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Old 31 December 2016, 02:02   #21
earok
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Did you have any luck with this? Do you think Mad Dog is possible? can you jump to the correct position in a cdxl file with the standard cdxl viewer without problems?

Can you play CD audio while a CDXL is playing?
You can't have cdxl and CD audio simultaneously, as they both "stream" from disc, has to be one way or another.

I've kind of given up on the idea of using CDXL for anything other than pick-a-path type adventures (Plumbers Don't Wear Ties etc), it's a bit tricky to work with by it's nature. What I might do instead is, say, break up the animations from the game into a series of chunks (say, files with 2-3 seconds of footage), buffer as many as will fit into memory and keep loading them as the game plays - hoping that the level will finish before the buffers are exhausted, but if not just pause the action to refill the memory and keep going.

But that's all far future stuff, AlarCity is the priority right now.
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Old 31 December 2016, 08:28   #22
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Perhaps take a look at The Final Gate CD32 game code, that uses cdxl in a live action way, game is crap but the intention was there!
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Old 31 December 2016, 08:37   #23
Retro1234
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I think a better picture than Final Gate can be achieved, yeah I played it and like you say crap but you might be right, how did they do it.

How do I create a CDXL file? im sure ive done it before. Whats the best and most current way?
or anyone be good enough to provide a clip for me to play about with.

Also can I simulate the CD32 CD speed anthoner thing id like to try is just a sequence of Load 1.iff, Load 2.iff, Load 3.iff etc

To be honest Some parts of Mad Dog are very static screens.
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Old 31 December 2016, 13:03   #24
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Originally Posted by Retro1234 View Post
I think a better picture than Final Gate can be achieved, yeah I played it and like you say crap but you might be right, how did they do it.

How do I create a CDXL file? im sure ive done it before. Whats the best and most current way?
or anyone be good enough to provide a clip for me to play about with.

Also can I simulate the CD32 CD speed anthoner thing id like to try is just a sequence of Load 1.iff, Load 2.iff, Load 3.iff etc

To be honest Some parts of Mad Dog are very static screens.
XLMAKE is the easiest way to do it, though I've moved to using AD Pro for finer grained control (for making HAM8 CDXL files etc, I could only ever pull off HAM6 CDXL files with XLMAKE)

To simulate CD32 speed just use XLSpeed of 150 with the CDGSXL player.
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Old 01 January 2017, 00:03   #25
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Perhaps take a look at The Final Gate CD32 game code, that uses cdxl in a live action way, game is crap but the intention was there!
Not sure why, but i thought uptill i tried it recently, that a CD32+FMV Card played Final Gate at full screen FMV. Sadly it was just small screen CDXL...
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Old 05 February 2018, 05:21   #26
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Over two years after originally posting this thread, Road Avenger is now in closed beta, and the public debut is on AmigaBill's channel this Tuesday.

https://www.twitch.tv/events/KhpfAZx0SaeGjis5zbM_DA
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Old 05 February 2018, 08:33   #27
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Over two years after originally posting this thread, Road Avenger is now in closed beta, and the public debut is on AmigaBill's channel this Tuesday.

https://www.twitch.tv/events/KhpfAZx0SaeGjis5zbM_DA

Can’t wait to play it on my brand “new” cd32
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Old 23 March 2018, 11:44   #28
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The final stretch! Road Avenger for Amiga is almost complete.

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Old 23 March 2018, 11:46   #29
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Nice one earok
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Old 23 March 2018, 12:21   #30
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Looks amazing, love the little touches added!
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Old 23 March 2018, 12:41   #31
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That is awesome !!!
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Old 23 March 2018, 19:31   #32
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great conversion !! i played before only in emulation, good chalenging game
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Old 23 March 2018, 21:52   #33
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Amazing graphics!
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Old 23 March 2018, 22:15   #34
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I can not wait great work!
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Old 24 March 2018, 01:52   #35
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Looks really amazing!!!
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Old 24 March 2018, 05:58   #36
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Thanks guys! I appreciate it hopefully there'll be an upload soon, just getting some final tweaks sorted out.
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Old 24 March 2018, 06:22   #37
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Looks great !
Did you try to make a fmv version ??? I mean with the fmv cd32 card ?
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Old 24 March 2018, 06:55   #38
earok
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Looks great !
Did you try to make a fmv version ??? I mean with the fmv cd32 card ?
Tsak and I have been talking about the idea of doing an enhanced version, though it'd likely be HAM8 (which'd rule out any OCS machines, but also the increased bitrate would rule out the CD32 unless you had a TerribleFire or the like with a bunch of HDD space).

FMV card is something I don't know where to start with, at the very least I'd be unable to test it properly at my end since my CD32 lacks that card. RTG might be another possibility but I'm not sure where to start with that either.
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Old 27 March 2018, 00:16   #39
earok
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OK! Nearly ready to launch. I'm uploading (hopefully, final) builds right this minute.

There's four versions, which are:

OCS HDD Edition
Recommended for A500/A600/A1000/A2000/A3000 with 500MB of HDD Space and 2MB of RAM.

OCS CD/CD32 Edition
Recommended for Standard CD32 or A500/A600/A1000/A2000/A3000 with 2X Speed CDROM and 2MB of RAM.

AGA HDD Edition
Recommended for A1200/A4000/Expanded CD32 (SX-32, TF etc) with 600MB of HDD Space.

AGA CD Edition
Recommended for A1200/A4000 with 4X Speed CDROM. Will not work on CD32.


The AGA version is enhanced with HAM8 video, which improves the video quality a great deal, but we can't offer that for standard CD32s unfortunately (due to the increased bitrate). It should work just fine if you've got a hard drive or compact flash card in your CD32.

I intend to launch in the next 24 hours or so if there's no breaking issues - possibly sooner if I get the A-OK on all platforms. Does anyone want to volunteer for a quick check of one or more of the builds on real hardware?
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Old 27 March 2018, 14:56   #40
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Ah damn, I've been waiting for this but just yesterday I sent my CD32 for a recap..
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