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Old 16 October 2020, 19:21   #1
Boba Fonts
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Impossible Mission 3 - upcoming freeware release

Hello everyone,
I wanted to share what we're doing with the right audience, people who grew loving Commodore computers, both C64 and Amiga. Given the popularity of Impossible Mission I e II, which are two fo the most praised C64 classics, I hope our project may be of some interest for you.
Impossible Mission III (freeware indie third installment of the series) is a work in progress game for PC.

It's the long work of years of passion for the two classic games (personally I have never loved IM2025, mainly because it wasn't as good as the first two). This third chapter was designed to be faithful to the style, graphics and sound of the originals though introducing new features. The goal is to make it look and play like a lost game from the early 16 bit era, as if it was published for Amiga in - let's say - 1990 as a direct follow-up to IM2 of two years before.

The announcement of IM3 comes when the game, albeit not completed, isn't so far from a beta release for testing, open to everyone who wants to contribute.

Information about the game can be found in the development blog here:
https://impossiblemission3.blogspot.com/

Thank you for your time!
Davide





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Old 16 October 2020, 19:36   #2
DamienD
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Heya Boba Fonts,

Welcome to EAB

Wow, that looks absolutely amazing and in keeping of that the retro feel

Can you port to Amiga?
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Old 16 October 2020, 20:00   #3
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Looks good!
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Old 16 October 2020, 20:42   #4
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Awesome.
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Old 16 October 2020, 21:45   #5
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Looks great, looking forward to it.
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Old 16 October 2020, 21:46   #6
Seiya
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very very nice
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Old 16 October 2020, 22:52   #7
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I generally don't care much for tribute games, but I'm a big fan of Impossible Mission 1 and 2, and this looks spectacular.

A lot of tribute games suffer by not feeling right so if gameplay wise this is similar to the first 2 games, it's a home run. Can't wait!
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Old 16 October 2020, 23:45   #8
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I'd love to port this to the Amiga - GFX look absolutely brilliant.

Geezer
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Old 16 October 2020, 23:57   #9
DrBong
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Quote:
Originally Posted by Radertified View Post
I generally don't care much for tribute games, but I'm a big fan of Impossible Mission 1 and 2, and this looks spectacular.

A lot of tribute games suffer by not feeling right so if gameplay wise this is similar to the first 2 games, it's a home run. Can't wait!
Same here for exactly the reasons you mention, but if the gameplay matches the quality of the screenshots shown....

Quote:
Originally Posted by mcgeezer View Post
I'd love to port this to the Amiga - GFX look absolutely brilliant.
Don't they just! It would be almost criminal for an old skool IM game not to appear on a C= platform.
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Old 17 October 2020, 00:12   #10
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+1 for porting this to Amiga!
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Old 17 October 2020, 00:30   #11
malko
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Looks gorgeous
Considering how Graeme has ported "Bomb Jack", "Rygar" & now "Super Sprint" to the Amiga, if you don't have the knowledge to code for the Amiga, maybe you can think about his proposal.
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Old 17 October 2020, 01:38   #12
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This ISN'T an AMIGA ORIGINAL??

Wait, WHAT?

Why fucking NOT? AGA could handle this EASILY!!
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Old 17 October 2020, 02:34   #13
Boba Fonts
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Thank you all for the appreciation.

Quote:
Originally Posted by Radertified View Post
I generally don't care much for tribute games, but I'm a big fan of Impossible Mission 1 and 2, and this looks spectacular.

A lot of tribute games suffer by not feeling right so if gameplay wise this is similar to the first 2 games, it's a home run. Can't wait!
And that's, imho, the problem with IM2025, although it was an official, commercial product: it didn't look and feel like the third game in the series, at all. Before posting a gameplay video on YT soon, all I can say is that IM3 plays exactly as the first two C64 classics which I've used as templates in every aspect, from precise animation timing to gameplay mechanics (and the randomized behaviors of the robots of IM1 are back). Call it a philological approach. The innovations, such as the ability to roll on the floor, the save/load system, double-size rooms, horizontal and diagonal elevators, threats even in the corridors, switchable treadmills, switchable energy barriers, teleporters, moving ceilings, rooms filled by water, hidden security lasers only visible with infrared goggles, poisonous gas, freezed chambers, movable crates, gravity inversion, zero-g rooms etc. are there to prevent it being just a simple "more of the same", a sort of data-disk of IM2 and nothing more.
I've tried to create it exactly as if it was released back then (on a CRT screen! hence the scanlines activated by default).
The goal is just to make happy some grey-haired retrogamers like me .










Last edited by Boba Fonts; 17 October 2020 at 02:49.
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Old 17 October 2020, 02:43   #14
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Cool, make Little Computer People next.
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Old 17 October 2020, 09:00   #15
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This looks awesome and I am already dreaming of an Amiga port!
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Old 17 October 2020, 22:59   #16
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Looks really good and has the original's vibe.

What rating is the Dr Evil when playing chess?
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Old 18 October 2020, 04:28   #17
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Quote:
Originally Posted by van_dammesque View Post
Looks really good and has the original's vibe.

What rating is the Dr Evil when playing chess?
Elvin Atombender is a notorious genius, so your chances of winning a chess game against him are near zero Anyway that particular image is a big spoiler, it's near the end of the game, BUT it's not the true final challenge: something else is waiting Agent 4125 in the next room...

Many of you ask about an Amiga port and I would be the first to enjoy this game experience on a true C= machine. The problem is that I haven't the know-how to do that, I can only create games on a C64 in BASIC, but on the Amiga I lack any experience on a professional level.
I've learned how to create games later in my life on Windows thanks to tools such as Fusion, which is pretty powerful and can export for Win, Linux, Android, MacOS, etc.
Any future help to port the whole thing on a true Amiga will be welcome, but for now I think it's wise for me to focus on finishing the game in the first place.
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Old 18 October 2020, 10:41   #18
malko
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Quote:
Originally Posted by Boba Fonts View Post
[...] Any future help to port the whole thing on a true Amiga will be welcome, but for now I think it's wise for me to focus on finishing the game in the first place.
That you are thinking about an Amiga version at a latter stage is top cool
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Old 18 October 2020, 14:08   #19
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OMG!!! You have just made my week. This is my favourite game and always wondered why there was no further games in the series. Definitely going to follow your progress and help where I can. I would definitely add my voice to an Amiga version and dare I say a C64 version as well? I can help from a graphics point of view. Lastly, I would to see how you used Click Team Fusion to make the game. I bought it years ago and never really did anything with it. Maybe I need to take another look at it. Well done so far.
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Old 20 October 2020, 22:41   #20
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Quote:
Originally Posted by Foebane View Post
This ISN'T an AMIGA ORIGINAL??

Wait, WHAT?

Why fucking NOT? AGA could handle this EASILY!!
I agree. And, if McGeezer doesn't do it, I just might.*

It would certainly go quite a way in making amends for the dog's dinner that is Impossible Mission 2025.

B

*Once I've finished Tapper!
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