28 February 2017, 22:06 | #21 |
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i've added a new archive with lw5.0r and content.
LW50r_Incl.CDContent.lha added content of the videotoaster cd: images, scenes, objects, added new lwpanel.p added plugins to lw-config. binaries are version 5.0r third icon "Assigns" will add toaster: and 3D: assigns #1) so start the assigns icon first, next modeler or lightwave. #2) in modeler, if you experience a stalled modeler, after some action, switch to workbench. there is a shell window with some error message, just push "enter" key in this activated window and return to modeler. |
01 March 2017, 06:33 | #22 |
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01 March 2017, 11:43 | #23 |
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About #2, when Modeler stalls upon launch, you can also just press a key since focus has momentarily returned to WB. This as long as no mouse key is pressed on the Modeler screen.
Throughout the years, I' ve observed that this error could be date-based, like odd or even dates could be triggering it... Although I haven't really tested it. Sent from my GT-I9505 using Tapatalk |
01 March 2017, 14:37 | #24 |
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01 March 2017, 14:48 | #25 |
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True that. It also seems that it can affect importing/exporting to and from layout sometimes in the form of stack overflows and program crashes. Although it could be only my system or Oxypatcher...
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01 March 2017, 16:21 | #26 | |
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save your work in progress, using different filenames 001, 002, 003 or whatever. makes things easier if you get a crash |
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01 March 2017, 16:38 | #27 |
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'S' and 'Shift s' are our best friends!
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02 March 2017, 00:52 | #29 | ||
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Quote:
Quote:
- yes, no auto-keyframe feature (AFAIK) - just push "return" key twice, so make a key for current - selected - object/cam/light #1) cool image. #2) manual of lw 5 |
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02 March 2017, 01:34 | #30 | |
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assign toaster: dh1:toaster assign 3D: dh1:toaster Otherwise, it won't start Lightwave. It's not that hard for me to retype this anytime I retstart workbench, but I am wandering if I can make workbench "remember" that. Btw, thanks for the great LW tips. |
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02 March 2017, 01:51 | #31 | ||
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assigns-icon should make those assigns, by double click on it. there is no window pop-up, you can double click as offten as u want. if you have 2 icons only, redownload the archive. it is about 77mb. Quote:
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04 March 2017, 17:29 | #32 | |
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this example was already posted earlier, but since someone has to start, i post it again:
Quote:
#1) btw. it's of good use, if you add an example scene of your tutorial. replace big objects with simple cubes and spheres to save some space, or add the scene file itself only #2) if you want add a little gif animation you can use ffmpeg, for example: - resize anim to 78x60 at 3 fps ==> 1200kb --> 148kb Code:
ffmpeg -i DragonsLair.anim -vf scale=78:60 -r 3 DragonsLair.gif Last edited by emufan; 04 March 2017 at 18:06. |
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12 September 2017, 16:18 | #33 |
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Here's a pic from WIP, converting/correcting geometry and adding lights and thrusters to a Viper Mk. 2 for LW5 usage.
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12 September 2017, 20:57 | #34 |
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now I want to see it in motion
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14 September 2017, 05:41 | #35 |
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It's coming, modelling attitude thruster flames atm...
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14 September 2017, 16:46 | #36 |
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yeah, those tiny animated bits make a big difference.
I remember the Babylon5 DeltaFighter scene, which has some nice animated thrusters aswell. pretty cool things ppl achived with the "limited" lw releases for the amiga. |
18 September 2017, 20:43 | #37 | |
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Quote:
The other day I was checking the Benchmark scene folder and I was like, "Why do they save the scene with only 1.1 Meg Segment memory?" and then it hit me that they didn't have much RAM back then! Ron Thornton had said in an interview "We cheated", refering to some texture trick IIRC... |
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18 September 2017, 22:03 | #38 |
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I was checking the Effector plugin,
it seems that it only identifies Null Objects or an object's Center Of Gravity(Pivot?) and that it only assumes them as spheres, correct? |
18 September 2017, 22:55 | #39 |
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alot of the example scene are set to have 1mb segment memory,
it is the first thing I change after loading a scene it's been a while since i made the effector example scene. IIRC it was restricted to a sphere, but later versions had an option to fit the shape of an object. there are some simple effector tutorials on youtube, but I cannot find them atm. #1) here is a good tutorial - for a later version of LW. I guess this was the blueprint of my own experiments with LW5: [ Show youtube player ] #2) the size of the deforming sphere you adjust by resizing the null-object. Last edited by emufan; 18 September 2017 at 23:06. |
19 September 2017, 09:41 | #40 |
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#1) Thanks, I'll check it out
#2) Oh, I didn't know that, I was trying to do it through the requester. Will try! Cheers! |
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