12 March 2017, 21:33 | #21 | |
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Quote:
Code:
patrik@smelly:~/Downloads$ megadl 'https://<insert mega>.co.nz/#!0NQEUbRB!-HTJdce-Zt1AWj2CJZJOmbovzu-pDSpu8PEf68kStbI' Downloaded TimeGal CD32 1.0.b.zip Last edited by patrik; 12 March 2017 at 21:41. |
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12 March 2017, 22:47 | #22 |
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Downloaded and played on 1200 from cd and then copied to HDD as cd making far too much noise!
Have to say I have a soft spot for these sorts of games (always loved Dragons Lair) and this looks amazing and plays well (as well as these sorts of games can of course). A real marvel and I am looking forward to more of these. Also, is it more or are you actually chased by Godzilla in the first level - looks and sounds a lot like him. Could be the first time that the Big G has appeared on the Amiga? |
13 March 2017, 12:43 | #23 |
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@earok: any chances of a plain-68000 executable, please??
We on the Minimig (Amiga hardware on FPGA) side of things have FAST plain-68000 CPUs with ECS chipsets that outperform plain 68020 by a great margin, so even if plain-68000 the game would be fullspeed on our Amigas. About the possibility of seeing Dragon's Lair too... WOW, PLEASE, do it! |
13 March 2017, 12:53 | #24 |
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I have "opposite" question to above. If game requires 68020, is planned AGA version (256 colours or HAM8)?
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13 March 2017, 13:15 | #25 |
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The CDXL Earok has used is already AGA enhanced, you wouldn't get CDXL this higher quality on a CDTV.
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13 March 2017, 15:11 | #26 |
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I was asking about HD version (not CD, supposing from CDTV mention), but i suppose it's also implemented to this version?
It should be mentioned somewhere about it, something like "AGA enhanced on AGA machines" or similar. |
13 March 2017, 19:39 | #27 |
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Ok so if Earok need some help for the time stop options translation and if he need a mod for the static intro i can offer
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13 March 2017, 21:40 | #28 | ||||
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Thanx for the offer though |
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13 March 2017, 21:46 | #29 |
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Great job guys. I've to admit event-based games are not my cup of tea, but this one seems particularly nice!
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13 March 2017, 22:02 | #30 |
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Someone posted longplay on YouTube
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14 March 2017, 01:26 | #31 |
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14 March 2017, 01:39 | #32 |
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Time freeze options in Amiga are not blank. They are located at the bottom, below the play area.
[ Show youtube player ] (check 3:44) |
14 March 2017, 08:01 | #33 |
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Whoa, I didn't realise there had been this many replies, so sorry about the tardy response.
Ahem. @Havie Yeah I kind of thought it was meant to be Godzilla. I know that stage is millions of years in the past but Dinosaurs didn't shoot lazers, so.. @Gaula92 As Tsak said "68020" was indeed more a recommendation than a hard requirement, while I was doing some testing on WinUAE it seemed to run noticeably slower on 68000 (though I didn't test this extensively, so I could be wrong on this point) @SoloKazuki @AmigaJay I have been considering investigating (certainly not any time soon) doing a higher definition edition: AGA only (HAM8), maybe slightly bigger display and a better framerate. BUT: - I don't have any such "real" Amiga capable of playing it, so difficult to test etc - It would indeed be incompatible with the CD32 (mainly because the CD drive is already streaming back data as fast as it can) - The project almost fills up a CD as it is, so maybe unless I ditch the mirrored levels it'd be HDD only. To be clear it is not CDXL video. It is my own format that resembles CDXL in some ways (eg a whole bunch of uncompressed frames jammed together with audio information), but the files consist of 1.5 second long "buffers" to keep the game running smoothly even if there's a minor lag on the disc drive (this is why it takes a second and a half to load a level or a death scene on a CD32), whereas CDXL basically just streams from disc (and can have distorted graphics and audio if the drive isn't reading perfectly) @Saimon69 I don't know anything about missing texts either? My port of course only shows one option as a time (most overlay the options on the main screen, which I can't do because of my use of HAM6 video) I guess I could maybe look at putting the text in an external file so everyone can do a fan translation to any language.. |
14 March 2017, 08:25 | #34 | |
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14 March 2017, 15:06 | #35 |
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@earok: Time Gal Amiga works on the Minimig V1.1 board at a perfect speed, but it hangs after the intro, with the "Get Ready!" letters on screen and a black screen other than the letters... Any clues what could be going on?
The expanded Minimig V1.1 has 2MB Chip RAM and 1.5 Slow RAM. It's as far as it can go in terms of memory... I have read the README, and it seems it needs only 2MB of Chip RAM, which the Minimig V1.1 has. I have also tried with no startup-sequence at all (that's how my Minimg V1.1 works usually as I feel fine in AmigaDOS instead of WB), so I think I meet the memory requeriments. |
14 March 2017, 15:36 | #36 |
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15 March 2017, 03:31 | #37 | |
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15 March 2017, 03:35 | #38 |
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Attached is a 68000 fix. Bug appeared to be with word alignment (eg you can only read "word" length memory from even numbered addresses on 68000).
I have -not- extensively tested this. Please let me know if there's any issues. If not we'll republish Time Gal with this version. EDIT: This should also be compatible with Kickstart 1.3 it seems. Please let me know if it doesn't work on KS 1.3 for you. Last edited by earok; 15 March 2017 at 05:11. |
15 March 2017, 10:27 | #39 |
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@earok: This executable version works perfectly on the Minimig!!! Yay!!!
I am enjoying the game A LOT! I will try to finish it this weekend, so I can confirm it's PERFECT to the end. So far it seems to work with zero problems. Also, I play the game with Minimig TURBO ON, which means a 50Mhz plain-68000, but with 7Mhz the game plays great, too!! |
15 March 2017, 11:49 | #40 |
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Incredible work guys! Runs smoothly on my CD32.
Any chance to support the FMV-module directly? I know it's rare but I would offer to test it for you. Furthermore I can offer a defect module for free if somebody is able to repair it. |
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