15 February 2018, 11:59 | #81 |
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Hi Toni,
it works perfectly the x64 version, thanks I have encountered this problem. This only happened the first time I used beta4 x64 Now it does not happen anymore. Thanks for the beta4 and your work Thank you. |
15 February 2018, 17:20 | #82 |
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Thanks, it seems A2065 tried to read past its internal RAM space, this is now fixed. (This shouldn't happen unless A2065 driver is confused so there may be something else too..)
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15 February 2018, 17:23 | #83 | |
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Quote:
Config and required file here: http://eab.abime.net/showpost.php?p=...6&postcount=63 It still can be bug in D3D11 resource freeing/allocation but unfortunately D3D11 debug mode don't detect anything. |
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15 February 2018, 18:28 | #84 |
Lemon Curry ?
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Yes, same crash here on Nvidia GTX1080, also no crash dump.
Code:
Problem signature: Problem Event Name: APPCRASH Application Name: winuae64.exe Application Version: 3.6.1.0 Application Timestamp: 5a84801b Fault Module Name: D3D11.dll Fault Module Version: 6.2.9200.16699 Fault Module Timestamp: 5216eaa8 Exception Code: c0000005 Exception Offset: 00000000000d6f09 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: 4d84 Additional Information 2: 4d846379910cb553623bc8bf47ffd65e Additional Information 3: 6fe5 Additional Information 4: 6fe5765be5e9f85c28d819e19bf60227 Last edited by Retroplay; 15 February 2018 at 18:30. Reason: Added Windows crash error message |
15 February 2018, 18:40 | #85 |
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It probably is Windows version specific or something because I can't duplicate it (win 10 + 1080Ti)
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15 February 2018, 20:50 | #86 |
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Hi Toni,
thank you, I'm very happy seriously now I'm also trying RTL, ethernet.device works fine, I really appreciate your work I have no other word to use. I hope later to be able to contribute to the time you dedicate to this project. I start using the system as I've always wanted to do. And I'm sorry if sometimes I ask strange questions, but I continuously experiment. Thanks again. :-) |
15 February 2018, 23:23 | #87 | |
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Quote:
Direct3D 9 works fine. Using Nvidia GTX 1080 - Windows 10 64 bit (1709 / 16299.248) |
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17 February 2018, 10:29 | #88 |
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17 February 2018, 14:42 | #89 |
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18 February 2018, 13:10 | #90 |
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winuae.7z updated. It should fix all remaining D3D11 fullscreen<>windowed mode crashes. I managed to duplicate and debug it with older laptop. (D3D11 Present() call can internally run window event loop and things can get messy if event loop handler changes D3D11 mode.. Oddly enough this never happened on my main PC)
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18 February 2018, 13:11 | #91 |
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Nice work Toni
...I really need to try out D3D11 some day soon. |
18 February 2018, 13:27 | #92 | |
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Quote:
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18 February 2018, 13:52 | #93 |
WinUAE developer
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Redownload and create new dump file (as always, dumps are useless unless I still have matching separate debug symbol file, normally only happens with official betas)
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18 February 2018, 14:08 | #94 |
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Done.
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18 February 2018, 14:27 | #95 |
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Another update. Still crashing?
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18 February 2018, 14:31 | #96 |
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No, seems you've fixed it.
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18 February 2018, 14:43 | #97 |
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I still get the Alt-Tab 'force closing' issue using the latest beta. I enter fullscreen mode using DX11 hardware and the program exits on Alt-tab.
The 32 bit version just gives me the DOS window output like before. |
18 February 2018, 14:49 | #98 |
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64-bit is never updated except when official beta gets released.
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18 February 2018, 16:06 | #99 |
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Toni,
A bit strange behavior with your latest beta winuae.7z (2018-02-18) and the ALT-TAB issue: It has indeed fixed the ALT-TAB crash with Direct3D 11. However I have to ALT-TAB back to winuae twice to get the picture onscreen. The first time I ALT-TAB back to winuae it displays a black screen. If then I ALT-TAB back to windows and then back to winuae again the picture appears. As before, Directed3D 9 is working properly with ALT-TAB |
18 February 2018, 16:14 | #100 | |
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Quote:
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