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Old 15 August 2003, 14:32   #41
killergorilla
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I'm playing Broken Sword: Something of the Templars at the moment on my GBA. This game rocks at the moment!!!

I forgot how much I like adventure games. They should have made MI4 use a similar control method instead of the disjointed psuedo 3D one they chose to use.
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Old 15 August 2003, 15:14   #42
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It rocks on the pc , beside the point I mentioned before. Here is the conclusion from GamesDomain

As always, what counts is how the game plays. And Broken Sword plays fairly well. I say 'fairly', and not brilliantly because Broken Sword seems a little too linear places. Unlike The Pandora Directive, you only have access to a few locations at one time, and once you enter a new area, such as Spain, you can't leave till you're finished there. Similarly, many events only happen until you've completed a seemingly unconnected action. It's little things like this that stop Broken Sword being a must-have. Still, with it's intricate plot, and cartoony graphics, you could always give Broken Sword a try.

A totally agree
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Old 15 August 2003, 15:43   #43
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True, it is more linear than something like MI, but I like it. It helps me challenge new perceptions and dive ddep into my inner-self.

Not sure why I wrote that! It's linear nature suits the gba well. You can pick it up again and at least have a clue what to do next.
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Old 15 August 2003, 15:47   #44
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Yep, I love the story, it's damn good an the handdraw picture is beautiful. Love the goat "challange"
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Old 15 August 2003, 16:02   #45
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You've spoilt it now!!!

I'm going to be waiting for goats now. Oh the pain of knowing what's coming.
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Old 15 August 2003, 16:05   #46
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Quote:
Originally posted by killergorilla
You've spoilt it now!!!

I'm going to be waiting for goats now. Oh the pain of knowing what's coming.
WHAT, you never heard about the goat challange..... Every damn mag had question about the goat.. back then.

Sorry, good I didn't use a picture
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Old 15 August 2003, 16:08   #47
killergorilla
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I only read EDGE magazine so I've no idea about that there goat.

I'm gonna write my own story called GOAT.
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Old 15 August 2003, 16:15   #48
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Aahh, looking forward to read the book

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Old 15 August 2003, 16:18   #49
killergorilla
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lol. that looks like one special read.

I think "cloven hooved" is an underrated saying and should be used more in everyday life.

Let's use it!
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Old 15 August 2003, 19:06   #50
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Quote:
Originally posted by killergorilla
You've spoilt it now!!!

I'm going to be waiting for goats now. Oh the pain of knowing what's coming.
*counts down days to hearing Killergorilla scream*.......and become yet another victim of Broken Sword's infamous goat!!
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Old 15 August 2003, 20:47   #51
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I was a victim of that goat screen too
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Old 15 August 2003, 23:16   #52
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Quote:
Originally posted by killergorilla
lol. that looks like one special read.

I think "cloven hooved" is an underrated saying and should be used more in everyday life.

Let's use it!
cloven hooved
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Old 16 August 2003, 03:05   #53
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Oh my poor thread, what has happened to you



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Old 16 August 2003, 12:42   #54
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Oh my poor thread, what has happened to you



The turning point in thread..

Back to the track..
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Old 21 June 2005, 06:24   #55
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Mine was Snipes, a 2 colour DOS game that came with Novell Netware - http://www.textmodegames.com/download/snipes.html

In my first job at lunchtimes about 6 of us used to play this game.

It looked crap and had no sound, but it was the first time I had ever played a multiplayer game with more than 2 players -apart from Lotus with 2 split-screens, and a bit of KO/Sensi/Bomberman. Obviously the fact that it was a maze-style shooting game and it was important to have your own monitor for yourseld (no split-screening) it easily beat the Amiga in terms of multiplayer fun.

Then of course along came Doom.....
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Old 27 March 2007, 20:12   #56
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The games I can think of off the top of my head that were much better on the Amiga than the PC are Street Rod, Street Rod 2, and the CD32 version of Quik the Thunder Rabbit.

Oh, and Worms Director's Cut is still better than any of the newer Worms games that came out on the PC, I don't care how much they ended up adding to them. Those cute, fat, cartoony worms suck compared to the ugly, skinny ones with bandannas and rocket launchers on the original and Director's Cut versions.
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Old 27 March 2007, 20:27   #57
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Music wise, most games are better on the Amiga than the PC.
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Old 27 March 2007, 23:15   #58
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The thing that set the PC away from the amiga was simple. 3D gaming. While the amiga (500s were the most popular) could do solid vectors like formula 1 grand prix and no second prize ok, the pc was doing DOOM and duke nukem 3d. When i saw DOOM running for the 1st time in a computer shop it blew me away. looked SO real. The amiga just couldnt do anything like that as it was primarily a 2d machine. I got an A1200 in `95 and spent 400 pounds (crikey) on a `060 blizzard accelerator and it was sooo fast, just about the speed of a 486. I could run doom on my amiga and quake ran 25ish frames a sec. Some 3d games were being released on the amiga like flyin high and nemac IV but the pc was a customisable machine and it was gettin better, faster and more memory for ram and hard disks. Every month the cpus went from 200mhz to 300 and the revolution had started. The amiga was simply left behind.
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Old 28 March 2007, 10:36   #59
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Arrow Wing Commander

I think the turning point in PC-gaming happened earlier: in 1990 people started buying a PC for one particular game: Wing Commander. People were more than willing to fork out thousands of Euros to experience this never-seen-before space opera because it was not available on any other system.
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Old 28 March 2007, 12:06   #60
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Quote:
Originally Posted by Tim Janssen
I think the turning point in PC-gaming happened earlier: in 1990 people started buying a PC for one particular game: Wing Commander. People were more than willing to fork out thousands of Euros to experience this never-seen-before space opera because it was not available on any other system.
Yup, Wingcommander (2) was damn fine

Quote:
Originally Posted by mrbob2
The thing that set the PC away from the amiga was simple. 3D gaming.
I don't agree, 3d was important, but playability was the real reason.

I think the most important thing was that around 92 the PC set the new quality standard expected from games, and the amiga couldn't match it. After years of mascot platformers PC was a (relatively) fresh breath of air. Not just 15 min of arcade games, rather good games that emerged you.


Eye of the beholder, SSI (RPG) games from there on were better on the PC

Monkey island, no dubt that PC was the main version, the music is superb. Point and click was way better on the PC by then

Ultima 7, Already u6 was starting to show the problems with amiga

Tie fighter just so damn fun to play

Doom, network death match never managed on the amiga

Last edited by spiff; 28 March 2007 at 12:14.
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