The game work nice on original 030, A4000 with 8MB.
The boss fight I see some gfx corruption. Fun game ![]() |
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#115 |
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Location: FRANCE
Age: 51
Posts: 7,103
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boss fight is another known issue. Time to optimize stuff more.. Got some more ideas. Not sure if it will cut it, but now at least I know how to test it (cycle exact really kills the performance, and I thought that WinUAE didn't emulate chipmem speed, but it does!)
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#116 |
Registered User
![]() Join Date: Jul 2018
Location: Scotland
Posts: 656
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This is so awesome! Great work jotd, you're on fire!
Wish the damned sound wasn't as annoying but still, minor issue. Plays real nice ![]() |
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#117 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,103
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No9 suggested a key to turn off the annoying "music". I'm going to implement it
![]() Otherwise, I think I know why it's flickering on slow machines. Let's hope I'm not mistaken because I was under the impression that I pretty much optimized everything. |
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#118 | |
Registered User
![]() Join Date: Feb 2021
Location: u.s.a.
Posts: 28
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Quote:
Strongly agree here. Don't forget that Xevious has plenty of sequels that can be ported later. They all knock it out of the park musically. Fardraut Saga would be easy to port, Xevious Arrangement would be a big challenge, Solvalou would be nearly impossible and Xevious 3D/G would be actually impossible. There's also the spinoff game Grobda, which is also easy to port. |
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#119 | |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 54
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Quote:
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