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#1 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,134
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Robocop 3
Hiya guys..
Just a quick query.. How do you play Robocop 3 (when it is released).. It has Dongle protection, and no dongle on a non-cracked game = no play!! |
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#2 |
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Moderator
Join Date: Jan 2003
Location: ...
Age: 41
Posts: 1,680
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Dongles can be reverse engineered... thus emulated
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#3 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Will there also be a release of Robocop 3 Platinum Edition? One of several differences is that the dongle protection was removed and replaced with manual lookup.
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#4 |
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Moderator
Join Date: Jan 2003
Location: ...
Age: 41
Posts: 1,680
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Yes, if it is/gets dumped (don't know its status).
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#5 |
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Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 37
Posts: 8,134
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So how would it work?
Maybe a separate file that is "plugged" into WinUAE to FOOL it into thinking the dongle is there?!?! And what if a user writes it back to disk at a later date? I can dump Robocop soon (With the dongle) if its any help!! |
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#6 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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If the dongle contains any data, we will read it off somehow. If this is the case, the game would have to do this, so it should be simple enough to do the same. For IFW at least
If we have to pull it apart to get the data, so be it (if we can find one). This data will then be distributed with the release as an IPF (don't forget, not just disk images! ).If the dongle contains no data, i.e. is just some simple logic, then it is purely an emulation issue. I think it would be cool to somehow describe these in an abstract way, but for the tiny amount of games with dongles (I have only heard of one other personally, but I forget what it was called), it is probably not worth the effort if it is easier just emulating/simulating the thing specifically. An example of dongle functionality might be some challenge/response mechanism. This is where the game says something like "here are two numbers, do something with them" and the dongle does a "calculation" (with simple logic circuits most likely to keep costs down) and returns the result that the game expects. This technique is used often in the commercial world on smart cards, etc. But they generally use specific types of public key encryption with full blown encryption hardware, which is a bit overkill for a £30 game. Same with some of the techniques to stop physical hacking - like wire meshes protecting the IC, which, when broken (when opened), causes erasure of all the data on the chip. Commonly used in Sky box cards and mobile phone SIMM cards. Again, way overkill for a £30 game.Anyway, obviously for either of these we would have to work with Toni about getting this supported in WinUAE. If somebody later writes the IPF's back to disk (when that is available) then they will obviously have to have the dongle in order for it to work. We were thinking of reverse engineering the thing to an extent that a DIY project could be put on the website to build one, but this will probably only happen if we are sure we won't get any legal hassle. I have written a FAQ question/answer on this, along with about 35Kb of text worth of new FAQ content. I really should get that baby up at some point... BTW IFW: I think we will need to split it... (CAPS Specifics, General Questions, Scanning, Dumping, ...) Dumping the game would be great. Who knows, maybe we will not even need the dongle to find out how it works... When the game is dumped, perhaps IFW will be able to tell you more. |
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#7 |
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Registered User
Join Date: Mar 2002
Location: Australia
Posts: 42
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I remember what I think was a golf game that needed a dongle, I'm pretty sure it was Leaderboard but it may have been Mean 18.
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AEV |
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#8 |
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Moderator
Join Date: Jan 2003
Location: ...
Age: 41
Posts: 1,680
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Games scheduled that require a dongle are:
Rugby Coach Bat II (DE) Leader Board |
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#9 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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I have the Leader Board dongle, found it today.
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#10 | |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Quote:
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#11 | |
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Registered User
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Quote:
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#12 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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Robocop 3 dongle connects to the mouse port. It is a small black device with a "lump" on the back, which could possibly be an IC.
Leaderboard Golf dongle is a very small "plug" for the joystick port. Not much bigger than the port entry itself. Makes me think that it just connects two or more of the port lines. Technically simple, but probably quite effective. Last edited by fiath; 02 March 2004 at 09:40. |
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#13 |
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Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 35
Posts: 978
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I think Microprose Golf was released with a Dongle to prevent copy-protection too. My friend had one, and I tried to buy it from him a long time ago, unfortunately he wouldn't sell it. I'm sure he got rid of it eventually, like any other non-fanatic amiga collector would. The connection was lost a long time ago, so no chance getting it now.
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#14 |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Received my Robocop 3 today, with Dongle.
Need the manual scanned ????? ![]() |
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#15 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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Yes!
![]() In fact, we need manual, box and disks scanned if you can... Also a (digital) photo of the dongle on a white background would be nice! Thanks! |
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#16 | |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Quote:
1 chip... with its identifying markings erased ![]() Still want a photo of it ????? ![]() |
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#17 |
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Registered User
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I think he may have just meant a photo of the dongle, as-is, not torn apart
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#18 |
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Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 35
Posts: 978
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I have an original with the dongle too, and I didn't break it
![]() I have a digital camera, so if you want a picture... |
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#19 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
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Eeek! No whiteb! I didn't mean break it!! :eek
I meant just a digital photo to show what it looked like for preservation purposes! Oh dear... Well, I guess we know it is IC based now rather than just a simple line swap. If the markings are scratched off kinda tells me it might be an off the shelf part... Perhaps some sort of MCU with internal ROM - interesting! But yes, anyway if anybody wants to take a photo of it - just let me know - white background please! ![]() Last edited by fiath; 11 March 2004 at 09:30. |
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#20 |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Well the dongle still works for me
![]() Anyone know a bit about the internals of the game, decypher what the game sends out through Joy1 to the dongle and on what pins, and what it expects in return ? Maybe if the port sends out on pins 1,2,3 and 4 and it expects a return on pin 5 then the chip MUST be a "Quad input AND gate". Anyone want to decode what the game does when checking for the dongle ? |
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#21 |
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Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 35
Posts: 978
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Actually, mine didn't have a casing at all for some reason, and no signs of it being forced off either.
BTW, I have a holographic sticker too (the sticker on the box says: "FREE ROBOCOP 3 GIANT HOLOGRAM STICKER INSIDE", but I don't think the GIANT part fits so well .Impossible to scan, and I don't know if taking a picture of it will work very well either but I could try. I only have 2.0 megapixels on my digital camera, so it's not the best of the best, but it gets the job done mostly. |
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#22 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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2 megapixel is fine. Just use the highest quality.
Photos are never going to be anything like as good as scans, so quality is not really an issue (within reason). My 2 megapixel camera does 1600x1200, which I think it more than fine for what we are using them for (a best effort at capturing the essence of a 3D physical object). I think we would have a little more issue with 640x480 pictures ![]() |
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#23 | |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Quote:
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#24 | |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Quote:
Check this ebay out (Australia) http://cgi.ebay.com.au/ws/eBayISAPI....&category=3545 No case on the dongle, just the circuit etc. 1) I had the only dongle with a case on it. 2) *ALOT* of people tried opening it to see how it worked. But alot of Robocop 3 auctions do not have the Hollogram ![]() |
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#25 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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Okay, not a great picture to tell, but they look like simple logic IC's to me... Probably not very hard to reverse engineer with the right equipment. Now we just need to get hold of one...
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#26 | |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Quote:
www.iinet.net.au/~aimee/IMG_0623.jpg www.iinet.net.au/~aimee/IMG_0624.jpg After looking at the dongle..... it wont work anyway... a few of the DB9 pads have cracked solder joints. (nothing a soldering iron wont fix). But it gives you an idea. 621 is sort of what it looked like with its plastic cover on. 623 is top of the dongle showing IC with identify markings abrased off. 624 is Circuit side. |
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#27 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
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Nice! Thanks for that.
What is that is says on the circuit board? CRX-4-ME ? LOL! ![]() |
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#28 |
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Tik Gora :D
Join Date: Oct 2001
Location: Round yo momma's
Posts: 1,273
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I seem to remember seeing (and disassembling) a dongle like this way back then ..
It (the game) expected a result from the dongle akin to the joystick being Up,Left,Down and Fire pressed all at once if i remember rightly. I'm gonna have to go hit the attic again now to go find it out. ![]()
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#29 | |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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Quote:
WORX-4-ME B1 |
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#30 |
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Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 35
Posts: 1,925
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@mr_0rga5m Interesting, let us know how you get on...
@whiteb Oww shame. Yhat W was hard to see though |
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#31 |
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Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 43
Posts: 1,354
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@fiath
Hows the poster manual coming along for projectyle ? ![]() |
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#32 | |
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Registered User
Join Date: May 2003
Location: Milan - Italy
Age: 32
Posts: 118
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Quote:
this post remember me my post in old.rare games ![]() |
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