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Old 13 November 2021, 12:30   #1
kriz
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Petscii Robots invade the C128, Amiga, NES and more!

From the 8-bit guy: An Amiga version of his Petscii Robots game is coming:

[ Show youtube player ]
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Old 13 November 2021, 15:03   #2
ESC
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More games are always fun but petscii-robots isn't that interesting to me personally, since it was built for the Commodore Pet from the start a lot of the limitations of that platform is still in place.

I do however wish them all the luck in the world and that everyone that buys a copy is happy with their product
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Old 14 November 2021, 00:06   #3
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I didn't really follow this in the last months. Really nice project with all those ports. Wish them all of luck!
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Old 14 November 2021, 06:44   #4
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looked like a cool conversion project. and new amiga games are always appreciated by me.

slugs is fantastic...

anyway, it appears they are adding a lot to the amiga port, so hopefully it will shine.

they did add a lot to the 128 version, and the amiga has SO much more than 128 does...
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Old 14 November 2021, 14:35   #5
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It looks nice graphically but the movement is immediately jarring. The blocky movement of the playable area and characters, which is perfectly acceptable on an 8 bit machine, looks out of place on the 16 bit versions.
I don't know why the would have gone with that kind of movement seeing as it must have been a complete rewrite anyway. Maybe it's an integral part of the gameplay?
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Old 14 November 2021, 19:18   #6
BSzili
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You can have smooth scrolling but keep the player movement grid-locked, many 16-bit JRPGs did this. I suppose the main problem is the status panel on the right.
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Old 14 November 2021, 20:20   #7
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Quote:
Originally Posted by BSzili View Post
You can have smooth scrolling but keep the player movement grid-locked, many 16-bit JRPGs did this. I suppose the main problem is the status panel on the right.
Yes, while it would be probably possible with a copper-list that changes display pointers at the right time it is complicated ..

But many ports do show the status bar below the playfield, so there is no need to do put this panel on the right...
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Old 16 November 2021, 02:43   #8
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Ah I see thanks for the explanation, didn't know it was difficult to do scrolling with a sidebar.

Wonder what the snes version's excuse is
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