|
View Poll Results: Which game is better? | |||
Kid Gloves | 11 | 9.82% | |
Rick Dangerous | 101 | 90.18% | |
Voters: 112. You may not vote on this poll |
|
Thread Tools |
20 July 2011, 19:49 | #321 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,448
|
Still valid. S.Campbell's aren't my favorite reviewers.
|
20 July 2011, 21:18 | #322 |
Banana in disk drive eror
Join Date: Oct 2010
Location: England (Hull)
Age: 44
Posts: 358
|
well as Retro-Nerd performed necromancy on this thread i may as well post my thoughts on the subject at hand.
I actually spent several hours just recently playing Rick Dangerous so my view is not clouded by fuzzy nostalgia. Spent an hour or so playing kid gloves today aswell and to be fair its not a bad game although it does certainly have issues with bad design. Rick Dangerous however despite having decent graphics/audio does suffer from glaringly obvious bad design. Been killed by traps that you cannot see and having to remember where they are in order to avoid them the next time is not good game design, and remembering how to avoid a trap then seeing the exact same trap on the next screen and thinking 'aaahh i know how to avoid this' only to find out that despite its appearance it's actually a different trap and promptly being killed is in 'my opinion' very very bad game design. Sure there are lots of people that say 'RD is easy - once you know where the traps are', well of course it is but having to play through the entire game constantly dying - remembering the traps and then avoiding them is just dull. Having said that i still think its a better game than KG |
31 July 2011, 16:45 | #323 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Funny, I was pretty sure Stuart Campbell was banned from this forum. Was I wrong, or maybe he was just unbanned or something?
Anyway, I'll try to not call him any names. I had never read Amiga Power before the Internet (I read The One and Amiga Action, the only Amiga Games magazine I ever saw here in Rio de Janeiro). After encountering Mr.Campbell in two different forums and watching his "I know everything about videogames and you shut up" attitude, I begun looking for his reviews on AMR.... I never saw anything special on them. I can't remember them by name right now, but it was very easy to find wrong information on his reviews, also long texts about basically nothing. He usually fails to comment about important aspects of the gameplay of the game, and like most reviewers, fails to be any coherent in the long-stretch of his carreer. Which means he's basically like any other game reviewers, except he seems to believe he his better than everyone else, and likes to troll/flame in gaming forums. |
31 July 2011, 17:45 | #324 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Oh, I should add something abour KG vs RD too, right?
First, I have to agree what Campbell says about bad design, and what Turrican2FTW just said. In RD you die by things you can't see, and you die by things that didn't kill you the screen before. That's really unfair. But stuff like this does happen in KG too. I mean, you enter a screen, you are walking through clear space and suddenly an enemy shows up EXACTLY where you are and its instant death. And then you go "Ok, I know this enemy will show up at this point of the screen after 5 seconds".... and then another enemy appears outta nowhere after 7 seconds, and probably again EXACTLY where you are standing. Its much "Trial and Error" as Rick Dangerous. When Stuart Campbell says when you die for something that didn't kill you before its very unfair, I agree. But, damn it, walking on empty space should ALWAYS be safe... enemies appearing outta of nowhere, with no warning, exactly where are you stading, is as bad as traps killing you with no warning. And this happens in KG a LOT. And against KG stands its bad graphics, its shoddy collision detection (No, it doesn't "require skills". You die for things you clearly didn't touch), and its not knowing if I want to climb a ladder or jump. Even grabbing a ladder in the middle of a jump seems to be very random.. sometimes it works, sometimes it doesn't. Also, "GWAAAAAAHHHHHHH" sounds a lot cooler than "Oh no!". Rick Dangerous even with its bad level design, does have its charm, and feels a lot less frustrating than Kid Gloves. You may die by an unseed trap, but you know next time you will get it right. In Kid Gloves you can also die by the shoddy collision detection, the bad controls... and you will be probably be annoyed with the jingle that plays whenever an enemy pops outta nowhere before your first game over screen. Both games have design flaws, but Rick Dangerous is more slick and polished than KG for sure. So, yeah, none of the games are incredibly awesome, but none of them are also horrible (Yolanda is much worse, for example ). Both can be enjoyable though there are lots of better games on Amiga. None of them probably should be in a list of top 100 Amiga games of all time, and Rick Dangerous is better than Kid Gloves, but just by a small margin |
31 July 2011, 18:13 | #325 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
I always liked both but Rick Dangerous was my favorite.
It's certainly the one I always come back to :-) |
19 October 2012, 12:58 | #326 |
Registered User
Join Date: Nov 2006
Location: Amigaville
Age: 46
Posts: 3,336
|
What a brilliant read, if a little over the top in parts
I remember Rick Dangerous being rather annoying - very average. Kid Gloves, whilst not as bling as RD it's 'better' but not something I would play all the time. I voted for RD in this thread a looong time ago but changed my mind - wouldn't give either the time of day But that's not to say someone else would Arabian Nights/Soccer Kid... now they're well designed platformers I can return to again and again |
04 November 2012, 04:43 | #327 |
aka ThunderPeel2001
Join Date: Apr 2004
Location: UK
Age: 45
Posts: 303
|
Wow, I just read this entire thread. Stuart Campbell, while he may have rubbed people up the wrong way, took the time to make his points clearly and succinctly. There isn't anything he said that I disagree with.
His points about Rick Dangerous were absolutely spot on. CodeTapper's points about Rick Dangerous were... non existent, to put it politely. Just because something is popular, doesn't mean it's better. I actually got pretty embarrassed for CodeTapper at various points. He makes insane allegations (there was a big conspiracy to put Kid Gloves in the AP Top 100 because it was on the cover disk, Stuart Campbell didn't "prove" that he didn't pirate games, Stuart Campbell was single-handedly responsible for people being upset with CF2, etc. etc.) none of which were relevant, all of which were childishly made. (I'm actually amazed someone like that can hold a position of moderator here.) The weirdest thing of all is that CodeTapper took personal offence to Stuart's reasoned issues with Rick Dangerous. CT: If you prefer RD to Kid Gloves, that's fine. It's your opinion, your entitled to it, but you cannot deny RD's problems. And nobody, not even Stuart, ever said otherwise. Anubis clearly hadn't bothered to read the thread before posting in it. Retro-Nerd just took random angry shots. dlfrsilver came across as mentally incompetent. StarEye was extremely calm and reasonable. But the prize goes to CodyJarret, who made the best point of all on the first page of the thread, but which nobody seemed to have bothered to read or consider. Most of the arguments that ensued could have been avoided if people had read and taken it onboard. Ultimately, as brash as Stuart can be, and even though I don't always agree with his opinions, he took the time to respond to every point in a clear and logical way. Most people arguing with him didn't do him the same courtesy, and just responded with the same level of vitriol they perceived, forgetting to include solid arguments. PS - Still waiting for that list of 10 things AP got wrong, CodeTapper...! ;P Last edited by JohnnyWalker; 04 November 2012 at 04:49. |
04 November 2012, 10:53 | #328 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,182
|
Some Amiga Power errors
Incidentally, Rick Dangerous has 7.54 out of 10 from 181 votes as of today. And on EAB, it's 101 vs 11 to Rick Dangerous. |
04 November 2012, 13:22 | #329 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
|
Is funny the claim about CF2 being a best seller, even more than CF1. That statement is practically meaninless.
S.Campbell claims that it was 5 years on top positions of sales. Having in mind that the game was released in december of 1994 ( christmass sales period, always important ) it leaves from 1995 to 2000 as is years of selling leadership. For Amiga market, the importance of 1996 to 2000 could be described as insignificant years. Take in consideration too that CF1 was converted to PC, Megadrive, SNES, GB and more formats. CF2 just PC. IMO, Sensible Golf got more recognition that CF2. Apart of that, different ratings and reviews of games are interesting to read. Different tastes. But also, a game consists in rules.. so sometimes the flaws of a game or gamedesing can be overlooked with a correct rules establishment. In Rick Dangerous, its game locations establish PERFECTLY what kind of traps and tricks are you going to find. Amazon jungle, Egypt Pyramids, Nazi Castles.. all those placements are defined in our imagination with sudden traps and unfair challenges. Thats part of the game and its rules of playing. Ill never will be tired of recommend Traps'N'Treasures for everyone who likes RickDanergous and Mario games. http://hol.abime.net/1500 As for Kid Gloves.. well its programmer never got characterized for its gameplay abilities. Its first releases were on Spectrum with budget releases ( for Silverbird ). Those games were insanely hard, with great sounds and even speech effects.. which was a not common feature on humbles spectrums. But its gameplay never meant a landmark for anyone. |
04 November 2012, 14:05 | #330 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
This thread is NOT continuing, It deteriorated into a pummelling of Stuart by various members and it will not be brought back up.
You all have your opinions, I have just read 9 pages of shit and we don't need this kind of behaviour here. Thread closed - If that is an issue and you want to discuss this with me then PM me! |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Cheat Mode: Kid Gloves II: The Journey Back | Abaddon | HOL contributions | 2 | 03 August 2013 02:57 |
Maptapper Tutorial Part 2 - Kid Gloves II | CodyJarrett | project.Maptapper | 15 | 25 June 2013 03:22 |
[Found: Rick Dangerous] Platform game with bombs | jawo3 | Looking for a game name ? | 2 | 25 September 2007 18:04 |
Looking for Kid Gloves working ADF | amigadaz | request.Old Rare Games | 2 | 05 December 2006 11:16 |
Kid Gloves info | BippyM | HOL contributions | 13 | 24 March 2003 16:54 |
|
|