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Old 03 November 2009, 19:21   #1
Cookiedeathbot
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Why won't Megalomania work properly?!?!?!?

OK, I'm having a breakdown now... I can't get this to run properly anymore. I used to be able to get it to work, I even got new copies of the disks.

I'm running it on 68000, 2MB Ram, 2.04 KS, only 1 FD active, running at 100% speed, on an OCS chipset.

I'm sure these settings used to work... What's going on!!!
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Old 03 November 2009, 19:27   #2
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Have you tried it with KS 1.3 and 512 KB chip and slow?
Edit : Works fine here with the trusty A500 most common quickstart.
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Old 03 November 2009, 19:30   #3
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Cycle exact could help too.
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Old 03 November 2009, 19:33   #4
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Tried it with the 512k and KS1.3, Didn't even get to the intro sequence.

I used to play it on an A500+ with 2MB and 2 FDD's. So I can't see why it won't work....

I'll try Cycle exact, see if that helps....

Just rigged the PC up to the 44" TV..... I want to play!!!
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Old 03 November 2009, 19:33   #5
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cycle exact is a good idea, as the copy protection is rather sensitive about timing afaik, and some of the cracks arent 100%

the other option of course is to use the far-more-reliable whdload version with an A1200 expanded seup
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Old 03 November 2009, 19:34   #6
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The Fairlight crack works without cycle-exact set.
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Old 03 November 2009, 19:35   #7
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Cycle exact is maybe better for the original IPF image.
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Old 03 November 2009, 19:35   #8
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Yeah, need to get WHDload sussed.... I managed to get like, 1 game to work... Need to do some research!
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Old 03 November 2009, 19:36   #9
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I've got a Fairlight Copy, a Fairlight copy with AGA fix, and the originals ripped from my disks.... No joy....
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Old 03 November 2009, 19:36   #10
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Using quickstarts saves a lot of headaches But of course WHDLoad is a good option to have
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Old 03 November 2009, 19:43   #11
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Yep, could be possible that the game wants strict 512KB Chip and 512 KB Slow, not 2MB chipmem.
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Old 03 November 2009, 19:44   #12
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Yep, 2MB chip seems to result in a guru.
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